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Keith Bugg - Debugging Visual C++ Windows

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Understand and control the Bug cycle! This detailed desktop reference, provides tutorial based examples on how to debug Windows applications developed with Visual C++. You will get a conceptual model for preventing and eliminating bugs during the design cycle that includes suggestions on identification, prevention and correction for each of the four types of bugs: * compile time bugs * run time errors * logic and design errors * machine errors Debugging Visual C++ Windows examines many of the factors that indirectly affect debugging. It includes a review of solid project planning and management strategies, testing plans, and known compiler bugs. You will learn how compiler tools such as TRACE, Spy, and Stress work. And you will discover how to monitor memory operations in your program as it executes - while viewing the results real time in your debug window! Also included is a critical review of the debugging tools that ship with Visual C++, as well as, commercial debuggers such as BoundsChecker and CodeWizard. Tips on debugging database applications are also provided (appendices are provided on ODBC error codes and SQL state values). The companion disk contains workspace/projects demonstrating memory state checking, error message retrieval, compiler bugs, and how to use the #pragma compiler directive, ASSERT and TRACE.

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Page i
Debugging Visual C++ Windows
Keith Bugg
Page ii Disclaimer This netLibrary eBook does not include the ancillary - photo 2
Page ii
Disclaimer:
This netLibrary eBook does not include the ancillary media that was packaged with the original printed version of the book.
R&D Books
an imprint of Miller Freeman, Inc.
1601 West 23rd Street, Suite 200
Lawrence, KS 66046
USA
Designations used by companies to distinguish their products are often claimed as trademarks. In all instances where R&D is aware of a trademark claim, the product name appears in initial capital letters, in all capital letters, or in accordance with the vendor's capitalization preference. Readers should contact the appropriate companies for more complete information on trademarks and trademark registrations. All trademarks and registered trademarks in this book are the property of their respective holders.
Copyright 1998 by Miller Freeman, Inc., except where noted otherwise. Published by R&D Books, an imprint of Miller Freeman, Inc. All rights reserved. Printed in the United States of America. No part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher; with the exception that the program listings may be entered, stored, and executed in a computer system, but they may not be reproduced for publication.
The programs in this book are presented for instructional value. The programs have been carefully tested, but are not guaranteed for any particular purpose. The publisher does not offer any warranties and does not guarantee the accuracy, adequacy, or completeness of any information herein and is not responsible for any errors or omissions. The publisher assumes no liability for damages resulting from the use of the information in this book or for any infringement of the intellectual property rights of third parties that would result from the use of this information.
Cover art created by Robert Ward.
Distributed in the U.S. and Canada by:
Publishers Group West
1700 Fourth Street
Berkeley, CA 94710
ISBN: 0-87930-545-2
Page iii This humble work is fondly dedicated to Glenn Leonard Fyfee III - photo 3
Page iii
This humble work is fondly dedicated to
Glenn Leonard Fyfee III
and
Chadwick E. Tackett
two rising stars of computer science.
Page v
Contents
Preface
ix
Nomenclature
x
1. Introduction and Scope
1
Picture 4
The Event-Driven Paradigm
2
Picture 5
The Bug Battle
2
Picture 6
Error Sources and States
3
Picture 7
Minimizing the Bug Count
8
Picture 8
Minimizing the Bug Cost
11
Picture 9
Chapter Summary
16
2. The Win32 Memory Management System
17
Picture 10
Virtual Address Space
18
Picture 11
Heaps
19
Picture 12
Heap Functions
23
Picture 13
Virtual Memory Functions
27
Picture 14
Chapter Summary
36
3. The Visual C++ Debugging Environment
37
Picture 15
Assertions
37
Picture 16
Access Violations
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