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Lange J. - Swift 2 Design Patterns

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Lange J. Swift 2 Design Patterns
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Packt Publishing, 2015. 224 p. ISBN: 978-1-78588-761-1.
.Swift is a multi-paradigm language. It has expressive features familiar to those used to work with modern functional languages, while also keeping the object-oriented features of Objective-C. It remains compatible with Apples legacy codes and frameworks. A design pattern systematically names, motivates, and explains a general design that addresses a recurring design problem in object-oriented systems. It describes the problem, the solution, when to apply the solution, and its consequences. It also gives implementation hints and examples. Knowledge about design patterns is also one of the best ways to make you different compared to other low-level developers.This book shows you how to use Swift 2 to learn about 23 Gang of Four (GoF) design patterns, and is organized into three categories. The book will present you the five creational patterns, followed by the seven structural patterns, and finishing with the 11 behavioral patterns as defined by the GoF. Each chapter will introduce the pattern by defining its role, which common problems the pattern should be used for, its generic UML representation, how each objects presented in the class diagram participate in the pattern, and what the role of each of these objects is. The book then presents you with a concrete case as an illustration that will be used to implement the pattern using Swift.What You Will Learn:
Choose the appropriate pattern depending on the problem to be solved;
Understand the generic class diagram of each of the 23 GoF patterns and how each object participates in the pattern;
Use Swift to implement these patterns even though the language doesnt provide all of the object-oriented programming concepts such as abstract class, interface, and so on;
Architect your software to avoid the overuse of memory, time spent on calculations, or high network traffic;
Find the best way to organize your code to make it more secure from the outside world;
Prepare your code to make it more flexible when the consumer changes or the third-party component hidden code changes;
Structure your code to change the algorithm to apply at runtime;
Deliver Flyweight responsibility to your objects.Learn to use and implement the 23 Gang of Four design patterns using Swift 2
Design and architect your code for Swift application development
Understand the role, generic UML design, and participants in the class diagram of the pattern by implementing them in a step-by-step approachWho This Book Is For:
This book is intended for competent Swift developers who want to apply enduring design patterns with Swift to structure and scale their application code. iPAD Amazon Kindle, PC , Cool Reader (EPUB), Calibre (EPUB, MOBI, AZW3), Adobe Digital Editions (EPUB), FBReader (EPUB, MOBI, AZW3).

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Swift 2 Design Patterns

Swift 2 Design Patterns

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: October 2015

Production reference: 1231015

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78588-761-1

www.packtpub.com

Credits

Author

Julien Lange

Reviewers

Vladimir Pouzanov

Victor Sigler

Ye Xiaodong

Acquisition Editor

Tushar Gupta

Content Development Editor

Shali Deeraj

Technical Editor

Saurabh Malhotra

Copy Editors

Rashmi Sawant

Sneha Singh

Project Coordinator

Kinjal Bari

Proofreader

Safis Editing

Indexer

Hemangini Bari

Graphics

Disha Haria

Jason Monteiro

Abhinash Sahu

Production Coordinator

Komal Ramchandani

Cover Work

Komal Ramchandani

About the Author

Julien Lange is a 34-year-old IT expert in software engineering. He started developing on an Amstrad CPC464 with the BASIC language when he was 7 years old. He later learned Visual Basic 3/4, then VB.NET, and then C#. For several years until the end of his education, he developed and maintained several e-business websites based on PHP and ASP.NET. After his graduation, he continued to learn more and more about software, which included software architecture and project management, and always tried to acquire new skills. Since 2011, he has been working as an IT project manager on the lead management middleware of DSI Axa France (a French insurance company). This middleware is based on the SOA architecture. As this middleware is consumed by frontend users exposed on the Internet, performance is the top priority each time he delivers a new release of the system. Scalability and robustness are really important in his everyday work.

He first developed an interest in mobile development in 2009. After discovering the massive potential of iPhone games and software, he decided to find an improved game engine, which would allow him to concentrate only on the main purpose of a game: developing a game and not a game engine. His choice was Unity 3D. Later, he took some time to learn the native iOS Objective-C language, which was quite difficult for him due to its language particularity and finally learned Swift since its first apparition in 2014. In addition to his main work as an IT consultant, he created iXGaming.com in December 2010. He currently has several projects in mind, including a game based on a French board game and a new website that delivers new services to developers. He is searching for a few partners to work with.

After reviewing several books by Packt Publishing, I decided to write a book for them. I would especially like to thank all the members of Packt Publishing, including Shali, Tushar, and Sam. I would also thank, every reviewer and especially Victor Sigler for their times reviewing this book. Also, I would to thank my family, and most of all my wife, for allowing me to take some time to write this book. I would also like to thank a few people with whom I work everyday: Adrien D, Alain De L, Juliette O., Raphael D, Stephane D, Helmi C, and Christelle P.

About the Reviewers

Vladimir Pouzanov is a systems engineer and embedded enthusiast. He has spent countless hours hacking different mobile hardware, porting Linux to various devices that were not supposed to run it, and toying around outside the iOS sandbox. He has also been a professional iOS consultant and has been developing applications based on iOS ever since the first Apple iPhones became available. Later on, he switched his professional interest to systems engineering and cloud computing, but he still keeps a close eye on the mobile and embedded world.

I'd like to give credit to my wife for her amazing support when I was working on the review and sharing my attention between her, our daughter, and the book.

Victor Sigler is an iOS software engineer with experience of developing consumer and enterprise mobile applications. He loves everything that is related to Apple. He is passionate about Swift and the world of programming contests. He enjoys writing about iOS development on his blog at http://www.vsigler.com and helps people solve their queries on Stack Overflow. He can be found on Twitter at @Vkt0r.

Ye Xiaodong is a full-stack software engineer and technical director of zai360.com, an O2O company that provides a recyclables collection service for Chinese family customers on a periodical basis. He has 7 years of application development experience working for start-ups and leading companies across the world on iOS, Android, Windows Phone, Symbian, and Meego. He has developed lots of iOS applications; designed, created, and maintained iOS libraries and Xcode plugins; and contributed to open source projects, as he is passionate about bringing the latest features to applications. He has worked as a technical reviewer for the book Mastering Swift , Packt Publishing .

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Preface

This book will help you understand when and how to implement the 23 patterns, as described by the gang of four (GoF), with the new language provided by Apple: Swift.

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