It is a time of legend.
The galaxy is in flames. The Emperors glorious vision for humanity is in ruins. His favoured son, Horus, has turned from his fathers light and embraced Chaos.
His armies, the mighty and redoubtable Space Marines, are locked in a brutal civil war. Once, these ultimate warriors fought side by side as brothers, protecting the galaxy and bringing mankind back into the Emperors light. Now they are divided.
Some remain loyal to the Emperor, whilst others have sided with the Warmaster. Pre-eminent amongst them, the leaders of their thousands-strong Legions are the primarchs. Magnificent, superhuman beings, they are the crowning achievement of the Emperors genetic science. Thrust into battle against one another, victory is uncertain for either side.
Worlds are burning. At Isstvan V, Horus dealt a vicious blow and three loyal Legions were all but destroyed. War was begun, a conflict that will engulf all mankind in fire. Treachery and betrayal have usurped honour and nobility. Assassins lurk in every shadow. Armies are gathering. All must choose a side or die.
Horus musters his armada, Terra itself the object of his wrath. Seated upon the Golden Throne, the Emperor waits for his wayward son to return. But his true enemy is Chaos, a primordial force that seeks to enslave mankind to its capricious whims.
The screams of the innocent, the pleas of the righteous resound to the cruel laughter of Dark Gods. Suffering and damnation await all should the Emperor fail and the war be lost.
The age of knowledge and enlightenment has ended. The Age of Darkness has begun.
Dramatis Personae
The XIII Legion Ultramarines
Roboute Guilliman, Primarch of the XIII Legion
Tauro Nicodemus, Tetrarch of Ultramar (Saramanth), Primarchs Champion
Eikos Lamiad, Tetrarch of Ultramar (Konor), Primarchs Champion
Justarius, Venerable Dreadnought
Telemechrus, Contemptor Dreadnought
Marius Gage, Chapter Master, 1st Chapter
Remus Ventanus, Captain, 4th Company
Kiuz Selaton, Sergeant, 4th Company
Lyros Sydance, Captain, 4th Company
Archo, Sergeant, 4th Company
Ankrion, Sergeant, 4th Company
Barkha, Sergeant, 4th Company
Naron Vattian, Scout, 4th Company
Saur Damocles, Captain, 6th Company
Domitian, Sergeant, 6th Company
Braellen, 6th Company
Androm, 6th Company
Evexian, Captain, 7th Company
Amant, 7th Company
Lorchas, Captain, 9th Company
Aethon, Captain, 19th Company
Erikon Gaius, Captain, 21st Company
Tylos Rubio, 21st Company
Honoria, Captain, 23rd Company
Teus Sullus, Captain, 39th Company
Greavus, Sergeant, 39th Company
Kaen Atreus, Chapter Master, 6th Chapter
Klord Empion, Chapter Master, 9th Chapter
Vared, Chapter Master, 11th Chapter
Ekritus, Captain, 111th Company
Phrastorex, Captain, 112th Company
Anchise, Sergeant, 112th Company
Sharad Antoli, Chapter Master, 13th Chapter
Taerone, Captain, 135th Company
Aeonid Thiel, Sergeant, 135th Company [marked]
Evido Banzor, Chapter Master, 16th Chapter
Heutonicus, Captain, 161st Company
Jaer, Apothecary, 161st Company
Kerso, 161st Company
Bormarus, 161st Company
Zabo, 161st Company
Anteros, 161st Company
Honorius Luciel, Captain, 209th Company
The XVII Legion Word Bearers
Lorgar Aurelian, Primarch of the XVII Legion
Kor Phaeron, The Black Cardinal
Erebus, Dark Apostle
Argel Tal, Gal Vorbak
Essember Zote, Gal Vorbak
Foedral Fell, Commander
Morpal Cxir, Commander
Hol Beloth, Commander
Maloq Kartho, Apostle to Hol Beloth
Sorot Tchure
Ulmor Nul
Cults
The Ushmetar Kaul, The Brotherhood of the Knife
Criol Fowst, Confided Lieutenant
The Tzenvar Kaul , The Recursive Family
The Jeharwanate , The Ring
The Kaul Mandari , The Gene-kin
Vil Teth, Gene-named
Imperial Personae
Uhl Kehal Hesst, Server of Instrumentation, Mechanicum
Meer Edv Tawren, Magos of Analyticae
Magos Uldort
Arook Serotid, Master of Skitarii
Cyramica, Skitarii
Shipmaster Sazar, Macragges Honour
Bohan Zedoff
Representative Macragges Honour
Magos Pelot,
Shipmaster Ouon Sanctity of Saramanth
Hommed,
Imperial Army
Colonel Sparzi, Neride 10th
Bowe Hellock, Sergeant, Numinus 61st
Dogent Krank, Numinus 61st
Bale Rane, Numinus 61st
Citizens of Calth
Seneschal Arbute
Oll Persson
Graft, Servitor Menial
Hebet Zybes,
Katt
Neve Rane
When we are tired, we are attacked by ideas
we conquered long ago.
the philosopharch Nietzsche, circa M2
They are dead, they will not live;
they are shades, they will not arise;
to that end you have visited
them with destruction and
wiped out all remembrance of them.
The Apocrypha Terra , date unknown
TARGET//ACQUISITION
The Phase of Acquisition, or preparatory condition, is a vital segment of any successful prosecution. Though a warrior must be prepared to battle reactively without notice or forewarning, it is when he prepares and plans for war, and accommodates the specifics of his adversary into those plans, that he is most successful This is war as craft or science, as I have remarked before. Often the fight is won before the first shot has been fired, or even before notice of the first shot has been given.
Guilliman, Notes Towards Martial Codification, 7.3.ii
1
[mark: -136.57.07]
Who are the first to die?
Most commentaries will cite Honorius Luciel ( captain, 209th ) and seventeen others by the hand of Sorot Tchure on the company deck of the cruiser Samothrace at mark: -00.19.45 , but these are not in fact the first combat fatalities.
The fleet tender Campanile is mob-boarded and taken off the Tarmus Apogee approximately one hundred and thirty-six hours [sidereal] before count start as a preliminary to the Calth assault .
Three thousand seven hundred and nine crew members are executed, including the ship master, the Navigator, the echelon port master, two fabricators from the yards, and a detail from the Neride Regulators 10th serving as deck protection.
Proof of the loss of the Campanile , delivered to Primarch Guilliman around mark: 01:30:00 demonstrates calculation and planning on behalf of the adversary, and establishes what Primarch Guilliman refers to as a preparatory phase of acquisition, which refutes any claims that the conflict was born out of mistake or misadventure.
This represents a precondition of malice on the part of the adversary, and strengthens Primarch Guillimans hand in that it removes any compunction to resist or fight back with full military force.
There is no longer any point trying to reason with his brother, because his brother is not, in fact, mistakenly trying to kill him at all.
Lorgar has been planning it all along.
Precise details of the circumstances surrounding the loss of the Campanile are lost / and alone in such darkness, on a deceleration arc past the outer moons, one small ship, overweight and wheezing, over three and a half thousand souls / because no log record or data canister is recovered from the wreck / which had been penetrated by something in the night, made in the night, made out of the night, a void-hard darkness with teeth and eyes, squirting through every airgate and hatch seal and vent tube like pressurised oil / though it is assumed that the vessel was overhauled by a fighting ship from the XVII Legions fleet and taken with all hands / all of them screaming as they were blinded and suffocated, nowhere to flee to, no escape, no door that would open except to bare and airless space, and still the thing made of night filling the Campanile up, every compartment and deckway, every chamber and access, like black storm water flash-flooding an underground habitat, blinding and choking and drowning everything, filling rooms, filling mouths, filling lungs, filling ears, filling stomachs, stewing brains, smothering gunfire, blunting blades, swallowing the screams of the dying and the overcome, stealing the screams away and laughing them back in mocking voices that promised that screams were nothing more than the chamber music of dark monarchs mankind had only just begun to dream of / so that its anchorage codes could be used to penetrate the platform yards.