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Dan Abnett - Know No Fear

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Know No Fear: summary, description and annotation

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Unaware of the wider Heresy and following the Warmasters increasingly cryptic orders, Roboute Guilliman returns to Ultramar to muster his Legion for war against the orks massing in the Veridian system. Without warning, their supposed allies in the Word Bearers Legion launch a devastating invasion of Calth, scattering the Ultramarines fleet and slaughtering all who stand in their way. This confirms the worst scenario Guilliman can imagine Lorgar means to settle their bitter rivalry once and for all. As the traitors summon foul daemonic hosts and all the forces of Chaos, the Ultramarines are drawn into a grim and deadly struggle in which neither side can prevail.ABOUT THE BOOKWhen war comes to Calth and set the planet aflame, the Ultramarines face annihilation against a foe who will use any means to settle their bitter grudge.

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The Horus Heresy It is a time of legend The galaxy is in flames The - photo 1
The Horus Heresy It is a time of legend The galaxy is in flames The - photo 2
The Horus Heresy

It is a time of legend.

The galaxy is in flames. The Emperors glorious vision for humanity is in ruins. His favoured son, Horus, has turned from his fathers light and embraced Chaos.

His armies, the mighty and redoubtable Space Marines, are locked in a brutal civil war. Once, these ultimate warriors fought side by side as brothers, protecting the galaxy and bringing mankind back into the Emperors light. Now they are divided.

Some remain loyal to the Emperor, whilst others have sided with the Warmaster. Pre-eminent amongst them, the leaders of their thousands-strong Legions are the primarchs. Magnificent, superhuman beings, they are the crowning achievement of the Emperors genetic science. Thrust into battle against one another, victory is uncertain for either side.

Worlds are burning. At Isstvan V, Horus dealt a vicious blow and three loyal Legions were all but destroyed. War was begun, a conflict that will engulf all mankind in fire. Treachery and betrayal have usurped honour and nobility. Assassins lurk in every shadow. Armies are gathering. All must choose a side or die.

Horus musters his armada, Terra itself the object of his wrath. Seated upon the Golden Throne, the Emperor waits for his wayward son to return. But his true enemy is Chaos, a primordial force that seeks to enslave mankind to its capricious whims.

The screams of the innocent, the pleas of the righteous resound to the cruel laughter of Dark Gods. Suffering and damnation await all should the Emperor fail and the war be lost.

The age of knowledge and enlightenment has ended. The Age of Darkness has begun.

Dramatis Personae

The XIII Legion Ultramarines

Roboute Guilliman, Primarch of the XIII Legion

Tauro Nicodemus, Tetrarch of Ultramar (Saramanth), Primarchs Champion

Eikos Lamiad, Tetrarch of Ultramar (Konor), Primarchs Champion

Justarius, Venerable Dreadnought

Telemechrus, Contemptor Dreadnought

Marius Gage, Chapter Master, 1st Chapter

Remus Ventanus, Captain, 4th Company

Kiuz Selaton, Sergeant, 4th Company

Lyros Sydance, Captain, 4th Company

Archo, Sergeant, 4th Company

Ankrion, Sergeant, 4th Company

Barkha, Sergeant, 4th Company

Naron Vattian, Scout, 4th Company

Saur Damocles, Captain, 6th Company

Domitian, Sergeant, 6th Company

Braellen, 6th Company

Androm, 6th Company

Evexian, Captain, 7th Company

Amant, 7th Company

Lorchas, Captain, 9th Company

Aethon, Captain, 19th Company

Erikon Gaius, Captain, 21st Company

Tylos Rubio, 21st Company

Honoria, Captain, 23rd Company

Teus Sullus, Captain, 39th Company

Greavus, Sergeant, 39th Company

Kaen Atreus, Chapter Master, 6th Chapter

Klord Empion, Chapter Master, 9th Chapter

Vared, Chapter Master, 11th Chapter

Ekritus, Captain, 111th Company

Phrastorex, Captain, 112th Company

Anchise, Sergeant, 112th Company

Sharad Antoli, Chapter Master, 13th Chapter

Taerone, Captain, 135th Company

Aeonid Thiel, Sergeant, 135th Company [marked]

Evido Banzor, Chapter Master, 16th Chapter

Heutonicus, Captain, 161st Company

Jaer, Apothecary, 161st Company

Kerso, 161st Company

Bormarus, 161st Company

Zabo, 161st Company

Anteros, 161st Company

Honorius Luciel, Captain, 209th Company

The XVII Legion Word Bearers

Lorgar Aurelian, Primarch of the XVII Legion

Kor Phaeron, The Black Cardinal

Erebus, Dark Apostle

Argel Tal, Gal Vorbak

Essember Zote, Gal Vorbak

Foedral Fell, Commander

Morpal Cxir, Commander

Hol Beloth, Commander

Maloq Kartho, Apostle to Hol Beloth

Sorot Tchure

Ulmor Nul

Cults

The Ushmetar Kaul, The Brotherhood of the Knife

Criol Fowst, Confided Lieutenant

The Tzenvar Kaul , The Recursive Family

The Jeharwanate , The Ring

The Kaul Mandari , The Gene-kin

Vil Teth, Gene-named

Imperial Personae

Uhl Kehal Hesst, Server of Instrumentation, Mechanicum

Meer Edv Tawren, Magos of Analyticae

Magos Uldort

Arook Serotid, Master of Skitarii

Cyramica, Skitarii

Shipmaster Sazar, Macragges Honour

Bohan Zedoff

Representative Macragges Honour

Magos Pelot,

Shipmaster Ouon Sanctity of Saramanth

Hommed,

Imperial Army

Colonel Sparzi, Neride 10th

Bowe Hellock, Sergeant, Numinus 61st

Dogent Krank, Numinus 61st

Bale Rane, Numinus 61st

Citizens of Calth

Seneschal Arbute

Oll Persson

Graft, Servitor Menial

Hebet Zybes,

Katt

Neve Rane

When we are tired, we are attacked by ideas

we conquered long ago.

the philosopharch Nietzsche, circa M2

They are dead, they will not live;

they are shades, they will not arise;

to that end you have visited

them with destruction and

wiped out all remembrance of them.

The Apocrypha Terra , date unknown

TARGETACQUISITION The Phase of Acquisition or preparatory condition is a - photo 3

TARGET//ACQUISITION

The Phase of Acquisition, or preparatory condition, is a vital segment of any successful prosecution. Though a warrior must be prepared to battle reactively without notice or forewarning, it is when he prepares and plans for war, and accommodates the specifics of his adversary into those plans, that he is most successful This is war as craft or science, as I have remarked before. Often the fight is won before the first shot has been fired, or even before notice of the first shot has been given.

Guilliman, Notes Towards Martial Codification, 7.3.ii

1

[mark: -136.57.07]

Who are the first to die?

Most commentaries will cite Honorius Luciel ( captain, 209th ) and seventeen others by the hand of Sorot Tchure on the company deck of the cruiser Samothrace at mark: -00.19.45 , but these are not in fact the first combat fatalities.

The fleet tender Campanile is mob-boarded and taken off the Tarmus Apogee approximately one hundred and thirty-six hours [sidereal] before count start as a preliminary to the Calth assault .

Three thousand seven hundred and nine crew members are executed, including the ship master, the Navigator, the echelon port master, two fabricators from the yards, and a detail from the Neride Regulators 10th serving as deck protection.

Proof of the loss of the Campanile , delivered to Primarch Guilliman around mark: 01:30:00 demonstrates calculation and planning on behalf of the adversary, and establishes what Primarch Guilliman refers to as a preparatory phase of acquisition, which refutes any claims that the conflict was born out of mistake or misadventure.

This represents a precondition of malice on the part of the adversary, and strengthens Primarch Guillimans hand in that it removes any compunction to resist or fight back with full military force.

There is no longer any point trying to reason with his brother, because his brother is not, in fact, mistakenly trying to kill him at all.

Lorgar has been planning it all along.

Precise details of the circumstances surrounding the loss of the Campanile are lost / and alone in such darkness, on a deceleration arc past the outer moons, one small ship, overweight and wheezing, over three and a half thousand souls / because no log record or data canister is recovered from the wreck / which had been penetrated by something in the night, made in the night, made out of the night, a void-hard darkness with teeth and eyes, squirting through every airgate and hatch seal and vent tube like pressurised oil / though it is assumed that the vessel was overhauled by a fighting ship from the XVII Legions fleet and taken with all hands / all of them screaming as they were blinded and suffocated, nowhere to flee to, no escape, no door that would open except to bare and airless space, and still the thing made of night filling the Campanile up, every compartment and deckway, every chamber and access, like black storm water flash-flooding an underground habitat, blinding and choking and drowning everything, filling rooms, filling mouths, filling lungs, filling ears, filling stomachs, stewing brains, smothering gunfire, blunting blades, swallowing the screams of the dying and the overcome, stealing the screams away and laughing them back in mocking voices that promised that screams were nothing more than the chamber music of dark monarchs mankind had only just begun to dream of / so that its anchorage codes could be used to penetrate the platform yards.

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