The Innocent Harlan Coben *
PROLOGUE:
YOU NEVER MEANT to kill him.
Your name is Matt Hunter. You are twenty years old. You grew up in an u pper-middle-class suburb in northern New Jersey, not far from Manhattan. You l ive on the poorer side of town, but it's a pretty wealthy town. Your parents w ork hard and love you unconditionally. You are a middle child. You have an o lder brother whom you worship, and a younger sister whom you tolerate.
Like every kid in your town, you grow up worrying about your future and what c ollege you will get into. You work hard enough and get good, if not s pectacular, grades. Your average is an A minus. You don't make the top ten p ercent but you're close. You have decent extracurricular activities, including a stint as treasurer of the school. You are a letterman for both the football a nd basketball team-- good enough to play Division III but not for a financial s cholarship. You are a bit of a wiseass and naturally charming. In terms of p opularity, you hover right below the top echelon. When you take your SATs, your h igh scores surprise your guidance counselor.
You shoot for the Ivy Leagues, but they are just a little out of your reach.
Harvard and Yale reject you outright. Penn and Columbia waitlist you. You end up g oing to Bowdoin, a small elite college in Brunswick, Maine. You love it there.
The class sizes are small. You make friends. You don't have a steady girlfriend, b ut you probably don't want one anyway. In your sophomore year, you start on the v arsity football team as a defensive back. You play JV basketball right off the b at, and now that the senior point guard has graduated, you have a serious c hance of getting valuable minutes.
It is then, heading back to campus between the first and second semester of your j unior year, that you kill someone.
You have a wonderfully hectic holiday break with your family, but basketball p ractice beckons. You kiss your mother and father good-bye and drive back to c ampus with your best friend and roommate, Duff. Duff is from Westchester, New York. He is squat with thick legs. He plays right tackle on the football team a nd sits the bench for basketball. He is the biggest drinker on campus-- Duff n ever loses a chugging contest.
You drive.
Duff wants to stop at UMass in Amherst, Massachusetts, on the way up. A high s chool buddy of his is a member of a wild frat there. They are having a huge p arty.
You're not enthusiastic, but you're no party pooper. You are more comfortable w ith smaller gatherings where you pretty much know everyone. Bowdoin has about 1,600 students. UMass has nearly 40,000. It is early January and freezing cold.
There is snow on the ground. You see your breath as you walk into the frat h ouse.
You and Duff throw your coats on the pile. You will think about that a lot over t he years, that casual toss of the coats. If you'd kept the coat on, if you'd l eft it in the car, if you'd put it anyplace else...
But none of that happened.
The party is okay. It is wild, yes, but it feels to you like a forced wild.
Duff's friend wants you both to spend the night in his room. You agree. You d rink a fair amount-- this is a college party, after all-- though not nearly as m uch as Duff. The party winds down. At some point you both go to get your coats.
Duff is holding his beer. He picks up his coat and swings it over his shoulder.
That is when some of his beer spills.
Not a lot. Just a splash. But it's enough.
The beer lands on a red Windbreaker. That's one of the things you remember. It w as freezing cold outside, in the teens, and yet someone was wearing just a Windbreaker. The other thing you will never shake from your mind is that a Windbreaker is waterproof. The spilled beer, little as it was, would not harm t he coat. It would not stain. It could so easily be rinsed away.
But someone yells, "Hey!"
He, the owner of the red Windbreaker, is a big guy but not huge. Duff shrugs. He d oes not apologize. The guy, Mr. Red Windbreaker, gets in Duff's face. This is a m istake. You know that Duff is a great fighter with a short fuse. Every school h as a Duff-- the guy you can never imagine losing a fight.
That's the problem, of course. Every school has a Duff. And once in a while your Duff runs into their Duff.
You try to end it right there, try to laugh it off, but you have two serious b eer-marinated headcases with reddening faces and tightening fists. A challenge i s issued. You don't remember who made it. You all step outside into the frigid n ight, and you realize that you are in a heap of trouble.
The big guy with the red Windbreaker has friends with him.
Eight or nine of them. You and Duff are alone. You look for Duff's high school f riend-- Mark or Mike or something-- but he is nowhere to be found.
The fight begins quickly.
Duff lowers his head bull-like and charges Red Windbreaker. Red Windbreaker s teps to the side and catches Duff in a headlock. He punches Duff in the nose.
Still holding Duff in the headlock, he punches him again. Then again. And again.
Duff's head is down. He is swinging wildly and with no effect. It is somewhere a round the seventh or eighth punch that Duff stops swinging. Red Windbreaker's f riends start cheering. Duff's arms drop to his sides.
You want to stop it, but you are not sure how. Red Windbreaker is going about h is work methodically, taking his time with his punches, using big windups. His b uddies are cheering him on now. They ooh and ahh with each splat.
You are terrified.
Your friend is taking a beating, but you are mostly worried about yourself. That s hames you. You want to do something, but you are afraid, seriously afraid. You c an't move. Your legs feel like rubber. Your arms tingle. And you hate yourself f or that.
Red Windbreaker throws another punch straight into Duff's face. He releases the h eadlock. Duff drops to the ground like a bag of laundry. Red Windbreaker kicks Duff in the ribs.
You are the worst sort of friend. You are too scared to help. You will never f orget that feeling. Cowardice. It is worse than a beating, you think. Your s ilence. This awful feeling of dishonor.
Another kick. Duff grunts and rolls onto his back. His face is streaked with c rimson red. You will learn later that his injuries were minor. Duff will have t wo black eyes and numerous bruises. That will be about it. But right now he l ooks bad. You know that he would never stand by and let you take a beating like t his.
You can stand it no longer.
You jump out of the crowd.
All heads turn toward you. For a moment nobody moves. Nobody speaks. Red Windbreaker is breathing hard. You see his breath in the cold. You are shaking.
You try to sound rational. Hey, you say, he's had enough. You spread your arms.
You try the charming smile. He's lost the fight, you say. It's over. You've won, y ou tell Red Windbreaker.
Someone jumps you from behind. Arms snake around you, wrapping you in a bear h ug.
You are trapped.
Red Windbreaker comes at you now. Your heart is beating against your chest like a bird in too small a cage. You reel your head back. Your skull crashes into s omeone's nose. Red Windbreaker is closer now. You duck out of the way. Someone e lse comes out of the crowd. He has blond hair, his complexion ruddy. You figure t hat he is another one of Red Windbreaker's pals.
His name is Stephen McGrath.
He reaches for you. You buck away like a fish on a hook. More are coming at you.
You panic. Stephen McGrath puts his hands on your shoulders. You try to break f ree. You spin frantically.
That is when you reach out and grab his neck.
Did you lunge at him? Did he pull you or did you push him? You don't know. Did o ne of you lose your footing on the sidewalk? Was the ice to blame? You will f lash back to this moment countless times, but the answer will never be clear.
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