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Vaughn Vernon - Domain-Driven Design Distilled

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Domain-Driven Design (DDD) software modeling delivers powerful results in practice, not just in theory, which is why developers worldwide are rapidly moving to adopt it. Now, for the first time, theres an accessible guide to the basics of DDD: What it is, what problems it solves, how it works, and how to quickly gain value from it. Concise, readable, and actionable,Domain-Driven Design Distillednever buries you in detail-it focuses on what you need to know to get results. Vaughn Vernon, author of the best-sellingImplementing Domain-Driven Design,draws on his twenty years of experience applying DDD principles to real-world situations. He is uniquely well-qualified to demystify its complexities, illuminate its subtleties, and help you solve the problems you might encounter. Vernon guides you through each core DDD technique for building better software. Youll learn how to segregate domain models using the powerful Bounded Contexts pattern, to develop a Ubiquitous Language within an explicitly bounded context, and to help domain experts and developers work together to create that language. Vernon shows how to use Subdomains to handle legacy systems and to integrate multiple Bounded Contexts to define both team relationships and technical mechanisms.Domain-Driven Design Distilledbrings DDD to life. Whether youre a developer, architect, analyst, consultant, or customer, Vernon helps you truly understand it so you can benefit from its remarkable power. Coverage includes
What DDD can do for you and your organization-and why its so important The cornerstones of strategic design with DDD: Bounded Contexts and Ubiquitous Language Strategic design with Subdomains Context Mapping: helping teams work together and integrate software more strategically Tactical design with Aggregates and Domain Events Using project acceleration and management tools to establish and maintain team cadence

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Domain-Driven Design Distilled

Vaughn Vernon

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Library of Congress Control Number: 2016936587

Copyright 2016 Pearson Education, Inc.

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, request forms and the appropriate contacts within the Pearson Education Global Rights & Permissions Department, please visit www.pearsoned.com/permissions/.

ISBN-13: 978-0-13-443442-1
ISBN-10: 0-13-443442-0
Text printed in the United States on recycled paper at RR Donnelley in Crawfordsville, Indiana.
First printing, May 2016

Nicole and Tristan
We did it again!

Contents
Preface

Why is model building such a fun and rewarding activity? Ever since I was a kid I have loved to build models. At that time I mostly built models of cars and airplanes. I am not sure where LEGO was in those days. Still, LEGO has been a big part of my sons life since he was very young. It is so fascinating to conceive and build models with those small bricks. Its easy to come up with basic models, and it seems you can extend your ideas almost endlessly.

You can probably relate to some kind of youthful model building.

Models occur in so many situations in life. If you enjoy playing board games, you are using models. It might be a model of real estate and property owners, or models of islands and survivors, or models of territories and building activities, and who knows what all. Similarly, video games are models. Perhaps they model a fantasy world with fanciful characters playing fantastic roles. A deck of cards and related games model power. We use models all the time and probably so often that we dont give most models a well-deserved acknowledgment. Models are just part of our lives.

But why? Every person has a learning style. There are a number of learning styles, but three of the most discussed are auditory, visual, and tactile styles. The auditory learners learn by hearing and listening. The visual learners learn by reading or seeing imagery. The tactile learners learn by doing something that involves touching. Its interesting that each learning style is heavily favored by the individual to the extent that he or she can sometimes have trouble with other types of learning. For example, tactile learners likely remember what they have done but may have problems remembering what was said during the process. With model building, you would think that visual and tactile learners would have a huge advantage over the auditory learners, because model building seems to mostly involve visual and tactile stimulation. However, that might not always hold true, especially if a team of model builders uses audible communication in their building process. In other words, model building holds out the possibility to accommodate the learning style of the vast majority of individuals.

With our natural affinity to learning through model building, why would we not naturally desire to model the software that ever increasingly assists and influences our lives? In fact, to model software appears to be, well, human. And model software we should. It seems to me that humans should be elite software model builders.

It is my strong desire to help you be as human as you can possibly be by modeling software using some of the best software modeling tools available. These tools are packaged under the name Domain-Driven Design, or DDD. This toolbox, actually a set of patterns, was first codified by Eric Evans in the book Domain-Driven Design: Tackling Complexity in the Heart of Software . It is my vision to bring DDD to everyone possible. To make my point, if I must say that I want to bring DDD to the masses, then so be it. That is where DDD deserves to be, and DDD is the toolbox that model-oriented humans deserve to use to create their most advanced software models. With this book, I am determined to make learning and using DDD as simple and easy as possible and to bring that to the broadest conceivable audience.

For auditory learners, DDD holds out the prospect of learning through the team communication of building a model based on the development of a Ubiquitous Language. For visual and tactile learners, the process of using DDD tools is very visual and hands-on as your team models both strategically and tactically. This is especially true when drawing Context Maps and modeling the business process using Event Storming. Thus, I believe that DDD can support everyone who wants to learn and achieve greatness through model building.

Who Is This Book For?

This book is for everyone interested in learning the most important DDD aspects and tools and in learning quickly. The most common readers are software architects and software developers who will put DDD into practice on projects. Very often, software developers quickly discover the beauty of DDD and are keenly attracted to its powerful tooling. Even so, I have made the subject understandable for executives, domain experts, managers, business analysts, information architects, and testers alike. Theres really no limit to those in the information technology (IT) industry and research and development (R&D) environments who can benefit from reading this book.

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