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Aaron Graves - 20 Makey Makey Projects for the Evil Genius

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20 fun and inventive Makey Makey projects for Makers from beginner to expert

This hands-on guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. Readers will see how to apply these skills and start building their own Makey Makey projects.

20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: Fun and Games, Interactive, Hacks and Pranks, and Makey Makey Go.

  • No prior programming or technical experience is required
  • Basic enough for beginners, but challenging enough for advanced makers
  • Written by two educators who believe in fostering creative innovation for all

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Copyright 2017 by McGraw-Hill Education All rights reserved Except as - photo 1

Copyright 2017 by McGraw-Hill Education All rights reserved Except as - photo 2

Copyright 2017 by McGraw-Hill Education. All rights reserved. Except as permitted under the United States Copyright Act of 1976, no part of this publication may be reproduced or distributed in any form or by any means, or stored in a database or retrieval system, without the prior written permission of the publisher.

ISBN: 978-1-25-986047-8
MHID: 1-25-986047-7.

The material in this eBook also appears in the print version of this title: ISBN: 978-1-25-986046-1, MHID: 1-25-986046-9.

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To Val and Viv:
Thanks for being a constant inspiration
in creative problem-solving techniques!
Colleen and Aaron

About the Authors

Colleen Graves is a high school librarian, obsessed with learning commons transformations, makerspaces, technology education, and making stuff. Colleen was awarded the School Library Journal School Librarian of the Year Co-finalist Award in 2014, and named an Innovator by the Library Journal Mover and Shaker award in 2016 because she brings a passionate, artistic energy to the school library world. Check out her blog about makerspaces and libraries at colleengraves.org. Plus, look for her maker-focused books, coauthored with Aaron Graves, The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn and Challenge Based Learning in the School Library Makerspace.

Aaron Graves is a school librarian with 18 years of experience in education. He is a mash-up of robot geek, book lover, and tech wizard. Aaron gained his perseverance for projects through collaborative and interactive art experiences as a member of the Good/Bad Art Collective. He is an active speaker and presenter on libraries, makerspaces, and research skills. In his free time he can be found writing, restoring microcars, or inventing something that makes you smile!

Contents at a Glance
Contents
Foreword

INSTEAD OF A TRADITIONAL FOREWORD, Jay Silver and Eric Rosenbaum thought it would be fun to have a casual chat and enlighten readers about the origins of Makey Makey and discuss the big ideas behind this little invention kit.

COLLEEN AND AARON:How did you come up with Makey Makey?

JAY: We were super obsessed with the everyday world, skin to skin contact, and touching things in nature.

ERIC: During that time I was making musical instruments out of fruit. And generally obsessed with inventing crazy new musical experiences (and improvisational experiences) for people to play with. We were both on the Scratch team helping kids bring their creations to life. Also, we were hacking keyboards for one of our music projects. This got us thinking about Scratch and how its incredibly flexible in how it lets you manipulate stuff on the screen: images, sounds, animations, stories. Scratch has this powerful flexibility and open endedness. We also wanted that kind of flexibility for physical stuff and how to hook things up in a super flexible way.

JAY: Yeah, like digital duct tape. Or physical digital duct tape that would bridge the real world with the digital world. What could we make that would zip tie apps to junk? And then how do you think of junk as computational? Computation is the greatest practical power but it is tied up in coding. And coding has barriers to access no matter how simple you make it. What if you could cut an app in half and cut junk in half and splice it together?

ERIC:

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