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Chris Minnick - Writing Computer Code

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Chris Minnick Writing Computer Code

Writing Computer Code: summary, description and annotation

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A technology book for kids!

Learning how to code can be like learning a foreign language.This book serves as an excellent guide to help you start writing in the odd-looking languages that make the web work. Follow simple steps as you work with real code to build your own web robots.

  • Create your robotwrite code that builds your robots body and structure
  • Give your bot some styleadd code lines that customize your robots color and shape
  • Get your robot movingfinish off your robot with code that teaches it how to dance
  • Technology Requirements:
    Hardware PC or tablet with Internet connection running Windows 7 or higher or Mac with Internet connection running Mac OS X 10.7 or higher

    Software Web browser to access JSFiddle.net: Google Chrome, Mozilla Firefox, Apple Safari, Microsoft Edge, or Microsoft Internet Explorer version 9.0 or higher

    Chris Minnick: author's other books


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    WRITING COMPUTER CODE Published by John Wiley Sons Inc 111 River Street - photo 1

    WRITING COMPUTER CODE Published by John Wiley Sons Inc 111 River Street - photo 2

    WRITING COMPUTER CODE

    Published by
    John Wiley & Sons, Inc.
    111 River Street
    Hoboken, NJ 07030-5774

    www.wiley.com

    Copyright 2016 by John Wiley & Sons, Inc., Hoboken, New Jersey

    Published simultaneously in Canada

    No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions .

    Trademarks: Wiley, For Dummies, Dummies.com, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc., and may not be used without written permission. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc., is not associated with any product or vendor mentioned in this book.

    LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY : THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ.

    For general information on our other products and services or to obtain technical support, please contact our Customer Care Department within the U.S. at 800-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002.

    Wiley also publishes its books in a variety of electronic formats. Some content that appears in print may not be available in electronic books.

    Library of Congress Control Number: 2016941390
    ISBN 978-1-119-17730-2 (pbk); ISBN 978-1-119-17732-6 (ebk); ISBN 978-1-119-17733-3 (ebk)

    Writing Computer Code
    1. Table of Contents
    Guide
    Pages
    INTRODUCTION

    SO, YOU WANT TO GET STARTED WRITING REAL COMPUTER CODE! Maybe youve played with drag-and-drop programming languages or youve done modding in Minecraft, and youre ready for the next level. Great! There are currently more than 500 different languages for coding on computers (which isnt very many, when you consider that there are about 6,500 human languages!). Youre about to learn the most popular languages that are used by millions of coders all over the world.

    ABOUT THIS BOOK

    In this book, youll learn to use HTML5, CSS3, and JavaScript to create programs for computers. More people have used these three computer-coding languages than any other coding language thats ever been invented. In fact, every single website that you visit makes use of these three languages. Thats why we think youve made a great decision by beginning your journey into the world of coding by picking up Writing Computer Code.

    Computer code is fun and easy to learn. With some determination and a lot of imagination, youll be creating your very own computer programs in no time!

    Just as the only way to become a great athlete or musician is to practice, practice, practice, the only way to become a computer programmer is to write code, write code, write code!

    This book is put together as a series of projects with steps for constructing each project from start to finish. The projects also build upon one another, so that by the end of the book youll have an animated robot that you can control with your mouse and continue to modify and improve long after you finish all the projects.

    Heres what you need to do the projects in this book:

    • A computer running the Windows, Mac OS X, or Linux operating system
    • A web browser, like Chrome, Firefox, or Safari
    • An Internet connection

    As you work through each project, keep in mind the following:

    • Code and web addresses are in monofont. If youre reading this as an ebook, you can click web addresses, like www.dummies.com , to visit that website.
    • When youre getting started, the best way to learn is to see how other people do it. For this reason, weve included pictures for every important step in the book, and all our examples are online at http://jsfiddle.net/user/watzthis/fiddles . If you want to check your work, or just copy ours, be sure to look at both of these.
    • Every project wraps up with a last look at the projects big ideas in coding. The big ideas consist of codes and concepts youll find useful for future projects.
    • Coding isnt that hard, but it does come with a lot of technical details. If you dont feel like reading all the explanations, just skip ahead to the next code example and try it out.
    ABOUT YOU

    We already know that youre ready and willing to code. Because youre reading this, we know youre fully qualified and able to get started right away. We dont make many assumptions, but here are the things we wanted to mention upfront:

    • You should be comfortable with using a web browser to visit websites, and with typing on a keyboard. The projects in this book wont likely work on a phone or tablet without a keyboard.
    • Youre comfortable with very basic math. Were talking about addition, subtraction, multiplication, and division. We dont require anything very advanced at all, but basic math is an important part of programming.
    • You have the patience and dedication to stick with it and troubleshoot bugs. We guarantee that programming can be a lot of fun, but we also guarantee that it can be frustrating when you have to track down the one typo or missed command that is making your whole program not work. Stick with it!

    Thats really all there is to it. If you get stuck, keep in mind that many problems in writing computer code happen simply because of spelling errors or words that you type that a computer cant understand. Proceed slowly and carefully, and youll do great!

    ABOUT THE ICONS

    As you read through the projects in this book, youll see a few icons. The icons point out different things:

    Writing Computer Code - image 3 Watch out! The Warning icon marks important information that you can use to avoid common pitfalls when coding.

    Writing Computer Code - image 4

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