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Mew - Android Design Patterns and Best Practice

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Annotation;Cover; Copyright; Credits; About the Author; About the Reviewer; www.PacktPub.com; Customer Feedback; Table of Contents; Preface; Chapter 1: Design Patterns; How this book works; What we will build; The scenario; The problem; The solution; Targeting platform versions; The support library; The factory pattern; UML diagrams; Running and testing an app; Connecting to a real device; Connecting to a virtual device; Monitoring devices; The abstract factory pattern; Working with more than one factory; Summary; Chapter 2: Creational Patterns; Applying themes; Customizing color and text.

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Android Design Patterns and Best Practice

Table of Contents
Android Design Patterns and Best Practice

Android Design Patterns and Best Practice

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: December 2016

Production reference: 1201216

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-78646-721-8

www.packtpub.com

Credits

Author

Kyle Mew

Copy Editor

Safis Editing

Reviewer

Vctor Albertos

Project Coordinator

Devanshi Doshi

Commissioning Editor

Amarabha Banerjee

Proofreader

Safis Editing

Acquisition Editor

Shweta Pant

Indexer

Mariammal Chettiyar

ContentDevelopmentEditor

Narendrakumar Tripathi

Graphics

Jason Monteiro

Technical Editor

Anushree Arun Tendulkar

Production Coordinator

Shantanu N. Zagade

About the Author

Kyle Mew has been programming since the early eighties and has written for several technology websites. He has also written three radio plays and three other books on Android development.

About the Reviewer

Victor Albertos has been developing Android apps for 5 years. During this time, he had the chance to explore several approaches to achieve maintainable and testable code. From an imperative style, gradually he has switch to a more declarative one, applying concepts and theories from functional languages such as Haskell to the Android and Java ecosystem.

He is an active open source contributor, sharing with the Android community useful libraries, mainly focused on reactive programming.

Currently he is working as an Android architect at Sabadell Bank.

I would like to thank to my family for their constant support, my few friends for being always there, and specially to Inma, who I deeply love.

www.PacktPub.com

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Preface

Welcome to Android Design Patterns and Best Practice , a comprehensive guide to how to get the most out of your apps with the tried and tested programming philosophy, design patterns. These patterns provide a logical and elegant approach to solving many of the development problems that coders face. These patterns act as a guide creating a clear path from problem to solution, and although applying a design pattern does not guarantee best practice in itself, it will hugely assist the process and make the discovery of design flaws far easier.Design patterns can be implemented on very many platforms and written in as many programming languages. Some code libraries even apply patterns as part of their internal mechanics, and many readers will already be familiar with the Java Observer and Observable classes. The Android SDK we will be exploring makes great use of many patterns, such as factories, builders and listeners (which are really just observer patterns). Although we will cover these built-in design patterns, the book will mostly explore how we can build our own, custom made, patterns and apply them to Android development.Rather than approach each design pattern in turn, this book approaches the subject from the perspective of a developer, moving through each aspect of app development exploring individual design patterns as they would arise in the course of building an Android app. To clarify this journey, we will be focusing on a single imaginary app, designed to support a small business. This will take us from application conception through to publication, covering such topics as UI design, internal logic and user interaction along the way. During each of these steps we will explore those design patterns that are relevant to that process, by first exploring the pattern in its abstract form and then applying it to that particular situation.By the end of the book you will have learned how design patterns can be applied to all aspects of Android development and how using them assists best practice. It is the concept of design patterns that is more important than any specific pattern itself. Patterns can, and should, be adapted to suit our specific purposes, and by learning this way of approaching app development, we can even go on to create entirely original patterns of our own.

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