Liz Marsham - The History Behind the Epic Fantasy
Here you can read online Liz Marsham - The History Behind the Epic Fantasy full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2020, publisher: Potter/Ten Speed/Harmony/Rodale, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:
Romance novel
Science fiction
Adventure
Detective
Science
History
Home and family
Prose
Art
Politics
Computer
Non-fiction
Religion
Business
Children
Humor
Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.
- Book:The History Behind the Epic Fantasy
- Author:
- Publisher:Potter/Ten Speed/Harmony/Rodale
- Genre:
- Year:2020
- Rating:4 / 5
- Favourites:Add to favourites
- Your mark:
- 80
- 1
- 2
- 3
- 4
- 5
The History Behind the Epic Fantasy: summary, description and annotation
We offer to read an annotation, description, summary or preface (depends on what the author of the book "The History Behind the Epic Fantasy" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.
The History Behind the Epic Fantasy — read online for free the complete book (whole text) full work
Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "The History Behind the Epic Fantasy" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.
Font size:
Interval:
Bookmark:
Special Thanks
Liz would like to thank everyone at the Critical Role Wiki, CritRoleStats, and the Critical Role Transcript project. Without you, this book would be far less fun to read, and it would have been dramatically more difficult to write.
ANDREA GRIGGS
About the Author
Liz Marsham writes books of all types for readers of all ages. She began her storytelling career as an editor at DC Comics and Disney Publishing. As a D&D character, she would most likely be a warlock: she can do a couple of cool things in a row, but then she needs a nap. She runs a tiny fiefdom in southern California with her husband, son, two cats, and what she insists is a perfectly reasonable number of dice. Visit her at lizmarsham.com.
Now its your turn to roll!
READY TO WATCH?
Check out the playlists at youtube.com/criticalrole, or watch live at twitch.tv/criticalrole.
READY TO PLAY?
Many local game shops either run or organize D&D sessionsstop in and ask whats available. If thats not an option for you, there are lots of web resources to help you find an online or in-person game. Start with the Looking for Game subreddit at reddit.com/r/lfg, or search Facebooks groups for a D&D group in your area.
READY TO JOIN THE COMMUNITY?
Follow #criticalrole on Twitter, Instagram, or Tumblr, or r/criticalrole on Reddit, for conversation, fan art, memes and morebut beware spoilers, especially on Thursday nights and Fridays, if youre not caught up! More specifically, the Critters mentioned in chapter six are all excellent follows and a good way to dip your toe into the fan community. Follow them, check out the hashtag and follow some more, and soon your feeds will be chock full of talent, inspiration, and positivity.
READY TO SUBMIT ART OR COSPLAY?
Go to critrole.com/submit to show Critical Role your creation and be considered for the art reel, art gallery, cosplay gallery, and Talks Machina contests.
READY TO HELP?
For more information, head to critrole.com/faq and click on Where can I send gifts to Critical Role? for a list of the casts favorite charities.
Dont Kill My Sister. What Is Going On?!?
A GROUP OF FRIENDS is gathered around a table, littered with papers and minis and dice and beer bottles and the remains of a veggie tray. They talk wildly, voices overlapping and rising as they start to panic, because:
A group of adventurers is in a tower, and the tower is falling.
The friends and the adventurers are the same, and yet they are worlds apart. This is the wonder of the game.
Laura Bailey is a voice actor. She is also Vex, a half-elven archery expert with a pet bear named Trinket. She is at the table, clutching at her hair and staring at the papers in front of her for inspiration. She is also in the tower, riding a too-slow platform toward the ground as the stones around her begin to shake. Four of her party members have already escaped using magic. All the others, including her twin brother Vax, could possibly rappel out of a window. But Trinket cant hold a rope, Vex will not leave her bear, and the others will not leave her.
At the far end of the table, Matthew Mercer begins to speak, cutting through the crosstalk. Percy, Vex, Vax, Grog are all on the slow elevator. You still have probably another 300 feet to the ground, when the tower lurches He makes a convincing stony impact sound, KRRRRSH, and jerks his body to the side, somehow embodying both the tower and the shaken people inside it in one motion. Because this is also the wonder of the game: everyone at the table is a person in another world, except for Matt. Matt is the other world. He is everyone they meet and every place they go. Matt is the Dungeon Master, and right now, he is the tower, and the tower is falling.
The platform breaks and goes into free fall. Liam OBrien has an idea, and so his character, Vax, also has an idea. Vax tied a rope above, as the tower began to fall. He is holding the free end in his hand, and some of them can try to grab it. Hold this rope with me! Liam shouts to the table, Vax shouts to his friends in the tower.
Matt claps his hands together: to business. All of you make a dexterity check, he commands. This is the way the world works. The people at the table declare what they want their other selves in the tower to do. But wanting doesnt make it so, not in any world. So they roll dice. Depending on their rolls, Matt, the voice of the world, decides what happens.
Vax is already holding the rope, so Liam doesnt have to roll. Travis Willingham, who is also Grog, rolls well. Taliesin Jaffe, who is also Percy, rolls badly. So does Laura. Laura also rolls poorly for Trinket, who, being a bear, has a slim chance of success regardless of the result. Grog grabs the rope. Vex and Percy and Trinket fall. Theyre out of ideas, and Liam knows it.
DONT KILL MY SISTER, WHAT IS GOING ON?!? Liam calls out to Matt, but he calls out with Vaxs voice. He knows the rules of the game he is playing, though, and neither Liam nor Vax expects an answer. He is holding a rope, clinging for his life as he watches Vex and Percy and Trinket drop below him. He is holding a phone, recording everything, because he already knows that what is happening here is special, is something he never wants to forget. Back and forth, from the table to the tower and back again, faster than the space between his words. His voice is full of terror. His voice is full of joy. This is the wonder of the game.
Matt speaks again, weaving the world, describing the fall. You can see theres broken portions of stone, the rug that was on the platform is spinning and plummeting on its ownWhat do you guys want to do?
Taliesin begins to pitch Matt an idea, involving firing his gun. In the meantime, Laura turns to Sam Riegel, sitting next to her. Sam is Scanlan, a bard who has already escaped the tower. Vex cant talk to Scanlan, but Laura can talk to Sam. I want to grab thethe rug, or something? she says, the question plain in her voice. Will that help? Why would that help? She and Sam begin to brainstorm, but theyre distracted as Taliesin enacts his planand rolls badly. Percys gun misfires.
You are plummeting into probably another 120 feet of free fall, Matt says. Its just you guys, the broken platform, and the rug.
(Listen closely, and youll hear it: this time he leans on the word rug. Just a bit. He is very good at his job.)
Everyone freaks out, shouting over each other. What do I do? Laura wails amid the tumult. Take the rug? How can I use the rug?
Turn it into a parachute or something! Travis volleys back.
Laura throws her arms over her head, miming as she turns to Matt. I grab the rug and I turn it into a parachute.
(Watch closely, and youll see it: Matts body language changes in an instant. He stills, draws inward, gathering himself. He has been waiting for this.)
Matt tells Laura to make a check. An unexpected one: he wants her to roll to see if she can use a magical item.
Font size:
Interval:
Bookmark:
Similar books «The History Behind the Epic Fantasy»
Look at similar books to The History Behind the Epic Fantasy. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.
Discussion, reviews of the book The History Behind the Epic Fantasy and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.