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Craft - Arduino Projects for Dummies

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Craft Arduino Projects for Dummies
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Discover all the amazing things you can do with Arduino

Arduino is a programmable circuit board that is being used by everyone from scientists, programmers, and hardware hackers to artists, designers, hobbyists, and engineers in order to add interactivity to objects and projects and experiment with programming and electronics. This easy-to-understand book is an ideal place to start if you are interested in learning more about Arduinos vast capabilities. Featuring an array of cool projects, this Arduino beginner guide walks you through every step of each of the featured projects so that you can acquire a clear understanding of the different aspects of the Arduino board.


  • Introduces Arduino basics to provide you with a solid foundation of understanding before you tackle your first project

  • Features a variety of fun projects that show you how to do everything from automating your gardens watering system to constructing a keypad entry system, installing a tweeting cat flap, building a robot car, and much more

  • Provides an easy, hands-on approach to learning more about electronics, programming, and interaction design for Makers of all ages

Arduino Projects For Dummies is your guide to turning everyday electronics and plain old projects into incredible innovations.

Get Connected! To find out more about Brock Craft andhis recent Arduino creations, visit www.facebook.com/ArduinoProjectsForDummies

**

Amazon.com ReviewQ&A with Author Brock Craft

Brock Craft

How did you get started with Arduino?

I got started using Arduino because I wanted to be able to keep track of the temperature inside the house compared to the temperature outside. That way, I could see how the seasons and outside temperature fluctuations affect our energy use - and, of course, our energy bill! I needed a way to take readings of temperature sensors and send those to my computer. There are a lot of ways to do this, but at the time, I could see that Arduino would allow me to do so many more things. I got my hands on one as fast as possible and in the process met the Arduino team.

Why do you think Arduino has become so popular so quickly?

The main reason is that it is easy to use. It used to be pretty difficult for the average person to program and upload code to microcontrollers - and they were a lot more expensive! So even if you got the code working, if you then hooked it up wrong and fried it, you were out a lot of money. Arduino has some built in protection against this, and it is much easier to make connections to the microcontroller because of the way the board is laid out.

Any advice for someone who might be interested in Arduino, but isnt sure where to start?

Well, first of all Id check out the Arduino website to get a good idea of what Arduino is all about and what it can do. Then, Id grab a copy of Arduino For Dummies, by my friend John Nussey and try out some of the simple demos in the book. Once youve got that under your belt, you can take a crack at some of the projects in my book too.

What are some of the interesting things you can create with Arduino?

There are all kinds of cool things you can do, and Ive tried to include a wide range of projects in my book that demonstrate many of its capabilities. Since you can use an Arduino to read just about any kind of sensor data, the obvious thing to do is use it to detect changes in the environment, light temperature, light levels, and soil moisture. You can even detect sound levels and do motion detection, as well. You can also use it to control things like LEDs, motors, and just about anything you can turn on or off with a switch. The fun part is mixing these together - you can do mashups of sensors and things they control, like linking a pet door to Twitter.

What is your all-time favorite Arduino project that youve either worked on or heard about from someone else?

My favorite right now is called the Immaterials Project by Timo Arnall and his colleagues. It uses an Arduino to control a 12-foot pole that has a string of LEDs mounted on it. The Arduino lights up the LEDs sequentially, based upon the strength of nearby Wi-Fi network signals. They carry around the stick in city streets and photograph it with long-exposure photography. The effect is that you see a sort of bar chart laid over the street scene, showing how strong the network signal is. I like it because it reveals the invisible signals that we are walking around in all the time, but never really think about.

What is a good project for new Arduino users to start out with?

The usual project for beginners is called Blink, which shows you how to flash an LED. Computer programming languages all have whats called a Hello World program where you get the code to do the most basic thing - display something on the computer screen. Since an Arduino doesnt have a screen, the equivalent is controlling an LED. Just about anyone can get started flashing an LED in a few minutes and then learn how to change how it flashes. From there, you just build up your knowledge and skills as the basic principles pretty much stay the same.

What should people expect when they open a copy of Arduino Projects For Dummies?

They will find a bunch of different projects that are about using the Arduino for doing clever things. There are easy projects you can build in a couple of hours and harder ones that might need a weekend or more to finish. And all of them can be extended to do more cool stuff that I didnt think of! Ive explained how to build them in a straightforward way so that everything you need to know is in there, including what materials you need for the projects and where to get them. Ive also tried to include lots of photos of building the projects - which you dont always get in other books or online. I hope anyone who gets the book will be inspired to make something even cooler than what is already covered in the book!

Bonus Content - Click Images to Enlarge

  • *

Each project in the book has an easy-to-follow layout diagram detailing how to hook everything up.


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A pictures and a scrolling text marquee is one of the easiest projects for new users to build.


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Heres a close up of the GPS tracker and data logger project from the book.


  • *

The best part about the remote-controlled car project, aside from the Pringles can wheels, is that you can control the car with any remote control you might have lying around the house.


  • *

You can build an LED cube that you can animate and even create your own patterns for fun. The book includes a programming tool that can be downloaded online, which makes it super easy to design your own animations.

From the Back Cover

Learn to:


  • Set up a workspace for your projects

  • Create projects with Arduino Uno

  • Automate the home and garden, including a tweeting pet door

  • Build a GPS data logger and an RFID reader

Discover how to use your Arduino to breathe life into everyday objects!

If youre ready to start exploring all the amazing things you can do with Arduino, youve come to the right place. Featuring 12 cool projects youll build from scratch, this book is the fun, easy way to learn everything you need to know to create your very own original interactive objects and automated devices.


  • Make space set up your Arduino project workspace and outfit it with the right building supplies and tools

  • Decode the code get up to speed on Arduino programming and code writing basics, even if youve never programmed before

  • Make it move learn what components are available to make things tweet, spin, jump, and move about and how to hook them up

  • Light it up create nifty projects from an intricate light ballet to a light pet, a scrolling LED sign, LCD alarm clock, and more

  • Sensors and stuff use sensors to build a plant watering system, tweeting pet door, and household temperature and light monitor

  • Get sophisticated build a GPS tracker and data logger, your own LED cubes, a remote control car, and other advanced projects

Open the book and find:






  • Arduino programming advice

  • Help building an Arduino alarm clock

  • How to automate your gardens watering system

  • Tips for constructing a keypad entry system

  • Instructions for building an RFID reader

  • Essential Arduino tools you should have on hand

  • How to build a robot car from stuff you find around the house

  • Ways to make anything remote controllable

Craft: author's other books


Who wrote Arduino Projects for Dummies? Find out the surname, the name of the author of the book and a list of all author's works by series.

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Arduino Projects For Dummies Published by John Wiley Sons Ltd The Atrium - photo 1

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Arduino Projects For Dummies

Published by
John Wiley & Sons, Ltd.
The Atrium
Southern Gate
Chichester
West Sussex
PO19 8SQ
England

Email (for orders and customer service enquires):

Visit our home page on www.wiley.com

Copyright 2013 John Wiley & Sons, Ltd, Chichester, West Sussex, England

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except under the terms of the Copyright, Designs and Patents Act 1988 or under the terms of a licence issued by the Copyright Licensing Agency Ltd., Saffron House, 6-10 Kirby Street, London EC1N 8TS, UK, without the permission in writing of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Ltd, The Atrium, Southern Gate, Chichester, West Sussex, PO19 8SQ, England, or emailed to , or faxed to (44) 1243 770620.

Trademarks: Wiley, the Wiley logo, For Dummies, the Dummies Man logo, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Ltd. and/or its affiliates in the United States and other countries, and may not be used without written permission. Arduino is a registered trademark of Arduino LLC. Arduino drawings and circuit diagrams used throughout the book are based on Fritzing Arduino drawings. All other trademarks are the property of their respective owners. John Wiley & Sons, Ltd. is not associated with any product or vendor mentioned in this book.

Limit of Liability/Disclaimer of Warranty: The publisher, the author, and anyone else in preparing this work make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. If professional assistance is required, the services of a competent professional person should be sought. Neither the publisher nor the author shall be liable for damages arising herefrom. The fact that an organization or Website is referred to in this work as a citation and/or a potential source of further information does not mean that the author or the publisher endorses the information the organization or Website may provide or recommendations it may make. Further, readers should be aware that Internet Websites listed in this work may have changed or disappeared between when this work was written and when it is read.

For general information on our other products and services, please contact our Customer Care Department within the U.S. at 877-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002.

For technical support, please visit www.wiley.com/techsupport .

Wiley also publishes its books in a variety of electronic formats and by print-on-demand. Some content that appears in standard print versions of this book may not be available in other formats. For more information about Wiley products, visit us at www.wiley.com .

British Library Cataloguing in Publication Data: A catalogue record for this book is available from the British Library.

ISBN 978-1-118-55147-9 (paperback); ISBN 978-1-118-55150-9 (ebook); 978-1-118-55151-6 (ebook)

Printed and bound in the UK at Bell & Bain

10 9 8 7 6 5 4 3 2 1

About the Author

Brock Craft is a Lecturer in the Department of Computing at Goldsmiths, University of London. He is also a Senior Tutor at the Royal College of Art. He is a specialist in physical computing, data visualization, and the Internet of Things. Brocks background is in the field of human-computer interaction, and he has over a decade of experience making interactive things that people can use, explore, and play with. He was a co-director of the design consultancy Tinker London, along with Alexandra Deschamps-Sonsino and Massimo Banzi, one of the founders of the Arduino Project. He has taught hundreds of people to create things with Arduinos.

When he is not teaching and learning, Brock likes to make interactive stuff and digital art.

Dedication

For Barbara, who has supported me steadfastly on this most incredible journey, and without whom this book would not have been possible. She has put at least as much work into this effort as I have. I also dedicate this book to my mother, Lea Gaydos, who taught me that I can do anything I put my mind to. I would like to acknowledge and dedicate this book to the memory of Craig Veal, the best teacher I ever had.

And most especially, this book is for Eleanor, who I hope will grow up to make everything in her world come alive with creativity.

Authors Acknowledgments

First and foremost, Id like to thank Massimo Banzi and the entire Arduino crew. Their foresight has opened up the joy of programming and electronics to millions of people and revitalized my own teaching and learning.

Writing this book has been a rewarding and challenging process, which would not have been possible without the support of my many colleagues and friends. Id like to extend special thanks to Alexandra Deschamps-Sonsino, without whose insight this book wouldnt have been undertaken. Id also like to extend my gratitude to all the members of the TinkerLondon crew, the extraordinary Nick Weldin, and also to Peter Knight, from whom I learned so much during our extraordinary work together.

My fathers mechanical acumen is, no doubt, where I got my own, and I thank him for many rewarding hours of thinking and tinkering together. I also appreciate the contributions and support of my friends Jason Geistweidt, James Larsson, Patrick Burkart, and Carl Wiedemann, whose probing questions inspired me to think a bit harder about my readers. Many of my students have made useful suggestions too, which were very helpful in deciding what should go into these pages.

Particular thanks go to my technical editor and TinkerLondon compatriot, Daniel Soltis, who spent many hours building the projects from scratch and finding errata. He has made many useful suggestions for improving both the projects and the code. Daniels excellent insights into how people build projects, along with his edits and tweaks, have been a hugely positive contribution.

I also extend my gratitude to the team at Wiley, including the patient and supportive Craig Smith, and to Beth Taylor for her excellent editorial recommendations.

Publishers Acknowledgments

We're proud of this book; please send us your comments at http://dummies.custhelp.com . For other comments, please contact our Customer Care Department within the U.S. at 877-762-2974, outside the U.S. at 317-572-3993, or fax 317-572-4002.

Some of the people who helped bring this book to market include the following:

Acquisitions, Editorial

Project Editor: Beth Taylor

Executive Commissioning Editor: Craig Smith

Associate Commissioning Editor: Ellie Scott

Copy Editor: Beth Taylor

Technical Editor: Daniel Soltis

Editorial Manager: Jodi Jensen

Senior Project Editor: Sara Shlaer

Editorial Assistant: Annie Sullivan

Cover Photo: Brock Craft

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