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Tim Lavers - From the Basics to Projects with Text and Image Processing

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Book cover of Learn to Program with Kotlin Tim Lavers Learn to Program - photo 1
Book cover of Learn to Program with Kotlin
Tim Lavers
Learn to Program with Kotlin
From the Basics to Projects with Text and Image Processing
1st ed.
Logo of the publisher Tim Lavers Woonona NSW Australia Any source code - photo 2
Logo of the publisher
Tim Lavers
Woonona, NSW, Australia

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/9781484268148. For more detailed information, please visit http://www.apress.com/source-code.

ISBN 978-1-4842-6814-8 e-ISBN 978-1-4842-6815-5
https://doi.org/10.1007/978-1-4842-6815-5
Tim Lavers 2021
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Apress imprint is published by the registered company APress Media, LLC part of Springer Nature.

The registered company address is: 1 New York Plaza, New York, NY 10004, U.S.A.

Preface

This book is for anyone who wants to learn computer programming.

Whether you are an absolute beginner, or you have experience with JavaScript, R, Python, or another programming language, this is your path to developing a clear understanding of important fundamental concepts used by software engineering professionals and gaining the skills to implement those concepts in interesting and realistic projects.

I learned programming in my mid-20s, more than 25 years ago, and have worked as a software engineer since then. My opinion, based on this experience, is that the very best way to learn coding is by doing lots of it.

This book gives you the opportunity to get that essential practice. At the same time, you will be working on fascinating programs such as text analysis, image manipulation, and computer vision. These programs progress in a series of small steps that you, the reader, implement. Each step is a simple change to a working program, so that you are never outside your comfort zone and learning becomes a pleasure. Fully worked solutions are provided for each step.

The book is organized into four parts, as follows: In Part I, you will set up the tools needed, get a first program running, and then learn just enough syntax that you can start working on the projects. Part II concentrates on software for text analysis and word games. This introduces the concepts of Object-Oriented Programming and Unit Testing, which are two cornerstones of modern software engineering. Part III is about image processing and concludes with a CGI (computer-generated imagery) program. By doing this project, you will learn Functional Programming, which is an extremely important feature of modern computer languages. Finally, in Part IV, you will consolidate your skills by developing a computer vision system that reads speed signs.

Throughout the book, you will use the same language and tools that are used by professional software engineers worldwide. The language, Kotlin, is very modern and has a simpler syntax than almost any other language used today. Not only is Kotlin a beautiful and powerful language, but it is employed in a wide variety of situations, from hugely complex business software to web programming, to data science, to Android apps. The skills that you learn here will be applicable in any of these areas.

Kotlin programs are written with an editor that highlights errors and offers genuinely useful corrections in most cases. By using professional-grade tools, you should feel the excitement of knowing that the programs that you are working on are of industry standard. If you get stuck, the large and active community of Kotlin users can help you out.

When you finish the projects in this book and move on to your own programs, you will have all the skills required for success and will have a working knowledge of one of the best programming languages that I have used in my 25 years of professional software engineering. Happy coding!

January 2021

Tim Lavers

Table of Contents
Part I: Basics
Part II: Text
Part III: Images
Part IV: Vision
About the Author
Tim Lavers
has 25 years experience in commercial software engineering He has worked on a - photo 3
has 25 years experience in commercial software engineering. He has worked on a variety of applications using many different programming languages. He loves learning new programming technologies and passing that knowledge on to his colleagues. He also taught mathematics for several years, and from that knows how to help people learn difficult things. Apart from programming, Tim enjoys running, bushwalking, and playing the piano.
About the Technical Reviewer
Ted Hagos

is a software developer by trade; at the moment, hes Chief Technology Officer and Data Protection Officer of RenditionDigital International, a software development company based out of Dublin. He wore many hats in his 20+ years in software development, for example, team lead, project manager, architect, and director for development. He also spent time as a trainer for IBM Advanced Career Education, Ateneo ITI, and Asia Pacific College. He has written Learn Android Studio 4 (2020) and Beginning Android Games Development (2020) for Apress.

Part I Basics
Basics

In Part I, we set up Kotlin and learn the most important features of the language.

The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
T. Lavers Learn to Program with Kotlin https://doi.org/10.1007/978-1-4842-6815-5_1
1. Getting Started
Tim Lavers
(1)
Woonona, NSW, Australia

In this chapter, we set up our programming environment and get our first program running.

1.1 What Is Programming?

A computer program is a set of instructions that tell a computer to perform an action such as showing an image or printing out some text.

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