Tammy Coron - Apple Game Frameworks and Technologies
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The team that produced this book includes: Dave Rankin (CEO) Janet Furlow (COO) Tammy Coron (Managing Editor) Margaret Eldridge (Development Editor) Katharine Dvorak (Copy Editor) Potomac Indexing, LLC (Indexing) Gilson Graphics (Layout) Andy Hunt and Dave Thomas (Founders)
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To my children, Travis and Jake, and to my husband, Bill: I love you guys so very, very much. Life wouldnt be the same without you.
I wish I had something like this when I first started learning game development. I cant think of a better way to get started than by building a game from start to finish (or three in this case), not to mention all of the other modern, essential concepts like Game Center, GameplayKit, and In-App Purchases.
Ryan McLeod |
Creator of Blackbox, Winner of the 2017 Apple Design Award |
This is a smart, modern, and fun guide to getting into building games on Apples platforms, and it manages to make even complex topics seem achievable. If youre keen to get into SpriteKit, Tammy is here to help!
Paul Hudson |
Creator of Hacking with Swift |
If youre looking to learn how to make your first iOS game in Swift, this is the book for you. Tammy will guide you step by step, and shell make your journey feel so simpleand so fun!
Ray Wenderlich |
Founder of Razeware, raywenderlich.com |
Want to build a great iOS game? Start here! This is the ideal, easy-to-follow guide to understanding and using Apples own game frameworks. But its so much more than dry syntax. Tammy covers it all: game design, art, physics, social and multiplayer aspects, monetizationeverything you need to make your iOS game a success.
Simon Allardice |
Author, Pluralsight |
Tammy has put together a super informative and fun set of tutorials here, shining a light on what Ive always thought was one of Apples more underrated APIs. Ive never built a game of my own with SpriteKit and shipped it to the App Store, but now I kinda want to.
Joe Cieplinski |
Independent Developer and Designer |
If only I had a copy of Apple Game Frameworks and Technologies when I created my first game. Oh, rightthat was before Apple released iOS and the Mac. Regardless, I predict youll have a lot of fun reading this bookand who knows, maybe youll even create an award-winning game or two!
Al Lowe |
Game Designer and Programmer, Formerly with Sierra On-Line, Creator of the Leisure Suit Larry series |
Foreword
I first met Tammy Coron through the raywenderlich.com developer website. If youre familiar with the Apple developer community, you probably already know about Ray Wenderlich and his online tutorial site, raywenderlich.com. If not, you may want to spend a few minutes checking it out.
Anyway, Tammy and I wereand still arepart of the raywenderlich.com team, which means we get to work with some of the best developers and technical educators around the world. In addition to being an author and editor on the site, Tammy was also one of the founding co-hosts of The raywenderlich.com podcast as well as the Apple Game Frameworks Team Lead.
I remember one of the first conversations we had: I was interested in writing a book and had just started the More Than Just Code (MTJC) podcast along with my co-hosts, Jaime Lopez Jr. and Mark Rubin. And Tammywell, she was just hanging around the raywenderlich.com Slack channel waiting to connect with other team members.
MTJC was on a small break in its recording schedule, so I reached out to Tammy on Slack to ask her about the book-writing process. About five minutes into our discussion, we decided to fire up the microphones and record our conversation. Oddly enough, that conversation turned into a crossover episode between Roundabout: Creative Chaos (Tammys podcast) and the More Than Just Code podcast. In that episode, we talked about writing books, learning code, and whatever else came to mind; if you go back into the MTJC archives, you can still find that episode today.
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