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Tammy Coron - Apple Game Frameworks and Technologies

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Tammy Coron Apple Game Frameworks and Technologies
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Apple Game Frameworks and Technologies Build 2D Games with SpriteKit Swift by - photo 1
Apple Game Frameworks and Technologies
Build 2D Games with SpriteKit & Swift
by Tammy Coron
Version: P1.0 (April 2021)

Copyright 2021 The Pragmatic Programmers, LLC. This book is licensed to the individual who purchased it. We don't copy-protect it because that would limit your ability to use it for your own purposes. Please don't break this trustyou can use this across all of your devices but please do not share this copy with other members of your team, with friends, or via file sharing services. Thanks.

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and The Pragmatic Programmers, LLC was aware of a trademark claim, the designations have been printed in initial capital letters or in all capitals. The Pragmatic Starter Kit, The Pragmatic Programmer, Pragmatic Programming, Pragmatic Bookshelf and the linking g device are trademarks of The Pragmatic Programmers, LLC.

Every precaution was taken in the preparation of this book. However, the publisher assumes no responsibility for errors or omissions, or for damages that may result from the use of information (including program listings) contained herein.

About the Pragmatic Bookshelf

The Pragmatic Bookshelf is an agile publishing company. Were here because we want to improve the lives of developers. We do this by creating timely, practical titles, written by programmers for programmers.

Our Pragmatic courses, workshops, and other products can help you and your team create better software and have more fun. For more information, as well as the latest Pragmatic titles, please visit us at http://pragprog.com.

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Thanks for your continued support,

Andy Hunt
The Pragmatic Programmers

The team that produced this book includes: Dave Rankin (CEO) Janet Furlow (COO) Tammy Coron (Managing Editor) Margaret Eldridge (Development Editor) Katharine Dvorak (Copy Editor) Potomac Indexing, LLC (Indexing) Gilson Graphics (Layout) Andy Hunt and Dave Thomas (Founders)

For customer support, please contact .

For international rights, please contact .

To my children, Travis and Jake, and to my husband, Bill: I love you guys so very, very much. Life wouldnt be the same without you.

Table of Contents
Copyright 2021, The Pragmatic Bookshelf.
Early praise for Apple Game Frameworks and Technologies

I wish I had something like this when I first started learning game development. I cant think of a better way to get started than by building a game from start to finish (or three in this case), not to mention all of the other modern, essential concepts like Game Center, GameplayKit, and In-App Purchases.

Ryan McLeod
Creator of Blackbox, Winner of the 2017 Apple Design Award

This is a smart, modern, and fun guide to getting into building games on Apples platforms, and it manages to make even complex topics seem achievable. If youre keen to get into SpriteKit, Tammy is here to help!

Paul Hudson
Creator of Hacking with Swift

If youre looking to learn how to make your first iOS game in Swift, this is the book for you. Tammy will guide you step by step, and shell make your journey feel so simpleand so fun!

Ray Wenderlich
Founder of Razeware, raywenderlich.com

Want to build a great iOS game? Start here! This is the ideal, easy-to-follow guide to understanding and using Apples own game frameworks. But its so much more than dry syntax. Tammy covers it all: game design, art, physics, social and multiplayer aspects, monetizationeverything you need to make your iOS game a success.

Simon Allardice
Author, Pluralsight

Tammy has put together a super informative and fun set of tutorials here, shining a light on what Ive always thought was one of Apples more underrated APIs. Ive never built a game of my own with SpriteKit and shipped it to the App Store, but now I kinda want to.

Joe Cieplinski
Independent Developer and Designer

If only I had a copy of Apple Game Frameworks and Technologies when I created my first game. Oh, rightthat was before Apple released iOS and the Mac. Regardless, I predict youll have a lot of fun reading this bookand who knows, maybe youll even create an award-winning game or two!

Al Lowe
Game Designer and Programmer, Formerly with Sierra On-Line, Creator of the Leisure Suit Larry series

Foreword

I first met Tammy Coron through the raywenderlich.com developer website. If youre familiar with the Apple developer community, you probably already know about Ray Wenderlich and his online tutorial site, raywenderlich.com. If not, you may want to spend a few minutes checking it out.

Anyway, Tammy and I wereand still arepart of the raywenderlich.com team, which means we get to work with some of the best developers and technical educators around the world. In addition to being an author and editor on the site, Tammy was also one of the founding co-hosts of The raywenderlich.com podcast as well as the Apple Game Frameworks Team Lead.

I remember one of the first conversations we had: I was interested in writing a book and had just started the More Than Just Code (MTJC) podcast along with my co-hosts, Jaime Lopez Jr. and Mark Rubin. And Tammywell, she was just hanging around the raywenderlich.com Slack channel waiting to connect with other team members.

MTJC was on a small break in its recording schedule, so I reached out to Tammy on Slack to ask her about the book-writing process. About five minutes into our discussion, we decided to fire up the microphones and record our conversation. Oddly enough, that conversation turned into a crossover episode between Roundabout: Creative Chaos (Tammys podcast) and the More Than Just Code podcast. In that episode, we talked about writing books, learning code, and whatever else came to mind; if you go back into the MTJC archives, you can still find that episode today.

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