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Boro Sitnikovski - Introducing Blockchain with Lisp: Implement and Extend Blockchains with the Racket Language

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Boro Sitnikovski Introducing Blockchain with Lisp: Implement and Extend Blockchains with the Racket Language
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Introducing Blockchain with Lisp: Implement and Extend Blockchains with the Racket Language: summary, description and annotation

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Implement blockchain from scratch covering all the details with Racket, a general-purpose Lisp. Youll start by exploring what a blockchain is, so you have a solid foundation for the rest of the book. Youll then be ready to learn Racket before starting on your blockchain implementation. Once you have a working blockchain, youll move onto extending it. The books appendices provide supporting resources to help you in your blockchain projects.

The recommended approach for the book is to follow along and write the code as its being explained instead of reading passively. This way you will get the most out of it. All of the source code is available for free download from GitHub.

What You Will Learn

  • Discover the Racket programming language and how to use it
  • Implement a blockchain from scratch using Lisp
  • Implement smart contracts and peer-to-peer support
  • Learn how to use macros to employ more general abstractions
Who This Book Is For
Novices that have at least some experience with programming, as well as some basic working experience with computers. The book also assumes some experience with high school mathematics, such as functions.

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Book cover of Introducing Blockchain with Lisp Boro Sitnikovski - photo 1
Book cover of Introducing Blockchain with Lisp
Boro Sitnikovski
Introducing Blockchain with Lisp
Implement and Extend Blockchains with the Racket Language
1st ed.
Logo of the publisher Boro Sitnikovski Skopje North Macedonia Any source - photo 2
Logo of the publisher
Boro Sitnikovski
Skopje, North Macedonia

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/9781484269688 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-6968-8 e-ISBN 978-1-4842-6969-5
https://doi.org/10.1007/978-1-4842-6969-5
Boro Sitnikovski 2021
This work is subject to copyright. All rights are solely and exclusively licensed by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specific statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, expressed or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Distributed to the book trade worldwide by Apress Media, LLC, 1 New York Plaza, New York, NY 10004, U.S.A. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.
Preface

This book aims to be accessible to novices who have some basic working experience with computers, and at least some experience with programming. Knowing how to program is not a strict necessity, although it may help in grasping some concepts. The book also assumes some experience with high school mathematics, such as functions.

One of the reasons for writing this book is that I could not find a single book that explained how to implement blockchain from scratch, covering all the details. I had to do a lot of research on the Internet to come up with a complete picture of what blockchain is, how one can implement it, and what it is good for.

Since its easy to get sidetracked by the amount of information, every chapter contains a summary to serve as recall. Moving back and forth between chapters until information sticks can be useful in aiding understanding.

The recommended approach to the book is to follow along and write the code as its being explained instead of reading passively. This way you will get the most of it. All of the source code is available for download from https://github.com/bor0/racket-coin .

You can access my blog at https://bor0.wordpress.com and check out some of my latest work. Feel free to contact me at buritomath@gmail.com for any questions you might have, and I will do my best to answer.

Thanks to my family, coworkers, and friends for all the support they give to me.

Finally, thank you for purchasing this book! I hope that you will learn new techniques in reading this book and that it will spark more interest in Lisp and blockchain.

Table of Contents
About the Author
Boro Sitnikovski

has over 10 years of experience working professionally as a software engineer. He started programming using the Assembly programming language on an Intel x86 at the age of 10. While in high school, he won several prizes for competitive programming, varying from fourth, third, and first place.

He is an informatics graduate; his Bachelors thesis was titled Programming in Haskell Using Algebraic Data Structures, and his Masters thesis was titled Formal Verification of Instruction Sets in Virtual Machines. He has also published papers on software verification. Other research interests include programming languages, mathematics, logic, algorithms, and writing correct software.

He is a strong believer in the open-source philosophy and contributes to various open-source projects.

In his spare time, he enjoys time with his family.

About the Technical Reviewer
Spiro Buzharovski

is a mechanical engineer. For the last several years, he has worked as a full-stack software developer in the IT sector. Prior experience includes more than six years of mechanical engineering work in the oil and gas sector. His interests include Java frameworks, blockchains, and the latest high-tech trends.

The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2021
B. Sitnikovski Introducing Blockchain with Lisp https://doi.org/10.1007/978-1-4842-6969-5_1
1. Introduction to Blockchain
Boro Sitnikovski
(1)
Skopje, North Macedonia
The blockchain bazaar by D Bozhinovski This chapter introduces some - photo 3

The blockchain bazaar, by D. Bozhinovski

This chapter introduces some important blockchain definitions and examples. We will see what properties a blockchain has, what it allows us to do, and what it is good for.

Picture 4 Definition 1-1

Blockchain is a system in which a record of transactions is maintained across several computers that are linked in a peer-to-peer network.

We will give an example that will serve as a motivation, as well as define what encryption and hashing techniques are and how can they help us with our system.

Note that we will hand-wave some of the technical bits in this chapter, as it serves as introductory material. The technical bits will be uncovered later when we start building the blockchain.

1.1 Motivation and Basic Definitions

Lets assume that you and your friends exchange money often, for example, when paying for dinner or drinks. It can be inconvenient to exchange cash all the time.

One possible solution is to keep records of all the bills that you and your friends have. This is called a ledger and is depicted in Figure .
Figure 1-1 A ledger and a set of connected friends peers Definition 1-2 A - photo 5
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