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Theresa Willingham - Makerspaces in libraries

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Theresa Willingham Makerspaces in libraries

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Makerspaces, sometimes also referred to as hackerspaces, hackspaces, and fablabs are creative, DIY spaces where people can gather to create, invent, and learn. In libraries they often have 3D printers, software, electronics, craft and hardware supplies and tools, and more. Makerspaces are becoming increasingly popular in both public and academic libraries as a new way to engage patrons and add value to traditional library services. Discover how you can create a makerspace within your own library though this step-by-step guidebook. From planning your innovation center to hosting hack-a-thons, guest lectures, and social events in your new lab, Makerspaces in Libraries provides detailed guidance and best practices for creating an enduring, community driven space for all to enjoy and from which both staff and patrons will benefit.
This well researched, in-depth guide will serve libraries of all sizes seeking to implement the latest technologies and bring fresh life and engaging programming to their libraries. Highlights and best practices include:
  • budgeting and business planning for a librarymakerspace,
  • creating operational documents,
  • tools and resources overviews,
  • national and international case studies,
  • becoming familiar with 3D printers through practical printing projects (seed bombs),
  • how to get started with Arduino (illuminate your library with a LED ambient mood light),
  • how to host a FIRST Robotics Team at the library,
  • how to develop hands-on engagement for senior makers (Squishy Circuits), and
  • how to host a Hackathon and build a coding community.
  • Theresa Willingham: author's other books


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    Makerspaces in Libraries

    Library Technology Essentials

    About the Series

    The Library Technology Essentials series helps librarians utilize todays hottest new technologies as well as ready themselves for tomorrows. The series features titles that cover the AZ of how to leverage the latest and most cutting-edge technologies and trends to deliver new library services.


    Todays forward-thinking libraries are responding to changes in information consumption, new technological advancements, and growing user expectations by devising groundbreaking ways to remain relevant in a rapidly changing digital world. This collection of primers guides libraries along the path to innovation through step-by-step instruction. Written by the fields top experts, these handbooks serve as the ultimate gateway to the newest and most promising emerging technology trends. Filled with practical advice and projects for libraries to implement right now, these books inspire readers to start leveraging these new techniques and tools today.


    About the Series Editor

    Ellyssa Kroski is the Director of Information Technology at the New York Law Institute as well as an award-winning editor and author of 22 books including Law Librarianship in the Digital Age for which she won the AALLs 2014 Joseph L. Andrews Legal Literature Award. Her ten-book technology series, The Tech Set, won the ALAs Best Book in Library Literature Award in 2011. She is a librarian, an adjunct faculty member at Pratt Institute, and an international conference speaker. She speaks at several conferences a year, mainly about new tech trends, digital strategy, and libraries.

    Titles in the Series

    1. Wearable Technology: Smart Watches to Google Glass for Libraries, by Tom Bruno

    2. MOOCs and Libraries, by Kyle K. Courtney

    3. Free Technology for Libraries, by Amy Deschenes

    4. Makerspaces in Libraries, by Theresa Willingham and Jeroen De Boer

    5. Knowledge Management for Libraries, by Valerie Forrestal

    6. WordPress for Libraries, by Chad Haefele

    7. Game It Up! Using Gamification to Incentivize Your Library, by David Folmar

    8. Data Visualizations and Infographics, by Sarah K. C. Mauldin

    9. Mobile Social Marketing in Libraries, by Samantha C. Helmick

    10. Digital Collections and Exhibits, by Juan Denzer

    11. Using Tablets and Apps in Libraries, by Elizabeth Willse

    12. Responsive Web Design in Practice, by Jason A. Clark

    Makerspaces in Libraries

    Theresa Willingham and
    Jeroen De Boer


    ROWMAN & LITTLEFIELD

    Lanham Boulder New York London

    Published by Rowman & Littlefield

    A wholly owned subsidiary of The Rowman & Littlefield Publishing Group, Inc.

    4501 Forbes Boulevard, Suite 200, Lanham, Maryland 20706

    www.rowman.com


    Unit A, Whitacre Mews, 26-34 Stannary Street, London SE11 4AB


    Copyright 2015 by Rowman & Littlefield


    All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means, including information storage and retrieval systems, without written permission from the publisher, except by a reviewer who may quote passages in a review.


    British Library Cataloguing in Publication Information Available


    Library of Congress Cataloging-in-Publication Data


    Willingham, Theresa.

    Makerspaces in libraries / Theresa Willingham and Jeroen DeBoer.

    pages cm. (Library technology essentials ; 4)

    Includes bibliographical references and index.

    ISBN 978-1-4422-5299-8 (cloth : alk. paper) ISBN 978-1-4422-5300-1 (pbk. : alk. paper) ISBN 978-1-4422-5301-8 (ebook)

    1. LibrariesActivity programs. 2. Libraries and community. 3. Makerspaces. 4. Do-it-yourself work. 5. Workshops. I. DeBoer, Jeroen, 1973- II. Title.

    Z716.33.W55 2015

    025.5dc23

    2015011912


    Picture 1 TM The paper used in this publication meets the minimum requirements of American National Standard for Information Sciences Permanence of Paper for Printed Library Materials, ANSI/NISO Z39.48-1992.


    Printed in the United States of America

    The library in 2020 will be ruled by geeks. In my happy vision for the future, libraries are ruled by benign geek librarian overlords and the world is full of awesome.
    Sarah Houghton


    Series Editors Foreword Makerspaces hackerspaces and FabLabs have become - photo 2
    Series Editors Foreword

    Makerspaces, hackerspaces, and FabLabs have become enormously popular community hubs where people gather to make and create everything from 3D printed objects to sewn garments to software applications. Makerspaces in Libraries is an all-in-one passport to these intriguing spaces, providing libraries with instructions for what it takes to run a library makerspace and develop programming, including tackling everything from planning and budgeting to staff training and best practices. Makerspace experts Theresa Willingham and Jeroen de Boer deftly guide readers through a jam-packed projects chapter that will transform any library into a state-of-the-art maker hub. Projects range from 3D printing, laser cutting, and robotics, to creating Arduino lights and hosting hackathons, and are geared for all types of patrons from kids to seniors.

    The idea for the Library Technology Essentials book series came about because there have been many drastic changes in information consumption, new technological advancements, and growing user expectations over the past few years, which forward-thinking libraries are responding to by devising groundbreaking ways to remain relevant in a rapidly changing digital world. I saw a need for a practical set of guidebooks that libraries could use to inform themselves about how to stay on the cutting edge by implementing new programs, services, and technologies to match their patrons expectations.

    Libraries today are embracing new and emerging technologies, transforming themselves into community hubs and places of co-creation through makerspaces, developing information commons spaces, and even taking on new roles and formats, all the while searching for ways to decrease budget lines, add value, and prove the return on investment of the library. The Library Technology Essentials series is a collection of primers to guide libraries along the path to innovation through step-by-step instruction. Written by the fields top experts, these handbooks are meant to serve as the ultimate gateway to the newest and most promising emerging technology trends. Filled with practical advice and project ideas for libraries to implement right now, these books will hopefully inspire readers to start leveraging these new techniques and tools today.

    Each book follows the same format and outline, guiding the reader through the A to Z of how to leverage the latest and most cutting-edge technologies and trends to deliver new library services. The Projects chapter constitutes the largest portion of the books, providing library initiatives that can be implemented by both beginner and advanced readers and accommodating for all audiences and levels of technical expertise. These projects and programs range from the basic How to Circulate Wearable Technology in Your Library and How to Host a FIRST Robotics Team at the Library to intermediate such as How to Create a Hands-Free Digital Exhibit Showcase with Microsoft Kinect to the more advanced options such as Implementing a Scalable E-Resources Management System and How to Gamify Library Orientation for Patrons with a Top Down Video Game. Readers of all skill levels will find something of interest in these books.

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