DOROTHY CANFIELD
AND OTHERS
NEW YORK
FREDERICK A. STOKES COMPANY
PUBLISHERS
Copyright, 1907, by
Frederick A. Stokes Company
October, 1907
All rights reserved
PREFACE
This book has been made in the hope that the question which forms its title, "What shall we do now?" may come to be put less frequently. It is so easy for children to ask it, so hard for grown-up persons with many other matters to think about to reply to it satisfactorily.
In the following pages, which have something to say concerning most of the situations in which children find themselves, at home or in the country, out of doors or in, alone or in company, a variety of answers will be found. No subject can be said to be exhausted; but the book is perhaps large enough. Everything which it contains has been indexed so clearly that a reader ought to be able to find what he wants in a moment. Moreover, by way both of supplying any deficiencies and of giving each copy of the book a personal character, an appendix of blank and numbered leaves (with a few spaces in the index) has been added, in which the owner may record such omitted games and employments as he has found good.
There are, of course, many fortunate girls and boys who do not require any help whatever, who always know what to do now, and do it. For them some sections of this book may have little value. It is for that greater number of less resourceful children who whenever time is before them really are in need of counsel and hints, that it has been prepared.
GAMES FOR A PARTY
Blind Man's Buff
"Blind Man's Buff" is one of the best, oldest, and simplest of games. One player is blindfolded, is turned round two or three times to confuse his ideas as to his position in the room, and is then told to catch whom he can. If he catches some one, yet cannot tell who it is, he must go on again as blind man; but if he can tell who it is, that person is blindfolded instead. Where there is a fireplace, or where the furniture has sharp corners, it is rather a good thing for some one not playing to be on the lookout to protect the blind man. Sometimes there are two blind men, who add to the fun by occasionally catching each other. But this is rather dangerous. There is also a game called "Jinglers" where every one is blind except one player with a bell, whom it is their object to catch. But this is more dangerous still.
A good variety of "Blind Man's Buff" is the silent one. Directly the man is blindfolded, and before he begins to seek, all the players take up positions in corners, on chairs, or wherever they think most prudent, and there they must stop without making a sound. The task for the blind man is thus not catching the others, but, on finding them, deciding upon who they are. As chuckling or giggling is more likely to tell him than his sense of touch, it is tremendously important to make no noise if you can help it. Sometimes this game is played (without any standing on chairs) by a blind man armed with two spoons, with which he feels the features of those whom he runs against. In this case it is practically impossible to avoid laughing. The sensation produced by the bowls of two spoons being passed over the face in the attempt to recognize its owner is overwhelming.
French Blind Man's Buff
In French "Blind Man's Buff" the hands of the blind man are tied behind his back and his eyes are left uncovered. He has therefore to back on to the players before he can catch them, which increases his difficulties.
Blind Man's Wand
Here the blind man has a stick, one end of which is grasped by the other players in turn. The blind man puts three questions to each player, and his aim is to recognize by the voice who it is that replies. The aim of the players, therefore, is to disguise their voices as much as possible. Sometimes, instead of merely asking questions, the blind man instructs the holder of the wand to imitate some animala cock or a donkey, for example.
Steps
The player who is blindfolded is first placed in the middle. The others walk from him to various positions all around, carefully measuring the number of steps (long or short) which take them there. The blind man is then told how many steps will bring him to a certain player, and he has to guess the direction toward him, and the length of step. This player, if found, becomes blind man.