THE PLAY OF WORDS
FUN & GAMES FOR LANGUAGE LOVERS
RICHARD LEDERER
Illustrations by Bernie Cootner
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DO NOT MISS THE ENTERTAINING ANTICS OF BESTSELLING AUTHOR RICHARD LEDERER
FRACTURED ENGLISH
THE WRITE WAY A Guide to Real-Life Writing
ADVENTURES OF A VERBIVORE
THE MIRACLE OF LANGUAGE
THE PLAY OF WORDS Fun & Games for Language Lovers
Available from Pocket Books
THE PLAY OF WORDS
Do you know the connection between the expression a harrowing experience and agriculture, between by and large and sailing, between get your goat and horses, or between steal your thunder and show business? You probably have heard the comparisons happy as a clam, smart as a whip, pleased as punch, dead as a doornailbut have you ever wondered why a clam should be happy, a whip smart, punch pleased, and a doornail dead?
By playing the fifty games in this book, youll discover the answers to these questions as well as hundreds of other semantic delights that repose in our marvelous English language.
from the Introduction to The Play of Words
Other Books by Richard Lederer
Pun and Games
The Write Way (with Richard Dowis)
Nothing Risqu, Nothing Gained
Literary Trivia (with Michael Gilleland)
Adventures of a Verbivore
More Anguished English
The Miracle of Language
The Play of Words
Crazy English
Get Thee to a Punnery
Anguished English
Basic Verbal Skills (with Philip Burnham)
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The Clam from Everyone but Thee and Me by Ogden Nash. Copyright 1962 by Ogden Nash; copyright renewed 1986 by Frances Nash, Isabel Nash Eberstadt and Linnell Nash Smith. Used by permission of Little, Brown & Company.
POCKET BOOKS, a division of Simon & Schuster Inc.
1230 Avenue of the Americas, New York, NY 10020
Copyright 1990 by Richard Lederer
Illustrations copyright 1990 by Bernie Cootner
Cover design by Jon Valk
All rights reserved, including the right to reproduce this book or portions thereof in any form whatsoever.
For information address Pocket Books, a division of Simon & Schuster Inc., 1230 Avenue of the Americas, New York, NY 10020
Lederer, Richard, 1938
The play of words : fun and games for language lovers / Richard Lederer : illustrations by Bernie Cootner.
p. cm.
ISBN: 978-0-6716-8909-4
eISBN: 978-1-4391-3896-0
1. English languageEtymologyProblems, exercises, etc. 2. Word games. I. Title.
PE1574.L37 1990
422dc20 91-15977
CIP
First Pocket Books trade paperback printing September 1991
Design: Stanley S. Drate/Folio Graphics Co. Inc.
POCKET and colophon are registered trademarks of Simon & Schuster Inc.
Printed in the U.S.A.
To all the games people in my lifemy tennis buddies, my card buddies, and my word buddies
www.SimonandSchuster.com
INTRODUCTION Do you know the connection between the expression a harrowing experience and agriculture, between by and large and sailing, between get your goat and horses, or between steal your thunder and show business? You probably have heard the comparisons happy as a clam, smart as a whip, pleased as punch, and dead as a doornailbut have you ever wondered why a clam should be happy, a whip smart, punch pleased, or a doornail dead?
By playing the fifty games in this book, youll discover the answers to these questions as well as hundreds of other semantic delights that repose in our marvelous English language. I wont make you comb through scabrous thickets of jumbled letters to extract hidden words just for the sake of passing time. Instead, youll learn a lot from these mind-opening gamesand have a lot of fun learning. During my nearly three decades as a high school English teacher I have found that enjoyment and instruction are inspiring team teachers.
Any games book worth its salt (another phrase that you will find in the pages that follow) contains challenges of varying degrees of difficulty. The Play of Words is arranged to provide you with a varied and vigorous regimen of calisthenics for the mind. Some of the questions you will be able to answer right away; others, by design, are impossible for all but the most pyrotechnic of geniuses. In many cases, a poser may stump you the first time around, but insights will come to you in sudden flashes as you return to the game a second or third time. When you are sure that you have reached your limit, turn to the answers, which appear conveniently at the end of each section.
You can play all the games within a period of a week or two or string them out, one a week, over the course of nearly a year. You can play them solo or in groups or teams. The rules to each game are simple, and you need no more costly equipment than pencil and paper. You may write directly in this book, or you may want to keep these pages pristine and free of hints, so as to share these linguistic adventures with your family and friends.
I thank my publishers for their suggestion that I create a book of word games and my editor, Stacy Schiff, for the loving care with which she helped to make the material clear, correct, and attractive. Versions of some of the games in this book have appeared in Writing!, Words Ways, and Verbatim.
RICHARD LEDERER
Concord, New Hampshire
I
METAPHORSLanguage is fossil poetry which is constantly being worked over for the uses of speech. Our commonest words are worn-out metaphors.
JAMES BRADSTREET GREENOUGH AND GEORGE LYMAN KITTREDGE
CONTENTS I
METAPHORS
II
CLICHS
III
SOUND