Videogames: In The Beginning
Ralph Baers story and the ubiquitous catalogue of games, toys and other projects which he pioneered are captured here with youthful enthusiasm and without the personal agendas all too common in the autobiographies of great men; Ralphs phlegmatic tone keeps even the most potentially vitriolic issues in perspective. Videogames: In the Beginning should be a tentpole in the library of any student of electronic games.
Bill Kunkel Videogame Journalist
This work could be the definitive history of the engineering of the videogame. But more than that, it offers a glimpse into the challenges faced by the earliest innovators.
David Crane - co-founder Activision and creator of Pitfall! one of the most successful videogames of all time.
Its great that theres finally a book that reveals why we game developers (from all over the world) owe our careers to Ralph Baer. I feel very fortunate that our industry is not too old to give us a chance to learn about his experiences first hand, and also it gives us a chance to appreciate his first steps, that have now generated billions of hours of fun entertainment for people.
David Perry - President - Shiny Entertainment, Inc.
Videogame pioneer and Odyssey inventor Ralph Baer tells all in amazing detail, staking his claim as the inventor of consumer videogames. A fascinating read for the extreme videophile.
Eugene Jarvis -Videogame Designer: Defender, Cruisin USA
Ralph Baer has done an amazing job of explaining both the bolts and particularly the nuts of the origins of videogames. He blows away the popular myths and finally exposes the truth of where it really came from. No one has cut a wider swath through videogame history.
Howard Scott Warshaw - Creator of Yars Revenge and E.T for the Atari 2600
I can never thank Ralph enough for what he gave to me and everyone else.
Steve Wozniak co-founder Apple Computers
Videogames: In the Beginning, like everything else from the engineer/inventor who wrote it, is tight, intelligent, and meticulously documented. Baer is brilliant, knowledgeable, and, perhaps, a little angry. Can you blame him?
Steven L. Kent author: The Ultimate History of Video Games
Videogames: In The Beginning
Ralph H. Baer
ROLENTA PRESS PO BOX 1365
SPRINGFIELD, NJ 07081-5365
VIDEOGAMES: IN THE BEGINNING
Copyright 2005 by Ralph H. Baer
All rights reserved. No part of this book may be reproduced in any form, except for the inclusion of brief quotations in a review, without permission in writing from the author or publisher.
All names mentioned or images displayed are trademarks or registered trademarks of their respective owners.
This book has not been approved, authorized, or endorsed by any of the manufacturing companies that are mentioned within.
Published by Rolenta Press
PO Box 1365
Springfield, NJ 07081-5365
www.rolentapress.com
First Edition
First Printing 3000 April 2005
Library of Congress Control Number: 2004115956
ISBN 0-9643848-1-7
eBook Formatting by MrLasers.com
To Dena
who has patiently held house and home together while I spent all hours of the day and night working in the lab.
Contents
Foreword
Acknowledgements
Cast of Characters
Introduction
In the Beginning
Who Really Invented Videogames ?
A Matter Of Opinion And A Little Malice, Maybe?
Pongs Genesis
Priorities
And Then Theres Russell
Higginbothams Claim To Fame
End Note
Life at Sanders
September 6, 1966 - Genesis!
Getting Started
1967 - Early TV Game Development - Quiz Games
Improving TVG Unit # 2 - The Pump Chassis
August 1967 - TVG Unit # 3, Our First Product Is Ready!
November 1967: Ping-Pong Games Are Here!
Cable Games
Video Quiz Games
Back on Track - Building TV Game Unit # 6 And The Brown Box
The Brown Box Makes Its Debut
Calling All TV Set Manufacturers!
1971 - Keeping The Licensing Ball Rolling
Making A Maximum Effort In Ft.Wayne
Will The Consumer Like Skill-O-Vision?
Odyssey Rolls Off the Production Line
Flashback: Hard Times In The Defense Electronics Business
Odyssey Makes Its Entrance!
The Birth Of Pong
Winter Of 1972-73 - Upgrading Odyssey
1973 - Rethinking My Act
1974 - Tracking Magnavox
I Become a Freelancer
Tracking Videogame Activity In The Field - And How Sanders Almost Got Into The Arcade Videogame Manufacturing Business
1974: Cable Games Redux
Trying To Get Magnavox Into The Arcade Videogame Business And Super Odyssey
Interactive Video Systems: Working With WPI And ILG
The AY-3-8500 Chip Saga
The Centronics Game Interlude Beware The Mafia!
Monday Nite Football
1976 - History Redux
1976 - The Lawsuits Start
Back to the Magnavox Saga c. 1975
Salvaging Odyssey2
The Telesketch Story
Telesketch Finds A Home At Magnavox
A Short Postscript To The Magnavox Support Story - Interactive Video
The Coleco Story
Colecos Telstar Is Born - But There Is A Problem
We Help Design Colecos Next-Gen Line
Learning To Live With Eric Bromley
Leading Coleco Into Interactive Video Territory
Coping With Tricky Legal Relationships
Dual Image
Using Audio Tape Players In Videogames To Get Superior Sound
Kid-Vid
Pushing New Technology
The TV Alarm Clock And Other Interactive Video Gadgetry
Promoting Advanced Interactive Video Systems At Coleco
Getting Videodisc-Assisted Colecovision Under Way
End Game At Hartford
Atari And Me
Smile, Youre On Camera!
An Encounter With The Nintendo NES
The Nintendo Lawsuit Interlude
Interactive Video technology At Sanders - The IVTS Pinball Videogame
Another Aside: The Precision Rifle Story
1988 - Leaving Sanders... But Not The Videogame And Interactive Video Scene
Closing Thoughts About Videogames
Appendix One: From Touch-Me to Simon
Appendix Two: TV Game Chronology
Appendix Three: A Chronological Summary of My Involvement with Magnavox (1975-1979)
Appendix Four: From Our Loose Notes and Note Books - 1966 to 1972
Appendix Five: Videogame and Interactive Patents
Appendix Six: Schematics and Experiments
Appendix Seven: R.H. Baer Firsts in Chronological Order
Appendix Eight: My Designs
Bibliography
Contributors Bios
Figures
Figure 1 - Computer Space
Figure 2 - Magnovox Odyssey
Figure 34 - Paper design using CMOS Integrated Circuits
Figure 58 - Arcade Games Sales & Summary Spreadsheet
Figure 9 - Spacewar
Figure 10 - Tennis for Two
Figure 11 - Sanders Associates Canal Street Building in Nashua, NH.
Figure 12 - Bob Solomon
Figure 13 - Ralph H. Baer
Figure 1418 - Disclosure Document
Figure 19 - The Heathkit IG-62 Generator
Figure 20 - Original Schematic, TV Game 6/9/66
Figure 21 - Vacuum Tube
Figure 22 - Bottom view of TVG#1
Figure 23 - List of Games
Figure 24 - 2/27/67 - Our first Quiz Light Pen
Figure 2530 - Original Memo
Figure 31 - TVG Unit # 2 the Pump chassis
Figure 32 - John Masons Original Idea
Figure 33 - Our first and second (and improved) target shooting guns
Figure 34 - Pumping Game Overlay
Fig 35 - Bill Harrison & Bill Rusch
Figure 36 - RHB withTVG#3 during 1992 deposition