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Einar Ingebrigtsen - SignalR: Real-time Application Development

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Einar Ingebrigtsen SignalR: Real-time Application Development
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Real-time development is one of the fastest growing trends in application development. Users want their data there and then with no delay. This used to be near impossible to achieve but with new frameworks it is becoming more and more accessible. SignalR is a .NET framework that allows you to include this powerful technique into any of your applications in next to no time. SignalR: Real-time Application Development is a hands-on, step-by-step guide that will take you from the basics of SignalR to more advanced techniques, such as making your application cloud ready and making it scalable. If you want your applications to be enterprise grade then SignalR, together with this book, is the only answer. Taking you from your app concept to app creation, this book will help you take advantage of SignalRs impressive features. Throughout the book you will be developing a chat application that will not only work online but will also work on Windows 8. You will start with the basics of SignalR and be led through more advanced techniques, chapter by chapter. By the end of the book you will not only be comfortable writing simple applications with SignalR, but with enterprise cloud applications as well.

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SignalR: Real-time Application Development

SignalR: Real-time Application Development

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: June 2013

Production Reference: 1310513

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78216-424-1

www.packtpub.com

Cover Image by Abhishek Pandey (<>)

Credits

Author

Einar Ingebrigtsen

Reviewers

Gustavo Armenta

Roar Flolo

Acquisition Editor

Martin Bell

Commissioning Editor

Ameya Sawant

Technical Editors

Joyslita Dsouza

Veronica Fernandes

Veena Pagare

Project Coordinator

Joel Goveya

Proofreader

Stephen Silk

Indexer

Monica Ajmera

Graphics

Ronak Dhruv

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta

About the Author

Einar Ingebrigtsen has been working professionally with software since 1994ranging from games development on platforms such as Playstation, Xbox, and the PC, to enterprise line of business application development, which he has been working on since 2002. He has always kept the focus on creating great products with great user experiences, putting the user first. Einar is a Microsoft MVP awardee five years in a row, awarded for his work in the Silverlight space with projects such as Balder, a 3D engine for Silverlight. Today Einar runs a company called Dolittle with partners, doing consultancy and building their own products with their own open source projects at the heart of what they do (http://github.com/dolittle). Among the clients that Dolittle has been involved with for the last couple of years, include NRK (largest TV broadcaster in Norway), Statoil (Norwegian oil company), Komplett (largest e-commerce in Norway), and Holte (leading Norwegian developer for construction software).

Additionally, Einar loves doing talks at the user groups and conferences, and has been a frequent speaker at Microsoft venues talking about different topics, the last couple of years talking mostly about architecture, code quality, and cloud computing.

It might sound like a clich, but seriously, without my wife this book could not have happened. Her patience with me and her support is truly what pretty much makes just about anything I turn into a reality. So, Anne Grethe, thank you! I'm also blessed with kids with great patience while I have much going on, but most of all, thanks to them for keeping me playful!

I'd also like to thank my colleagues who have been kind enough to not point to the fact that I've had too much going on in the period of writing this book, with crazy mood-swings. I'll be sure to buy a round the next time we're having a company get together.

About the Reviewers

Gustavo Armenta (Mexico) is an employee at Microsoft Main Campus located in Redmond which is very near to Seattle, WA. His current project is SignalR. He spends a good deal of his time with his team members: Damian Edwards (Australia), David Fowler (Barbados), Stephen Halter (US), Taylor Mullen (US), Abhishek Nanda (India), Xiaohong Tang (China), and Jorge del Conde (Mexico).

Gustavo published a blog entry about how to use SignalR the day after the team released the first version of SignalR. The blog was visited by thousands of developers, and a few of them asked questions about it. He was surprised when his blog was used as reference to explain on Wikipedia what SignalR is. Then, he received an e-mail originating from the blog: Ameya Sawant (India) an editorialist for Packt Publishing who invited him to review a new book on the topic. Gustavo accepted the offer. He started working with Joel Goveya (India), project coordinator for Packt Publishing, and Einar Ingebrigtsen (Norway), the author of this book. To complete this story, we would need to know the location and country of origin of one more personyou, the reader!

As you can realize, I feel very fulfilled with the experiences my professional career is providing me, both in knowledge and lifestyle. Thanks mom and dad, for giving me two amazing siblings.

Roar Flolo started his career as a game developer at Funcom in 1993. Since then he has worked on most game platforms developing real-time 3D graphics, character animation, tools and asset pipelines, AI, networking, physics integration, and vehicle physics.

He worked freelance since 2005 until he co-founded Pixelwerk AS in 2012, where he's currently a CTO working on exciting technologies such as real-time 3D, mobile development, augmented reality, web solutions, WebGL, and graph databases.

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Preface

Users are becoming more advanced, technology is moving forward at a rapid pace, and we have more options with cloud computing than ever before. All of this calls for thinking differently about how we make our applications work smarter, deliver faster, and not let the user poll for information but rather have data and changes pushed directly to the user without the user having to interact with anything. With demand on functionality and a world with many platforms, we as developers, are constantly seeking out new ways to make it easier to target all of these; the Web has become the result of this search with HTML5 and JavaScript engines becoming much faster and more widely available. We are relying more and more on the aging HTTP protocol to be our vessel for information to the user. SignalR provides the ability to let you as a developer not have to think about all the details of creating applications that meet all these requirements, and not only for web applications. The purpose of this book is to provide you with a step-by-step guide for starting with SignalR, and also to give an insight into why you would want to SignalR enable your application. Throughout the book we will be building an application with a server component and multiple clientsWeb,.NET, and Windows8/WinJS.

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