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Carla Mooney - Big Data: Information in the Digital World with Science Activities for Kids

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Carla Mooney Big Data: Information in the Digital World with Science Activities for Kids
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What is big data and what does it have to do with you?

Have you watched videos online today? Did you post photographs on social media? Did you upload your English essay to Google docs?

All of these questions are questions about data. Data is information. It can be stored in books, magazines, on graph paper, in computers, and with many other methods. Most of the data that exists today is stored in computers, and the amount of data humans produce is doubling every year and half. Thats why its called big data!

In Big Data: Information in the Digital World with Science Activities for Kids, one of four titles in the Technology for Today set, kids ages 10 to 15 explore the definition of data and learn about the relationship between data, computers, and people. They learn about the history of data, the transition from paper to computers, and the role that search engines such as Google play in handling data. Data management, data analytics, and the history of computers are all topics covered in this book on big numbers for kids.

Data is something computer scientists think about a lot. A computers capacity to function and perform is directly related to how much data it can store. A computer that cant store much data wont be very popular. As more and more of our daily lives become connected to computersschoolwork, watching movies on a laptop, paying for snacks with a debit cardcomputers are required to handle more and more data. New improvements in data storage mean that there are fewer limits on the amount of data businesses can store, but what does that mean for users? How does data management make our lives easier? Do we need all of this information or are we storing data well never use again simply because we can?

Throughout Big Data, 25 STEAM investigations and experiments provide hands-on, problem-solving opportunities for students that incorporate various challenges and tools. Using readily available household items and recycled materials, each activity will take the reader through an inquiry-based, open-ended investigation that leaves plenty of room to explore individual creativity. With essential questions, fun facts, and links to online primary sources and videos, kids will mine the topic of big data and become better, more informed digital citizens of the world!

In the Technology for Today set, readers ages 10 to 15 explore the digital landscapes of today and tomorrow through hands-on STEAM activities and compelling stories of how things work, who makes them work, and why. Titles in this set include Industrial Design: Why Smartphones Arent Round and Other Mysteries with Science Activities for Kids; Big Data: Information in the Digital World with Science Activities for Kids; Projectile Science: The Physics Behind Kicking a Field Goal and Launching a Rocket with Science Activities for Kids; and Artificial Intelligence: Thinking Machines and Smart Robots with Science Activities for Kids.

Nomad Press books integrate content with participation. Common Core State Standards, the Next Generation Science Standards, and STEM Education all place project-based learning as key building blocks in education. Combining content with inquiry-based projects stimulates learning and makes it active and alive. Nomads unique approach simultaneously grounds kids in factual knowledge while allowing them the space to be curious, creative, and critical thinkers.

Carla Mooney: author's other books


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Titles in the Technology Today book set Check out more titles at - photo 1

Titles in the Technology Today book set

Check out more titles at wwwnomadpressnet Nomad Press A division of Nomad - photo 2

Check out more titles at www.nomadpress.net

Nomad Press
A division of Nomad Communications
10 9 8 7 6 5 4 3 2 1
Copyright 2018 by Nomad Press. All rights reserved.
No part of this book may be reproduced in any form without permission in writing from
the publisher, except by a reviewer who may quote brief passages in a review or for limited educational use .
The trademark Nomad Press and the Nomad Press logo are trademarks of Nomad Communications, Inc.

Educational Consultant, Marla Conn

Questions regarding the ordering of this book should be addressed to
Nomad Press
2456 Christian St.
White River Junction, VT 05001
www.nomadpress.net

Printed in Canada.

1085 William the Conqueror commissions a sweeping census of the British people - photo 3

1085 William the Conqueror commissions a sweeping census of the British people - photo 4

1085: William the Conqueror commissions a sweeping census of the British people and their property, recorded in the Domesday Book.

1820: French inventor Charles Xavier Thomas de Colmar develops the Arithmometer, one of the worlds first adding machines.

1834: Charles Babbage begins the design of a new calculating machine, the Analytical Engine, which is improved on by Ada Lovelace, who is considered the first software programmer.

1874: The Remington Typewriter Co. produces the first commercially successful typewriter.

1887: Dorr E. Felt patents the Comptometer, the first commercially successful, key-driven mechanical calculator.

1890 William S Burroughs patents his printing-adding machine 1890 Herman - photo 5

1890 William S Burroughs patents his printing-adding machine 1890 Herman - photo 6

1890 William S Burroughs patents his printing-adding machine 1890 Herman - photo 7

1890: William S. Burroughs patents his printing-adding machine.

1890: Herman Holleriths punch card system is used to tabulate the 1890 census.

1896: Hollerith forms the Tabulating Machine Co., which would later become International Business Machines (IBM).

1936: The U.S. government orders more than 400 punch card machines from IBM to help keep track of the Social Security program.

1945: John Mauchly and J. Presper Eckert complete the Electronic Numerical Integrator and Calculator (ENIAC), an electronic computing machine. Six women program the computer.

1947: William Shockley, John Bardeen, and Walter Brattain of Bell Laboratories invent the transistor.

1952: The Universal Automatic Computer (UNIVAC) predicts Dwight D. Eisenhower as the winner of the U.S. presidential election.

1953: Grace Hopper develops the first computer language, which eventually becomes known as COBOL.

1958 Jack Kilby and Robert Noyce create an integrated circuit known as the - photo 8

1958 Jack Kilby and Robert Noyce create an integrated circuit known as the - photo 9

1958 Jack Kilby and Robert Noyce create an integrated circuit known as the - photo 10

1958: Jack Kilby and Robert Noyce create an integrated circuit, known as the computer chip.

1969: The ARPAnet is the first large-scale, general-purpose computer network to connect different kinds of computers together.

1971: A team of IBM engineers invent the floppy disk, which allows data to be shared among computers.

1981: IBM introduces its first personal computer.

1984: Phillips introduces the CD-ROM, which can hold pre-recorded data.

1991: British computer scientist Tim Berners-Lee develops the World Wide Web, a system of creating, organizing, and linking documents and Web pages on the internet.

1996: Sergey Brin and Larry Page develop the Google search engine at Stanford University.

2000: USB flash drives are introduced and used for data storage and transferring files between computers and other devices.

2003: The Blu-ray optical disc is released.

2004 Social media site Facebook is launched 2007 Dropbox is released as a - photo 11

2004 Social media site Facebook is launched 2007 Dropbox is released as a - photo 12

2004: Social media site Facebook is launched.

2007: Dropbox is released as a cloud-based service for convenient data storage and access to files.

2009: Google uses search query data to help the U.S. Centers for Disease Control and Prevention track the spread of the H1N1 virus.

2011: Apple introduces Siri, a voice-activated personal assistant that can understand and process human language requests, as a feature with the iPhone 4S smartphone.

2017: As of the fourth quarter of 2017, Facebook has 2.2 billion monthly active users.

You hear the word data every day Businesses use data to sell products towns - photo 13

You hear the word data every day Businesses use data to sell products towns - photo 14

You hear the word data every day. Businesses use data to sell products, towns need data to plan for the future, and scientists create data in their experiments, for example. But what is data?

Data is a collection of small bits of information. Its what we know and can measure about the world. Data has been around since people could count and write down their observations, which means weve been creating and using data for many centuries. For example, when the ancient Romans wanted to tax the people in the Roman Empire, they used data! By counting all the people in the Roman Empire, the ancient Roman government obtained the data needed for its tax plan.

Since the introduction of the computer, data has been accumulating at an incredible pace. Today, the world holds a vast amount of digital data and information, and its growing every second! There is data about how people spend their money, where people go, and what music they play. Weve entered the age of big data .

ESSENTIAL QUESTION

In what ways does data affect your everyday life?

WORDS TO KNOW

data: facts and observations about something.

digital: involving the use of computer technology and presenting data as numbers.

big data: data sets that are enormous and complex.

quantitative data: facts that can be measured and reported in numbers.

qualitative data: facts about somethings qualities.

nonprofit: an organization supported by donations whose main mission is to help people, animals, the environment, or other causes.

census: the process of acquiring and recording information about the members of a given population.

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