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Amir Husain - The Sentient Machine: The Coming Age of Artificial Intelligence

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Artificial machine intelligence is playing an ever-greater role in our society. We are already using cruise control in our cars, automatic checkout at the drugstore, and are unable to live without our smartphones. The discussion around AI is polarized; people think either machines will solve all problems for everyone, or they will lead us down a dark, dystopian path into total human irrelevance. Regardless of what you believe, the idea that we might bring forth intelligent creation can be intrinsically frightening. But what if our greatest role as humans so far is that of creators?Amir Husain, a brilliant inventor and computer scientist, argues that we are on the cusp of writing our next, and greatest, creation myth. It is the dawn of a new form of intellectual diversity, one that we need to embrace in order to advance the state of the art in many critical fields, including security, resource management, finance, and energy. In The Sentient Machine, Husain prepares us for a brighter future; not with hyperbole about right and wrong, but with serious arguments about risk and potential (Dr. Greg Hyslop, Chief Technology Officer, The Boeing Company). He addresses broad existential questions surrounding the coming of AI: Why are we valuable? What can we create in this world? How are we intelligent? What constitutes progress for us? And how might we fail to progress? Husain boils down complex computer science and AI concepts into clear, plainspoken language and draws from a wide variety of cultural and historical references to illustrate his points. Ultimately, Husain challenges many of our societal norms and upends assumptions we hold about the good life.

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Scribner

An Imprint of Simon & Schuster, Inc.

1230 Avenue of the Americas

New York, NY 10020

www.SimonandSchuster.com

Copyright 2017 by Amir Husain

All rights reserved, including the right to reproduce this book or portions thereof in any form whatsoever. For information, address Scribner Subsidiary Rights Department, 1230 Avenue of the Americas, New York, NY 10020.

First Scribner hardcover edition November 2017

SCRIBNER and design are registered trademarks of The Gale Group, Inc., used under license by Simon & Schuster, Inc., the publisher of this work.

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Jacket design by David Litman

Jacket art by Milton Lopez

Library of Congress Cataloging-in-Publication Data has been applied for.

ISBN 978-1-5011-4467-7

ISBN 978-1-5011-4469-1 (ebook)

Dedicated to the children of tomorrow. May you elevate the human condition.

CONTENTS
PROLOGUE: A BOYS DISCOVERY

I remember exactly where I was when I first saw it . I was four years old, visiting my friends house in Lahore, Pakistan, and the glimmer of its flickering screen caught my eye. There it was, sitting on their TV console: the Commodore 64the most popular personal computer on the market in 1982. It was connected to a television screen and running the game Hangman, an early version of the video games we know so well today. The television was a fixture in my home and I knew that it played images and sounds on the screen. But this machine was worlds away from mere TV. Television was, in a sense, immutable. Predetermined. This machine, on the other hand, was acting as a result of my inputs. This was a device I could impact with my own ideas. Ideas could flow through my fingertips and end up on that screen.

As soon as we left my friends house, I returned home and immediately set to work with spare pieces of broken and discarded toys and old cardboard boxes and packages. Look, I called out to my parents, I made a computer! The discovery of this machine felt as tactile as holding a paintbrush or a piece of modeling clay in my hand. A computer could serve as my ultimate tool of creativity. This was the means by which I would impact the world.

Since that day in 1982, Ive never wanted to do anything else. I never wanted to be a fireman or a doctor or an astronaut. Today, even after having lived thirty-eight years immersing myself in this one pursuit, I am nowhere close to being done. Computing is one of the great drivers in my life.

Some of you will immediately relate to my experience with the Commodore 64, while others will find this whole tale quite foreign. For those of you who dont have an affinity for computers and the science around them, I would like to invite you into my world. Before we can begin to discuss the future of artificial intelligence and our role, as humans, in relation to these machines, we should first take a moment to appreciate what makes computing concepts so elegant and wondrous. My goal is to communicate the beauty inherent in this way of thinking about the world so that you might better appreciate how humanity can live and thrive amid this coming age of sentient machines.

One of my influences in the computer science department at the University of Texas at Austin, and one of the greatest computer scientists in history, Edsger Dijkstra, argued that we were not studying computer science but rather computing science. In this way, he acknowledged that the computer was an outgrowth of a perspective on the world, a way of contending with reality. His approach took computer science outside the realm of technical understanding and placed it firmly in the grip of some of the deepest and most profound concepts in our understanding of existence.

Needless to say, computer science is not just about devices. This became startlingly clear to me when I was around eleven years old. My father handed me a general-interest magazine called Dialogue , distributed in Pakistan by the United States Information Service (USIS). In the pre-Internet days, books and publications like these were some of the ways to get information, so though the magazine itself was nothing extraordinary, the information inside was precious. I opened it up and immediately took in the title of one of the main features about computer scientist and physicist Ed Fredkin: Is the Universe a Computer? In those five words, a notion with profound explanatory power came together for me. It confirmed that the richest concepts in computer science come to us directly from nature.

Take programmability, for example. When you want to build something, you have two options: the first is to simply build it yourself by directly carrying out the necessary steps; the second is to create a machine that can carry out the steps for you. When you write a program, you are essentially providing a recipe to something that can interpret and carry out many types of these recipes, or repeatedly apply the same one. Change a few words here or a command there, and the output can become entirely different. This ability to transform outcomes with ease is the essence of programmability. The instructions processed by a computer are the programs; inside these programs are codified ideas that solve problems like sorting numbers, searching text, or transforming images. These are known as algorithms. With systems like computers, there is the flexibility of using programming to build not just one thing but many, many things. What if a program could write itself? What if the system interpreting a programalso a programcould be modified? In this universe, everything is fungible with little to no cost. A programmer can simply will things into being.

This very same concept of programmability is also reflected in biology and the natural world. Think of DNA: the ultimate code. In fact, all complex biological forms in nature are consequences of computations and transformations directed by DNA. Fractals are another example, as these never-ending patterns are self-similar across all different scales. There is no way for a human to pick up a paintbrush and paint a complete fractal. You can only ever employ computation to create its form. Of course, nature creates shapes like this all the time in snowflakes, seashells, clouds, trees, and coastlines. So is nature, then, a computer?

When I first read Is the Universe a Computer? it set me on a quest toward understanding how to build a universe. Just like a fractal, you cant build a universe by specifying every element of it directly. You can only build something this complex by specifying the processes and then allowing the incredibly powerful concepts of iteration and recursion to take over.

Consider a famous example called The Game of Life. For those of you deeply immersed in the world of computer programming, mathematician John Conways iconic game of cellular automata will be very familiar. The Game of Life, or Life, as it was often called, contained an infinite grid with rows of cellsfirst printed in static form in the pages of Scientific American in 1970 and then later run through computerswith four or five simple rule sets. Each cell can be in a state of alive or dead and each cell interacts with its eight neighbors: the cells that are horizontally, vertically, and diagonally adjacent to it:

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