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Abhilash Majumder - Deep Reinforcement Learning in Unity: With Unity ML Toolkit

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Abhilash Majumder Deep Reinforcement Learning in Unity: With Unity ML Toolkit
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Gain an in-depth overview of reinforcement learning for autonomous agents in game development with Unity.

This book starts with an introduction to state-based reinforcement learning algorithms involving Markov models, Bellman equations, and writing custom C# code with the aim of contrasting value and policy-based functions in reinforcement learning. Then, you will move on to path finding and navigation meshes in Unity, setting up the ML Agents Toolkit (including how to install and set up ML agents from the GitHub repository), and installing fundamental machine learning libraries and frameworks (such as Tensorflow). You will learn about: deep learning and work through an introduction to Tensorflow for writing neural networks (including perceptron, convolution, and LSTM networks), Q learning with Unity ML agents, and porting trained neural network models in Unity through the Python-C# API. You will also explore the OpenAI Gym Environment used throughout the book.

Deep Reinforcement Learning in Unity provides a walk-through of the core fundamentals of deep reinforcement learning algorithms, especially variants of the value estimation, advantage, and policy gradient algorithms (including the differences between on and off policy algorithms in reinforcement learning). These core algorithms include actor critic, proximal policy, and deep deterministic policy gradients and its variants. And you will be able to write custom neural networks using the Tensorflow and Keras frameworks.

Deep learning in games makes the agents learn how they can perform better and collect their rewards in adverse environments without user interference. The book provides a thorough overview of integrating ML Agents with Unity for deep reinforcement learning.


What You Will Learn

  • Understand how deep reinforcement learning works in games
  • Grasp the fundamentals of deep reinforcement learning
  • Integrate these fundamentals with the Unity ML Toolkit SDK
  • Gain insights into practical neural networks for training Agent Brain in the context of Unity ML Agents
  • Create different models and perform hyper-parameter tuning
  • Understand the Brain-Academy architecture in Unity ML Agents
  • Understand the Python-C# API interface during real-time training of neural networks
  • Grasp the fundamentals of generic neural networks and their variants using Tensorflow
  • Create simulations and visualize agents playing games in Unity


Who This Book Is For

Readers with preliminary programming and game development experience in Unity, and those with experience in Python and a general idea of machine learning

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Book cover of Deep Reinforcement Learning in Unity Abhilash Majumder Deep - photo 1
Book cover of Deep Reinforcement Learning in Unity
Abhilash Majumder
Deep Reinforcement Learning in Unity
With Unity ML Toolkit
1st ed.
Logo of the publisher Abhilash Majumder Pune Maharashtra India Any - photo 2
Logo of the publisher
Abhilash Majumder
Pune, Maharashtra, India

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-6502-4 . For more detailed information, please visit http://www.apress.com/source-code .

ISBN 978-1-4842-6502-4 e-ISBN 978-1-4842-6503-1
https://doi.org/10.1007/978-1-4842-6503-1
Abhilash Majumder 2021
Standard Apress
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.
Distributed to the book trade worldwide by Springer Science+Business Media LLC, 1 New York Plaza, Suite 4600, New York, NY 10004. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

This book is dedicated to my parents, Abhijit and Sharbari Majumder, and my late grandfather, Shri Paresh Chandra Majumder.

Introduction

Machine learning has been instrumental in shaping the scope of technology since its inception. ML has played an important role in the development of things such as autonomous vehicles and robotics. Deep reinforcement learning is that field of learning where agents learn with help of rewardsa thought which has been derived from nature. Through this book, the author tries to present the diversity of reinforcement learning algorithms in game development as well as in scientific research. Unity, the cross-platform engine that is used in a plethora of tasks, from visual effects and cinematography to machine learning and high performance graphics, is the primary tool that is used in this book. With the power of the Unity ML Agents Toolkit, the deep reinforcement learning framework built by Unity, the author tries to show the vast possibilities of this learning paradigm.

The book starts with an introduction to state-based reinforcement learning, from Markov processes to Bellman equations and Q-learning, which sets the ground for the successive sections. A plethora of diverse pathfinding algorithms, from Dijkstra to sophisticated variants of A* star, have been provided along with simulations in Unity. The book also covers how navigation meshes work for automated pathfinding in Unity. An introduction to the ML Agents Toolkit, from standard process for installation to training an AI agent with deep reinforcement learning algorithm (proximal policy operation [PPO]) is provided as a starter. Along the course of this book, there is an extensive usage of the Tensorflow framework along with OpenAI Gym environments for proper visualizations of complex deep reinforcement learning algorithms in terms of simulations, robotics, and autonomous agents. Successive sections of the book involve an in-depth study of the variety of on- and off-policy algorithms, ranging from discrete SARSA/Q-learning to actor critic variants, deep Q-network variants, PPO, and their implementations using the Keras Tensorflow framework on Gym. These sections are instrumental in understanding how different simulations such as the famous Puppo (Unity Berlin), Tiny agents, and other ML Agents samples from Unity are created and built. Sections with detailed descriptions about how to build simulations in Unity using the C# software development kit for ML Agents and training them using soft actor critic (SAC), PPO, or behavioral cloning algorithms such as GAIL are provided.

The latter part of this book provides an insight into curriculum learning and adversarial networks with an analysis of how AI agents are trained in games such as FIFA. In all these sections, a detailed description of the variants of neural networksMLP, convolution networks, recurrent networks along with long short-term memory and GRU and their implementations and performance are provided. This is especially helpful as they are used extensively during building the deep learning algorithms. The importance of convolution networks for image sampling in Atari-based 2D games such as Pong has been provided. The knowledge of computer vision and deep reinforcement learning is combined to produce autonomous vehicles and driverless cars, which is also provided as an example template (game) for the readers to build upon.

Finally, this book also contains an in-depth review of the Obstacle Tower Challenge, which was organized by Unity Technologies to challenge state-of-the-art deep reinforcement learning algorithms. Sections on certain evolutionary algorithms along with the Google Dopamine framework has been provided for understanding the vast field of reinforcement learning. Through this book, the author hopes to infuse enthusiasm and foster research among the readers in the field of deep reinforcement learning.

Acknowledgments

The amount of dedication and support that I have received in the making of this book has left me amazed. First, I would like to thank my family, Mr. Abhijit Majumder and Mrs. Sharbari Majumder, who have been instrumental in supporting me all the way. I would also like to extend my heartfelt thanks to the entire Apress Team, without whom this would not have been possible. Special thanks to Mrs. Spandana Chatterjee, the Acquisition Editor, Mr. Shrikant Vishwakarma, the Coordinating Editor, and Laura Berendson, the Development Editor, for their constant support and thorough reviews. Ansh Shah, the Technical Reviewer of this book, has also played an important role and I extend my thanks to him.

I would also like to share this space in thanking my mentor, Carl Domingo from Unity Technologies, who has been so instrumental in guiding me from the beginning of my journey with Unity. The Unity Machine Learning team deserves mention, as this book would not have been possible without their constant efforts to make the ML Agents platform amazing. I especially thank Dr. Danny Lange, whose sessions on machine learning have been instrumental in understanding the framework and the concepts.

I am grateful to everyone who helped in the entire process to make this book, which would help readers understand the beauty of deep reinforcement learning.

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