Yiyu Cai (editor) - Virtual and Augmented Reality, Simulation and Serious Games for Education (Gaming Media and Social Effects)
Here you can read online Yiyu Cai (editor) - Virtual and Augmented Reality, Simulation and Serious Games for Education (Gaming Media and Social Effects) full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2021, publisher: Springer, genre: Romance novel. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:
Romance novel
Science fiction
Adventure
Detective
Science
History
Home and family
Prose
Art
Politics
Computer
Non-fiction
Religion
Business
Children
Humor
Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.
- Book:Virtual and Augmented Reality, Simulation and Serious Games for Education (Gaming Media and Social Effects)
- Author:
- Publisher:Springer
- Genre:
- Year:2021
- Rating:3 / 5
- Favourites:Add to favourites
- Your mark:
Virtual and Augmented Reality, Simulation and Serious Games for Education (Gaming Media and Social Effects): summary, description and annotation
We offer to read an annotation, description, summary or preface (depends on what the author of the book "Virtual and Augmented Reality, Simulation and Serious Games for Education (Gaming Media and Social Effects)" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.
This book introduces state-of-the-art research on virtual reality, simulation and serious games for education and its chapters presented the best papers from the 4th Asia-Europe Symposium on Simulation and Serious Games (4th AESSSG) held in Turku, Finland, December 2018. The chapters of the book present a multi-facet view on different approaches to deal with challenges that surround the uptake of educational applications of virtual reality, simulations and serious games in school practices. The different approaches highlight challenges and potential solutions and provide future directions for virtual reality, simulation and serious games research, for the design of learning material and for implementation in classrooms. By doing so, the book is a useful resource for both students and scholars interested in research in this field, for designers of learning material, and for practitioners that want to embrace virtual reality, simulation and/or serious games in their education.
Yiyu Cai (editor): author's other books
Who wrote Virtual and Augmented Reality, Simulation and Serious Games for Education (Gaming Media and Social Effects)? Find out the surname, the name of the author of the book and a list of all author's works by series.