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Russ Frushtick - The Book of Fun: An Illustrated History of Having a Good Time

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Dive into this vibrantly illustrated history of everything humans have invented to entertain ourselves, from Chess and Nintendo to Drag Queen Story Hour and Burning Man.

In The Book of Fun , Polygon co-founder Russ Frushtick divulges the hidden backstories and fascinating facts about your favorite video games, theme parks, festivals, sports, and more. With 80+ digestible, entertaining entries, its not just fodder for your next dinner party -- you might also discover your next great pastime, be it jousting, stunt acting, cheese rolling, or Swedish Bunny Hopping.

For fans of pop-history, pop-science, and the many things mankind has invented to waste time, The Book of Fun explores:

Board Games: The worlds oldest tabletop games (Senet, Go, Chess) and its most enduringly popular (Monopoly, Dungeons & Dragons, Settlers of Catan)

Toys: The history of your favorite playthings, like Barbie, Beanie Babies, Slinky, Furby, and LEGO

Video Games: The console wars of the 90s, the birth of game streaming, and unexpected Pokmon Go consequences

Theme Parks: Stories behind Coney Islands Cyclone, Disneylands opening-day woes, and the bizarre parks built in a nuclear power plant and a Soviet bunker

Sports: The most fascinating athletic endeavors across the globe, from gladiatorial battles to Lucha Libre, pumpkin boat racing, and sumo wrestling

Stunts: Harry Houdini, Evel Knievel, Jackie Chan, and the incredible stunt artists you may not know

Festivals: From Carnival celebrations around the world to the stories of Woodstock, Burning Man, and a Spanish baby-jumping festival

Dressing Up: The origins of jesters, Halloween, cosplay, drag queen style, and more

Roadside Attractions : Wacky spectacles like the 65-foot-tall Lucy the Elephant in New Jersey, the Mystery Hole in West Virginia, and the Cabazon Dinosaurs in California

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Copyright 2022 by Russell Frushtick Interior and cover illustrations copyright - photo 1

Copyright 2022 by Russell Frushtick

Interior and cover illustrations copyright 2022 by Sonny Ross

Cover copyright 2022 by Hachette Book Group, Inc.

Hachette Book Group supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture.

The scanning, uploading, and distribution of this book without permission is a theft of the authors intellectual property. If you would like permission to use material from the book (other than for review purposes), please contact permissions@hbgusa.com. Thank you for your support of the authors rights.

Running Press

Hachette Book Group

1290 Avenue of the Americas, New York, NY 10104

www.runningpress.com

@Running_Press

First Edition: June 2022

Published by Running Press, an imprint of Perseus Books, LLC, a subsidiary of Hachette Book Group, Inc. The Running Press name and logo is a trademark of the Hachette Book Group.

The Hachette Speakers Bureau provides a wide range of authors for speaking events. To find out more, go to www.hachettespeakersbureau.com or call (866) 376-6591.

The publisher is not responsible for websites (or their content) that are not owned by the publisher.

Library of Congress Control Number: 2021948247

ISBNs: 978-0-7624-8048-7 (hardcover), 978-0-7624-8049-4 (ebook)

E3-20220420-JV-NF-ORI

Im a firm believer that our highest calling as a species is to have fun Sure - photo 2
Im a firm believer that our highest calling as a species is to have fun Sure - photo 3

Im a firm believer that our highest calling as a species is to have fun.

Sure, I know, everybody needs food. Water? Wild about the stuff, drink it all the time. And shelterdont even get me started. But theyre not fun, are they?

Fun is the thing you have when all the boring stuff is out of the way. When all your needs are met and youre staring at an empty to-do list, do you seek more shelter? Do you find other liquids to imbibe? Nope. You just let yourself have fun. (Not to say imbibing certain liquids cant be strongly correlated with fun-having.)

There are few people who understand this as well as Russ Frushtick. From the moment I met Russ in the trenches of game journalism, hes either been playing a game, talking about playing a game, or giving me a hard time for being worse at a game than he is.

Thats every game, by the way. The guy is weirdly masterful with his hand-eye coordination. In a different era or with a few different life choices, Russ would have been a renowned fighter pilot or high-ranking assassin. Instead, he has resigned his thumbs to bossing around plumbers and hedgehogs. All for the best, probablyhed look pretty weird in a ghillie suit. More importantly, he understands fun and games on an almost instinctual level, a gift that would be a real shame to waste.

When you talk to Russ about a game, especially one he hasnt played, he dials in on what youre saying. You can see it. If I try to throw out a hot take about Spelunky, Russ isnt content to let my great joke just land; he wants to challenge it. How many times did you try to whip the monkey? hell ask and then wait in silence, arms folded. Hes not a pedant or contrarian, he just takes the art of fun really seriously.

Im certain youre about to learn a ton from Russ; I feel like Im smarter about games every time I talk to the guy. But Im even more certain that youre about to have a lot of fun on this whirlwind tour. And isnt that the most important thing?

Justin McElroy

Growing up I loved video games My passion led to common parental refrains - photo 4

Growing up, I loved video games. My passion led to common parental refrains: Its a waste of time, This isnt going to help you in life, and Dont you have homework to do?

And yet, somehow, I managed to make a career out of covering the video game industrymost recently as a co-founder of the gaming website Polygon. Against all odds, I turned those hours of throwing myself at Super Mario Bros. 3 into experience I could use in my day-to-day life as a reporter, editor, and critic. Sometimes, it seems, there can be a lot of value in wasting time, kicking back, and having a little fun.

Its not just video games either. Humanity has found wildly diverse ways to have a blast, from cutthroat board games to animatronic robots, from quasi-safe amusement parks to bizarre roadside attractions. There are unlikely sports (like Swedish Bunny Hopping), the world and art of cosplay, and a host of other pursuits weve dreamed up to entertain ourselves.

While we may know where these pastimes ended up, their origins may not be as well-known. Why, for example, do people in Buol, Spain, hurl tomatoes at one another every year? And who had the bright idea to make a board game about bankrupting your friends? Who were the first game streamers, and how did they inspire a fish to play Pokmon?

In this book, Ill explore the origins of fun. Some of these pastimes, games, and traditions stretch back centuries, while others are just a few years old. But all of them have one thing in common: Somewhere, at some time, there was a parent who was 100 percent convinced that they were a massive waste of time. Im here to prove otherwise.

Russ Frushtick

Excavating the Oldest Board Games

Dating back to at least 3100 BCE, Senet is one of the earliest board games known to man. Its played with two sets of pawns on a long, skinny board with three rows of boxes. Hieroglyphics from ancient Egypt portray all aspects of daily life, from prayer to war to killer bread recipes. There is even visual evidence of Egyptians love of Senet, including Queen Nefertari kicking back while playing a game.

So how do you play? Well bad news there: No ones really sure. The general consensus from board game experts is that the rules varied from place to place, but it probably bears some resemblance to Chess and Cribbage. Which means that, yes, Senet was also the first example of house rules, where whoever ran the game could dictate how it was played. So the next time Pharaoh tries to move two pawns in one turn, just take his word for it.

The Egyptians werent content with just one game to while away their time by the Nile, though. Hounds and Jackals was created around 2000 BCE. It had an intricate game board with long pegs featuring the heads of, well, hounds and jackals carved into them. Historians assume it has similarities to modern Backgammon, with players racing to a point at the end of the board. Unfortunately, the official rules must have slipped behind an ancient couch cushionthis is another game we dont know exactly how to play.

Go and Chess Thankfully not all ancient board game rules have been lost to - photo 5
Go and Chess Thankfully not all ancient board game rules have been lost to - photo 6

Go and Chess

Thankfully, not all ancient board game rules have been lost to the sands of time. Go was created several thousand years ago in China (legends date it to around 2300 BCE) and is still actively played in its original form today. It may seem like a form of checkers, with white and black stones, but its an enormously deep strategy game with an infinite number of variations. Its so complex that it took until the year 2015 CE for a computer AI to defeat a professional player at Go.

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