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Cole Stryker - Epic Win for Anonymous: How 4chan’s Army Conquered the Web

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Cole Stryker Epic Win for Anonymous: How 4chan’s Army Conquered the Web
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Epic Win for Anonymous: How 4chan’s Army Conquered the Web: summary, description and annotation

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4chan is the Anti-Facebook, a site that radically encourages anonymity. It spawned the hacktivist group Anonymous, which famously defended WikiLeaks founder Julian Assange by bringing down MasterCards and Visas Web sites. Created by a 15-year-old wunderkind in 2003, it is the creative force behind the Webs most infectious memes and catchphrases (Wired). Today it has over 12 million monthly users, with enormous social influence to match.Epic Win is the first book to tell 4chans story. Longtime blogger and 4chan expert Cole Stryker writes with a voice that is engrossingly informative and approachable. Whether examining the 4chan- provoked Jessi Slaughter saga and how cyber-bullying is part of our new reality, or explaining how Sarah Palins email account was leaked, Epic Win for Anonymous proves 4chans transformative cultural impact, and how it has influenced--and will continue to influence-- society at large.

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EPIC WIN FOR ANONYMOUS HOW 4CHANS ARMY CONQUERED THE WEB COLE STRYKER - photo 1

EPIC WIN FOR ANONYMOUS:

HOW 4CHANS ARMY CONQUERED THE WEB

COLE STRYKER

Picture 2

THE OVERLOOK PRESS
New York, NY

This edition first published in hardcover in the United States in 2011 by

The Overlook Press, Peter Mayer Publishers, Inc.

141 Wooster Street

New York, NY 10012

www.overlookpress.com

For bulk and special sales, please contact sales@overlookny.com

Copyright 2011 by Cole Stryker

All rights reserved. No part of this publication may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopy, recording, or any information storage and retrieval system now known or to be invented, without permission in writing from the publisher, except by a reviewer who wishes to quote brief passages in connection with a review written for inclusion in a magazine, newspaper, or broadcast.

Cataloging-in-Publication Data is available from the Library of Congress

Typeset by Jackson Typesetting Co.

ISBN 978-1-590-20738-3

For Charles and Janet Stryker, who once told me, Youre not going to get very far in this world without knowing how to work a computer, and then gave me one.

Contents

Introduction

T HIS IS THE story of the most interesting place on the Internet: an imageboard called 4chan, where youre as likely to find a hundred photos of adorable kittens as a gallery of gruesome autopsy photos.

Its a seedy, unpredictable place, where people have complete freedom to experiment; to try on new ideas, alternate identities. 4chan allows its users to say and do almost whatever they can think of without fear of shame or retribution.

There are many individual boards that make up 4chan, and the strangest one is called /b/, or Random. This is the hivemind of the site, where nearly anything the human mind is capable of conceiving is on display, for better or for worse. Some have called it the Asshole of the Internet, but a few million call it home.

/b/ is particularly special because the board has almost no rules. However, its nameless users, who call themselves /b/tards, have created a semiserious list of metarules, the first and second of which are cribbed directly from Chuck Palahniuks book Fight Club:

Rule 1: You do not talk about /b/.
Rule 2: You DO NOT talk about /b/.

The stated intent of these rules is to keep outsiders out. Longtime /b/tards detest new users more than anything, referring to them as cancer and go to great lengths to make their dialogue and community culture as unapproachable as possible. In writing this book, Ive committed the most egregious violation of these rules in the short history of /b/, opening myself up to everything from prank calls to death threats. Im no longer just another member of anonymousthe vast group of 4chan users.

When I first started telling friends about the project, theyd universally respond:

Youre writing a book about 4chan? Ha! Good luck with that!

OK, so weve established that 4chan is, to borrow a phrase from a well-known Jedi, a hive of scum and villainy. Its a playground for weirdos, but why does it matter? Ive talked to everyone from academics and advertisers to hackers in order to find out. I got my hands dirty talking with the /b/tards themselves, along with the people they love and those they love to hate. I approached 4chan not just as an observer, but as a participant, an antagonist, and an ombudsman.

I discovered that 4chan is a mysterious, misunderstood imageboard defined by anonymity and anarchy that influences the way you behave on the web, whether you realize it or not.

It stands in contrast to a web that seems to be moving inexorably toward personal responsibility and a constant identity across all platforms that define the browsing experience. I cant read a movie review online anymore without seeing my friends Facebook commentary alongside it. And somehow Google knows that Im really attracted to Nicki Minaj. On proprietary platforms like Facebook, ones every move is documented. Some argue that this social accountability keeps us responsible. Others say its another way to sell products. Either way, its becoming more like real-life.

But didnt the Internet promise us an escape from real life? Wasnt that one of the reasons so many of us were drawn to it in the first place? 4chan is one of the few places that encourages the anarchy found in the early days of the web.

And while 4chan is known for hosting everything from innocuous cat photos to child pornography, its also a place where would-be activists can gather to express social dissent. Its a forum where a lonely nerd can ask for help meeting girls. And where a closeted homosexual can vent about his abusive, homophobic parents.

The fear-mongering mainstream media tends to portray 4chan as a breeding ground for sociopathic superhackers and cyberterrorists. This is the case, yes, but its a small part of the story. I wrote this book because I wanted to set the record straight. Namelessness matters. Freedom matters. And 4chan embodies those two ideals more concretely than anyplace else on the Internet.

If youve ever wondered, while browsing the web, Why is this weird thing popular? Who cares about this stuff? How does this thing have so many views? Why do people waste their time with this? Where did it come from and where is it all going? then read on.

This isnt so much a book about how technology is changing society as it is the story of how technology expanded the scale of human creativity and social interaction that already existed and was just waiting for the right platform. When that platform came along, creative participatory culture went globaland just like that things were never the same. This isnt just a book about 4chan. Its a book about you.

4chan is a multimedia experience, and theres only so much information that can be conveyed on the printed page. I highly encourage the reader to read this book near a computer so you can look up pertinent information as you go. If youre having trouble wrapping your head around a specific concept, online resources like Google, Wikipedia and Know Your Meme will help fill in the blanks.

A final warning:

Because 4chan thrives on its lack of rules, it hosts content that ranges from harmless to downright terrifying. Violent fetish pornography, racist/sexist rants, and gory photography are just a few of the more unsettling items that litter the pages of /b/.

Dear reader, under no circumstances should you see this book as an invitation to hop onto 4chan to see what all the fuss is about. If you must, at least prepare by reading my third chapter so youll know exactly what youre getting into. There are ways to browse 4chan while avoiding most of the nasty bits, and you should be aware of them.

Seriously. There are some things you cant unsee.

Chapter 1


Memes: Shared Nuggets of Cultural Currency

D UDE, YOUVE GOTTA see this.

The sound of machine gun fire filled my freshman dorm. Walking down the hallway, Id hear the explosion of grenades and machine gun spray muffling anguished shrieks of the dying. This went on literally all day and night. It was 2002, and the bros on my hall were taking full advantage of our campuss T1 Internet connection by playing a run-and-gun PC shooter game called Counter-Strike till dawn.

For many of us, it was our first exposure to high-speed Internet. Previously we had to share 56k connections with siblings. It would take minutes to download a basic webpage. I remember setting up a string of downloads before bed each night and letting my computer run till morning. If AOL deigned to not kick me off the connection, Id have four or five new songs in the morning. In college, I could accomplish the same in minutes. Webpages with streaming video loaded instantaneously. For the first time, the Internet moved as fast as my imagination. The guys on my hall spent most of their days taking advantage of this garden of earthly delights in hundreds of ways, some more illicit than others.

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