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Hiesun Cecilia Suhr - Online Evaluation of Creativity and the Arts

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Online Evaluation of Creativity and the Arts This book makes an important - photo 1
Online Evaluation of Creativity and the Arts
This book makes an important, useful, and well-timed contribution to the digital humanities, as a forerunner in the emerging area of digital evaluation.
Owen Gallagher, National College of Art and Design, Ireland
Social media have dramatically popularized practices of evaluation, especially of cultural products and artistic expressions. The practices of liking and rating any shared content such as music, blogs, film, videos, photographs, artwork, and performances are ubiquitous in todays digital environments. As a result, creative producers are increasingly developing reputations and careers through a complex blend of online social reputation management and distribution platforms and more long-standing forms of marketing channels and professional evaluation. In this context, Online Evaluation of Creativity and the Arts seeks to examine the newly emerging forms of evaluation, such as contests, competitions, ranking, commenting, liking, and rating, which are taking place in digital environments. In doing so, this book investigates the criteria and assessment practices tied to the evaluation of creativity and artistic works and further questions what is at stake when digital environments heighten the role of amateur and peer criticism to the level of expert critiques. While exploring potential informal learning opportunities and offering incisive critiques on the emerging norms and standards of evaluation, the essays in this book cover a wide range of artistic and creative practices.
Hiesun Cecilia Suhr is Assistant Professor of Digital Media at Miami UniversityHamilton and Affiliate Faculty in the Department of Art at Miami UniversityOxford, OH.
Routledge Studies in New Media and Cyberculture
1 Cyberpop
Digital Lifestyles and Commodity Culture
Sidney Eve Matrix
2 The Internet in China
Cyberspace and Civil Society
Zixue Tai
3 Racing Cyberculture
Minoritarian Art and Cultural Politics on the Internet
Christopher L. McGahan
4 Decoding Liberation
The Promise of Free and Open Source Software
Samir Chopra and Scott D. Dexter
5 Gaming Cultures and Place in Asia-Pacific
Edited by Larissa Hjorth and Dean Chan
6 Virtual English
Queer Internets and Digital Creolization
Jillana B. Enteen
7 Disability and New Media
Katie Ellis and Mike Kent
8 Creating Second Lives
Community, Identity and Spatiality as Constructions of the Virtual
Edited by Astrid Ensslin and Eben Muse
9 Mobile Technology and Place
Edited by Gerard Goggin and Rowan Wilken
10 Wordplay and the Discourse of Video Games
Analyzing Words, Design, and Play
Christopher A. Paul
11 Latin American Identity in Online Cultural Production
Claire Taylor and Thea Pitman
12 Mobile Media Practices, Presence and Politics
The Challenge of Being Seamlessly Mobile
Edited by Kathleen M. Cumiskey and Larissa Hjorth
13 The Public Space of Social Media
Connected Cultures of the Network Society
Thrse F. Tierney
14 Researching Virtual Worlds
Methodologies for Studying Emergent Practices
Edited by Ursula Plesner and Louise Phillips
15 Digital Gaming Re-imagines the Middle Ages
Edited by Daniel T. Kline
16 Social Media, Social Genres
Making Sense of the Ordinary
Stine Lomborg
17 The Culture of Digital Fighting Games
Performances and Practice
Todd Harper
18 Cyberactivism on the Participatory Web
Edited by Martha McCaughey
19 Policy and Marketing Strategies for Digital Media
Edited by Yu-li Liu and Robert G. Picard
20 Place and Politics in Latin American Digital Culture
Location and Latin American Net Art
Claire Taylor
21 Online Games, Social Narratives
Esther MacCallum-Stewart
22 Locative Media
Edited by Rowan Wilken and Gerard Goggin
23 Online Evaluation of Creativity and the Arts
Edited by Hiesun Cecilia Suhr
First published 2015
by Routledge
711 Third Avenue, New York, NY 10017
and by Routledge
2 Park Square, Milton Park, Abingdon, Oxon OX14 4RN
Routledge is an imprint of the Taylor & Francis Group, an informa business
2015 Taylor & Francis
The right of the editor to be identified as the author of the editorial material, and of the authors for their individual chapters, has been asserted in accordance with sections 77 and 78 of the Copyright, Designs and Patents Act 1988.
All rights reserved. No part of this book may be reprinted or reproduced or utilized in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers.
Trademark Notice: Product or corporate names may be trademarks or registered trademarks, and are used only for identification and explanation without intent to infringe.
Library of Congress Cataloging-in-Publication Data
Online evaluation of creativity and the arts / edited by Hiesun Cecilia Suhr.
pages cm (Routledge studies in new media and cyberculture ; 23)
Includes bibliographical references and index.
1. Communication and the arts. 2. Creative abilitySocial aspects.
3. Art criticism. 4. Social media. I. Suhr, H. Cecilia (Hiesun Cecilia),
1979editor of compilation.
NX180.C65O55 2015
700.287dc23
2014013423
ISBN: 978-0-415-74985-5 (hbk)
ISBN: 978-1-315-79583-6 (ebk)
Typeset in Sabon
by Apex CoVantage, LLC
Contents
HEISUN CECILIA SUHR
JOSEPH REAGLE
BROOKE ERIN DUFFY
AARON TRAMMELL
LINDA VIGDOR
RAMON REICHERT
HELEN KENNEDY
HEISUN CECILIA SUHR
ALESSANDRO GANDINI
Figures
Tables
This book was originally conceived as a result of a research award from the Digital Media and Learning Competition 4, supported by the MacArthur Foundation. This generous funding allowed me to pursue my two overlapping research goals: (1) understanding the emergence of online evaluations of musicians by exploring digital badges as a credentialing system; and (2) more broadly applying this online evaluation phenomenon by expanding its scope to other creative and artistic fields. To effectively facilitate the second aim, a working group was formed with the following members: Joseph Reagle, Kelly Page, Ernabel Demillo, Brooke Duffy, Linda Vigdor, Mary Nucci, and Bridget Conor. We met in person and virtually to share and engage in lively conversations. I sincerely thank all participants of this working group, as each member shared their ongoing projects and allowed one another to strengthen and enrich their ideas by providing invaluable feedback. All of these exchanges also helped me conceive of the broader framework for this book.
As the book project evolved, other researchers who were working on similar issues found their home in this book. I would like to sincerely thank all contributors to this volume for their chapters, as well as Ramon Reichert for further offering comments on my latest introduction. I thank anonymous reviewers of this book proposal who offered initial feedback on the overall vision of the project, as well as acquisition editor Felisa Salvago-Keyes at Routledge for efficiently facilitating the process. My gratitude goes out to DML directors, David Goldberg and Mimi Ito, for their guidance and support, and Ellen Seiter, editor of the Digital Media and Learning MacArthur Foundation report at MIT Press, for her critical and helpful feedback, since significant parts of my chapter on Indaba Music came directly from this report. I also thank Rachel Hildebrandt and Rebekah Hildebrandt for assisting me with the editing of this collection. Finally, special thanks goes to my incredible parents and my colleague and dear friend, Yujung Nam, for truly lifting my spirits with their endless support and many prayers.
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