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Alex Irvine - The seal of Karga Kul

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Alex Irvine

The seal of Karga Kul

In the shadow of empires, the past echoes in the legends of heroes. Civilizations rise and crumble, leaving few places that have not been touched by their grandeur. Ruin, time, and nature claim what the higher races leave behind, while chaos and darkness fill the void. Each new realm must make its mark anew on the world rather than build on the progress of its predecessors.

Numerous civilized races populate this wondrous and riotous world of Dungeons amp; Dragons. In the early days, the mightiest among them ruled. Empires based on the power of giants, dragons, and even devils rose, warred, and eventually fell, leaving ruin and a changed world in their wake. Later, kingdoms carved by mortals appeared like the glimmer of stars, only to be swallowed as if by clouds on a black night.

Where civilization failed, traces of it remain. Ruins dot the world, hidden by an ever-encroaching wilderness that shelters unnamed horrors. Lost knowledge lingers in these places. Ancient magic set in motion by forgotten hands still flows in them. Cities and towns still stand, where inhabitants live, work, and seek shelter from the dangers of the wider world. New communities spring up where the bold have seized territory from rough country, but few common folk ever wander far afield. Trade and travel are the purview of the ambitious, the brave, and the desperate. They are wizards and warriors who carry on traditions that date to ancient times. Still others innovate, or simply learn to fight as necessity dictates, forging a unique path.

Truly special individuals, however, are rare. An extraordinary few master their arts in ways beyond what is required for mere survival or protection. For good or ill, such people rise up to take on more than any mundane person dares. Some even become legends.

These are the stories of those select few

BOOK I

THE WASTES

Remy lay dying, the poison of stormclaw scorpions burning its way through his veins, and while he died he tried to pray. Pelor, he called out, save me. The god did not answer. Remy tried to look around him, but dark was falling and his eyes were sticky and dry, whether from the venom or something else he didnt know. He fell into a fever dream as beside him, the horse he had ridden past the Crow Fork breathed its last.

He was a boy of twelve, weaving through Quayside with a message for the captain of a river barge. He was barefoot because his mother forbade him to wear shoes on warm days. The stones of the Quayside wharves were familiar to him, as were its smells: stagnant water, woodsmoke, sun-baked mud. Avankil stood at the head of the Blackfall Estuary, which slowly opened out for a hundred miles or more. The Blackfall itself was meandering and brackish there, a creature of tide and commerce three miles wide and studded with vessels of every description. Remy found the barge captain smoking a pipe on the deck of his vessel, sharing an uproarious joke with one of Avankils custom-house clerks. Silver and what looked like a snuff tin appeared briefly in the captains hands before vanishing into the clerks pocket. Permission to board, Remy called out. I have a message for the captain.

Board then, the captain answered.

Still out of breath from the run-hed come all the way from the Undergate of the Keep of Avankil-Remy delivered his message. Is that right, the captain mused. He worked the stem of his pipe around in his teeth. Well. Here is something to carry back.

He wrote on a sheet of paper, in an alphabet that Remy-who could read Common well enough-could not decipher. Show this to no one but the vizier himself, the captain said. Or, if you must, his double.

How will I know the difference? Remy asked.

The captain laughed. The customs clerk joined in. Remy burned silently, not understanding the joke. If you ever figure that out, tell me, the captain said. He gave Remy a piece of silver. Go now.

The seventy-ninth vizier of Avankil, counsellor to kings and keeper of the library, unchallenged lord of the Undergate and all that passed through it, was named Philomen. It was rumored that he had once spent a hundred years perfecting an enchantment for creating doubles of oneself, and that he lived on in those doubles, moving his spirit from one to another as each body aged beyond its prime. Philomen was rarely seen in public. Remy had seen him twice, and to Remy the vizier seemed impossibly old. If he was moving his spirit into new bodies, he wasnt doing it nearly soon enough.

Where does a man learn such magic? he asked his mother once.

The Abyss, she answered. Dont ask again. Remy had mistrusted magic ever after. His mother was kind but not foolish, imaginative but not superstitious. If she believed that Philomens magic came from the Abyss, Remy believed it too.

He came to the Undergate bearing the barge captains message. A guard at the gate, big as a dragonborn and just a bit less ugly, demanded the message.

I cannot, Remy said. It is for the vizier only.

The guard caught Remys arm and squeezed until Remy could feel the bones of his wrist grinding together. He stood it for as long as he could but eventually he cried out and dropped the slip of paper on the ground. The guard picked it up and squinted at the writing. He looked at Remy. What does it say?

How should I know? Remy answered. I can barely read, and I dont know those letters.

Remy snapped briefly out of the fever. Cold sand against his cheek, cold stars overhead in a cold, cold sky. Remy shivered and knew he was going to die. This was what he got for going beyond the Crow Fork. All the world was darkness and cold. Something was eating the horse. Remy tried to look over and see what it was. He couldnt lift his head. He tried to crawl away but couldnt move his arms. With a sigh that was meant to be a scream he faded back into his delirium.

At the Crow Fork, the North Road splits, one arm reaching across the wastes toward the fabled Bridge of Iban Ja, where the Crow Road begins. There stands Crow Fork Market, an ancient trading post and bastion against the hobgoblin raiders who harry and destroy civilized outposts throughout the wastes between the Blackfall and the Draco Serrata Mountains to the north. Over the centuries the market had grown from a collection of tents to a fortified settlement and staging area. It sprawled and wound behind timber walls and beneath the pitiless sun of the wasted lands that stretch from the North Road away from the Blackfall toward the mountains. Remy had gone there for the first time a month before his father died, on a trading excursion in the company of a dozen other men and boys, of whom Remy was the youngest by more than a year. On that trip he had learned most of what he knew of the folklore of the Crow Road and the Draco Serrata. Those were stories for the campfire on the trip from Avankil; by the end of the trip, when the timbered walls had heaved out of the hazy glimmer at the horizon, Remy had been ablaze with the desire to see the world beyond the city he had known.

As he had fallen asleep that night, within sight of the glow of great fires and magical illumination inside Crow Fork Market, Remy had dreamed of going there again. And that night he had dreamed of taking ship and seeing the cities and towns of the Dragondown Coast: Karga Kul the largest, but Furia, Toradan and Saak-Opole each with their own histories and points of interest to an urchin who had rarely ventured beyond the walls of Avankil.

He had never dreamed that it would be six years before he saw Crow Fork Market again, or that when he saw it he would ride by, his errand too pressing to admit digression.

The vizier Philomen had found him soon after his mothers death, which had occurred not long after the death of his father. Orphaned, Remy squatted where he could and fed himself how he could. Philomens guard-the one who a few years before had ground the bones of Remys wrist-caught that same wrist one afternoon as Remy was dashing off with a message from a ships captain to the woman he kept in apartments overlooking the Inner Pool. The vizier has messages that need carrying, the guard had said. Remy had never been certain whether it was an invitation or a demand; it had never occurred to him that he could refuse.

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