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Abbey - Blood, Bilge and Iron Balls: A Tabletop Game of Naval Battles in the Age of Sail

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Abbey Blood, Bilge and Iron Balls: A Tabletop Game of Naval Battles in the Age of Sail
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    Blood, Bilge and Iron Balls: A Tabletop Game of Naval Battles in the Age of Sail
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    Pen & Sword Military
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    2011
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    Barnsley, Great Britain
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Blood, Bilge and Iron Balls: A Tabletop Game of Naval Battles in the Age of Sail: summary, description and annotation

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Blood, Bilge and Iron Balls is a set of wargame rules for naval battles in the age of sail. With them you can recreate the triumphs of Nelson or Hawke or tackle pirates on the Spanish Main. The rules themselves are very simple and easy to learn. Each player can easily command a single ship or several, the rules working equally well for a single frigate chasing down a privateer, or a large-scale fleet action with multiple players on each side. The basic rules have been written with the emphasis on providing a fast-playing and fun game, but optional rules are included which will add a greater level of historical realism and detail. A unique card-driven turn sequence prevents the game becoming too predictable.
Also included are a selection of scenarios for re-fighting specific historical battles and simple campaign rules. Although intended for use with model ships, the rule book includes sheets of ship counters which can be used to get started. Just add dice, tape measure and pencil and youre ready to play

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Table of Contents Appendix One The Game Tools Blood Bilge Iron - photo 1
Table of Contents

Appendix One
The Game Tools

Blood, Bilge & Iron Balls Reference Sheet

Broadside Ranges

Point Blank - Base to base contactroll 2,3,4,5,6 to hit
Close Range - Up to six inchesroll 3,4,5,6, to hit
Medium Range - Up to 12 inchesroll 4,5,6, to hit
Long Range - Up to 18 inchesroll 5,6 to hit
Extreme Range - Up to 24 inchesroll 6 to hit

For each hit a ship receives cross off one Crew Star point and draw the required number of Damage Cards;

1 card per ordinary hit

2 cards per Bow Rake hit

3 cards per Stern Rake hit

Modifiers

-1 If heavy seas

-1 Gunner killed

-1 Carronade

-1 Targeting sails only (-2 on each non club damage card. i.e. 9 spades = 7 clubs etc.)

Ragged Broadsides - Any ship with Command Star damage must roll 1 d6 per available gun before firing. Only dice scoring 4-5-6 can fire in this Firing Phase

Marines Musket FireBoarding Actions
Up to Close Range = 6 to hit Kills either 1 officer, 1 Command Star point, 1 Marine section or 4 Crew Star points. Nominate target first.1d6 per full or partial Crew Star and Marines: Marines 4-5-6, Crew 5-6 = kill 1 enemy star. Ship captured when all Crew Stars Killed
Blood Bilge and Iron Balls A Tabletop Game of Naval Battles in the Age of Sail - photo 2
Blood Bilge and Iron Balls A Tabletop Game of Naval Battles in the Age of Sail - photo 3
Blood Bilge and Iron Balls A Tabletop Game of Naval Battles in the Age of Sail - photo 4
Appendix Two The Ship Record Sheets On the followin - photo 5
Appendix Two The Ship Record Sheets On the following pages you will find - photo 6
Appendix Two The Ship Record Sheets On the following pages you will find - photo 7
Appendix Two
The Ship Record Sheets

On the following pages you will find ship record sheets for all the types of ships you are likely to need to start playing Blood, Bilge and Iron Balls. Purchase of this book includes the publishers permission to photocopy or scan these for personal use.

Sloop

24-gun Frigate 28-gun Frigate 32-gun Frigate - photo 8

24-gun Frigate

28-gun Frigate 32-gun Frigate 38-gun Frigate - photo 9

28-gun Frigate

32-gun Frigate 38-gun Frigate 44-gun Frigate - photo 10

32-gun Frigate

38-gun Frigate 44-gun Frigate 44-gun Frigate Razee a 64-g - photo 11

38-gun Frigate

44-gun Frigate 44-gun Frigate Razee a 64-gun ship cut down to create a - photo 12

44-gun Frigate

44-gun Frigate Razee a 64-gun ship cut down to create a heavy frigate - photo 13

44-gun Frigate (Razee a 64-gun ship cut down to create a heavy frigate)

50-gun Ship of the Line 64-gun Ship of the Line 74-gun Shi - photo 14

50-gun Ship of the Line

64-gun Ship of the Line 74-gun Ship of the Line 80-gun Shi - photo 15

64-gun Ship of the Line

74-gun Ship of the Line 80-gun Ship of the Line 90-gun Shi - photo 16

74-gun Ship of the Line

80-gun Ship of the Line 90-gun Ship of the Line 981 00-gu - photo 17

80-gun Ship of the Line

90-gun Ship of the Line 981 00-gun Ship of the Line 110-g - photo 18

90-gun Ship of the Line

981 00-gun Ship of the Line 110-gun Ship of the Line 20-g - photo 19

98/1 00-gun Ship of the Line

110-gun Ship of the Line 20-gun Ship of the line 130-gun S - photo 20

110-gun Ship of the Line

20-gun Ship of the line 130-gun Ship of the Line 140-gun S - photo 21

20-gun Ship of the line

130-gun Ship of the Line 140-gun Ship of the Line Fireship - photo 22

130-gun Ship of the Line

140-gun Ship of the Line Fireship Transport Ship - photo 23

140-gun Ship of the Line

Fireship Transport Ship Appendix Three - photo 24

Fireship

Transport Ship Appendix Three The Nile Scenario Ships Royal Navy - photo 25

Transport Ship

Appendix Three The Nile Scenario Ships Royal Navy - photo 26
Appendix Three
The Nile Scenario Ships

Royal Navy

Blood Bilge and Iron Balls A Tabletop Game of Naval Battles in the Age of Sail - photo 27
Blood Bilge and Iron Balls A Tabletop Game of Naval Battles in the Age of Sail - photo 28
Blood Bilge and Iron Balls A Tabletop Game of Naval Battles in the Age of Sail - photo 29
Blood Bilge and Iron Balls A Tabletop Game of Naval Battles in the Age of Sail - photo 30
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