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David Okum - Superhero Madness

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David Okum Superhero Madness
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Draw fearless heroes and ruthless villains!

Awesome aliens, warriors, martial artists, monsters, robots and more are waiting for you to bring them to life on the pages of your sketchbook!

Create creatures and characters that explode with energy and power! Let Superhero Madness show you:

  • Drawing basics such as shading, poses and 3-D effects

  • Penciling, inking and coloring techniques

  • Character ideas, page design tips and secrets for great storytelling

Draw one cool character or an entire army of good and bad guys and gals. Invent other worlds, costumes, weapons and more. Hundreds of action-packed illustrations and over 45 easy step-by-step lessons show you how!

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Superhero Madness David Okum Superhero Madness Copyright 2005 by David - photo 1

Superhero Madness

David Okum

Superhero Madness Copyright 2005 by David Okum Manufactured in China All - photo 2

Superhero Madness. Copyright 2005 by David Okum. Manufactured in China. All rights reserved. No part of this book may be reproduced in any form or by any electronic or mechanical means including information storage and retrieval systems without permission in writing from the publisher, except by a reviewer who may quote brief passages in a review. Published by IMPACT Books, an imprint of F+W Publications, Inc., 4700 East Galbraith Road, Cincinnati, Ohio, 45236. (800) 289-0963. First edition.

Other fine IMPACT titles are available from your local bookstore, art supply store or direct from the publisher.

09 08 07 06 05 5 4 3 2 1

Library of Congress Cataloging in Publication Data

Okum, David.

Superhero madness / David Okum. 1st ed.

p. cm

Includes index.

ISBN 1-58180-559-4 (pbk. : alk. paper)

ISBN 978-1-60061-389-0 (EPUB)

1. Cartooning Technique. 2. Comic books, strips, etc. Technique. 3. Heroes caricatures and cartoons. I. Title.

NC1764.O38 2004

741.5 dc22

2004052309

Editor:
Stefanie Laufersweiler

Designer: Wendy Dunning

Production artist: Matthew DeRhodes

Production coordinator: Mark Griffin

Adobe product screen shots reprinted with permission from Adobe Systems Incorporated. Adobe and Adobe Photoshop are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.

Metric Conversion Chart
To converttomultiply by
InchesCentimeters2.54
CentimetersInches0.4
FeetCentimeters30.5
CentimetersFeet0.03
YardsMeters0.9
MetersYards1.1
Sq. InchesSq. Centimeters6.45
Sq. CentimetersSq. Inches0.16
Sq. FeetSq. Meters0.09
Sq. MetersSq. Feet10.8
Sq. YardsSq. Meters0.8
Sq. MetersSq. Yards1.2
PoundsKilograms0.45
KilogramsPounds2.2
OuncesGrams28.3
GramsOunces0.035
About the Author

David Okum has worked as a freelance artist and illustrator since 1984 and has - photo 3

David Okum has worked as a freelance artist and illustrator since 1984 and has had his comic book work published since 1992, starting with a story published in a Ninja High School anthology by Antarctic Press. He has since been included in two other Antarctic Press anthologies and several small-press comic books. His writing and artwork have appeared in six role-playing books published by Guardians of Order. He is also the author and illustrator of Manga Madness (IMPACT Books, 2004). David studied fine art and history at the University of Waterloo in Ontario, Canada, and is a high school art teacher. He currently possesses no known superpowers.

Dedication

To the crazy people who invade my house once a week to play games and keep my family awake: Nick Rintche, Mitch Krajewski, Stephen Markan, Rich Kinchlea and Dave Kinchlea. Also, to Arek Skibicki, Vlad Kinastowski and Peter Cornish: Thank you for the inspiration for thousands of heroic adventures.

Acknowledgments

I'd like to thank the following people for their help and contributions as I put this book together:

My editors, Pam Wissman and Stefanie Laufersweiler, designer Wendy Dunning, production artist Matthew DeRhodes and production coordinator Mark Griffin, for making my work look good.

Renshi Ken Verbakel and Shihan Dai Tammy Milne from Bonsai Martial Arts, who provide excellent instruction in karate and answer my many questions.

Harry Kremer, who introduced me to the world of comics. We miss you, Harry.

Jennifer, Stephanie and Caitlin Okum, for their individual inspiration and infinite patience as this book just kept getting bigger and bigger. Thank you.

Introduction

I drew my first comic when I was eight Mr Mouse and Jim was an adventure - photo 4

I drew my first comic when I was eight. Mr. Mouse and Jim was an adventure comic of a globe-trotting mouse and his plucky rat sidekick. Later, I expanded into science fiction comics with Galactic Wars. It wasn't until high school that I thought to try my hand at a superhero comic.

I remember thinking as I drew the pages for my freshman art class, Why haven't I done this before? I enjoyed superhero stories because they allowed me to draw whatever I wanted. I could have knights, tanks, robots and aliens all in the same story, on the same page, in the same panel. The creative possibilities seemed limitless. I created a cast of heroes and villains and, with the help of my friends, crafted fantastic stories of heroism and adventure that we still talk about to this day.

When I started thinking about this book, I dug out my old drawings and found hundreds of pages of character and story ideas. It was like bumping into old friends that I had not seen for twenty years. It's nice to have them back.

Superheroes hold a special place in our hearts. They actually exceed the potential of humanity. They are more than human, but they all have problems and weaknesses the reader can identify with. They are the ultimate power fantasy. Who hasn't dreamed they could fly or draw upon super strength or skills when needed?

Getting into the comics business is tricky at best. It's all about building skills, making contacts and maturing as an artist. This book may help you on that road, but there are many side paths that can be taken. You will learn valuable skills in anatomy, proportion, drawing techniques and layout, and gain some insights into the medium of comics. So if you want to learn how to draw superhero comics or if you just want to draw your favorite hero in a cool pose, this book is for you.

Get ready for Superhero Madness!

Before You Begin

WHAT YOU SHOULD KNOW DRAW LOOSELY AND LIGHTLY AT FIRST YOU CAN CLEAN UP YOUR - photo 5

WHAT YOU SHOULD KNOW
  1. DRAW LOOSELY AND LIGHTLY AT FIRST. YOU CAN CLEAN UP YOUR PENCIL MARKS EASIER IF YOU DON'T PRESS SO HARD.
  2. TRY TO THINK OF YOUR DRAWINGS AS 3-D FORMS. USE PERSPECTIVE AND FORESHORTENING TO MAKE YOUR DRAWINGS COME TO LIFE!
  3. PUSH YOURSELF TO PRACTICE, PRACTICE, PRACTICE.DRAW THE HUMAN FIGURE EVERY CHANCE YOU GET.

DRAW ALL THE TIME.

DRAW EVERYTHING.

The History of the Superhero superhero Costumes A side - photo 6

The History of the Superhero

superhero Costumes A side from a fantastic origin story and unique - photo 7

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