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John Paul Lowe - Foundations in Comic Book Art: SCAD Creative Essentials

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A comprehensive guide to creating and developing comic book and graphic novel art, from the Savannah College of Art and Design (SCAD), one of the worlds leaders in sequential arts instruction. Artists seeking a way to break into the exciting world of sequential art first need to master the tools, techniques, and habits used by their favorite pencillers, inkers, and digital artists for creating dynamic, exciting comic artwork. In Foundations for Comic Book Art, the Savannah College of Art and Design (SCAD)a leading force in art and design educationenlists one of its top instructors, John Paul Lowe, to provide aspiring comic book makers with a thorough primer for creative comics, featuring must-know concepts like contour drawing, mastering perspective, using photo-reference, and adding digital patterns. Examples from the works of SCAD faculty, alumni, and students are paired with Lowes easy-to-follow, step-by-step lessons and exercises for readers, demonstrating the vital processes all would-be sequential artists have to know before joining the ranks of the comic bookmaking elite.

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Foundations in Comic Book Art SCAD Creative Essentials - photo 1Foundations in Comic Book Art SCAD Creative Essentials - photo 2
Foundations in Comic Book Art SCAD Creative Essentials - photo 3THE SCAD CREATIVE ESSENTIALS SERIES The SCAD Creative Essentials series is - photo 4
THE SCAD CREATIVE ESSENTIALS SERIES The SCAD Creative Essentials series is a - photo 5THE SCAD CREATIVE ESSENTIALS SERIES The SCAD Creative Essentials series is a - photo 6

THE SCAD CREATIVE ESSENTIALS SERIES

The SCAD Creative Essentials series is a collaboration between Watson Guptill Publications and the Savannah College of Art and Design (SCAD), developed to deliver definitive instruction in art and design from the universitys expert faculty and staff to aspiring artists and creative professionals.

Copyright 2014 by SCAD / Savannah College of Art and Design / Design Press
All rights reserved.
Published in the United States by Watson-Guptill Publications, an imprint of the Crown Publishing Group, a division of Random House LLC, a Penguin Random House Company, New York.
www.crownpublishing.com
www.watsonguptill.com

WATSON-GUPTILL and the WG and Horse designs are registered trademarks of Random House LLC

Library of Congress Cataloging-in-Publication Data

Lowe, John (John Paul), author.
Foundations in comic book art : fundamental tools and techniques for sequential artists / John Paul Lowe. First Edition.
pages cm. (SCAD creative essentials)
1. Comic books, strips, etc.Technique. I. Title.
NC1764.L68 2014
741.51dc23
2013046051

Trade Paperback ISBN: 978-0-7704-3696-4
eBook ISBN: 978-0-8041-3713-3

Interior design: Kenneth Crossland, Katy Brown, and Anitra Alcantara
Cover design: Katy Brown
Front cover art: Jorge Corona

v3.1

DEDICATION

This book is dedicated to:

My mom, for encouraging me to pursue whatever interested me.

My childrenJonah, Koji, Atticus, and Betefor inspiring me.

My teachers, for sharing their knowledge with me.

My students, for teaching me.

My wife, Erin, for putting up with me.

CONTENTS - photo 7CONTENTS - photo 8
CONTENTS

Foundations in Comic Book Art SCAD Creative Essentials - photo 9FOREWORD One of the saddest lessons you will learn when - photo 10
FOREWORD One of the saddest lessons you will learn when you go to art school - photo 11FOREWORD One of the saddest lessons you will learn when you go to art school - photo 12
FOREWORD

One of the saddest lessons you will learn when you go to art school is that your art is not very good. One day in sophomore year you will look down at your Dali-inspired colored pencil drawing of anthropomorphic lizards, and you wont be able to ignore it any longer. Youll look up at your professor and see it in her eyes: she thinks youre a bad artist. She thinks youre a bad artist, and she doesnt think youre ever going to get better.

Very creative, shell say.

Thanks, youll say.

John Lowe thinks you can get better. In fact, hes sure you can get better. Hes sure you can get good .

This is what makes John Lowe a great teacher and an unusual one. If you are his student, he is interested in you and he is interested in your art. He finds out what your goals are, and he doesnt let you forget them. He finds out what your comfort zone is, and he jabs and teases you out of it. He finds out what tools youre used to using, and he doesnt let you use them anymore. He finds out how much homework youre used to doing, and he assigns twice as much. He takes artwork you were up all night working on and tells you to change everything. He tells you to change everything, and you squawk in disbelief, and John laughs and say, Nothings precious.

And its true: nothing you put on paper is precious. You have something else thats precious, and its something John will find for you when you cant find it yourself anymore. Its why you started drawing in the first place. Its in your hand, your eyes, your heart. Dont lose it. Dont let it get away.

Eleanor Davis

SCAD Alumna

Eleanor Davis a cartoonist and illustrator. She created the graphic novels The Secret Science Alliance and The Copycat Crook. Her work has been recognized by the Society of Illustrators and Print. She has won the Theodor Seuss Geisel Honor and the Russ Manning Award. Originally from Arizona, Davis now lives in Georgia.

PREFACE I decided to become a comic book artist when I was in the seventh - photo 13PREFACE I decided to become a comic book artist when I was in the seventh - photo 14
PREFACE

I decided to become a comic book artist when I was in the seventh grade. I told everyone I knew about my career decision, whether they asked or not. I wasnt braggingI knew that making my intent public would make me less likely to back out of it.

I earned a degree in fine art from the University of Tennessee, Knoxville. I had several exceptional professors who taught me how to draw from observation. If comics only required the ability to draw from life, I would have felt comfortable with the portfolio that I took to the offices of Marvel and DC comics the year after I graduated.

However, comic art requires additional skills, many of them. A comic book artist is required to demonstrate an understanding of perspective, composition, page and panel design, acting, and staging. A comic book artist must be able to create things that dont exist, which means he or she has to have the ability to make constructive (instead of observational) drawings. My college training didnt prepare me for that.

Fortunately, my drawing skills helped me land a position as an inking assistant for one of my favorite inkers Josef (Joe) Rubenstein. I didnt do much more than fill in large areas of black ink, and cut Zip-a-tone patterns out, but I got to see an amazing inker working on real comic pages every day. Joe was also kind enough to critique the inking sample pages I was working on at night. I was inking for DC Comics within a year.

Throughout the 1990s I worked with some of the most talented comic artists in the industry, and over the course of that decade they helped me develop my drawing and storytelling skills.

I began working as a sequential art professor at the Savannah College of Art and Design (SCAD) in 2002. SCAD became my home, and teaching became my passion. Creating classes and lectures, and mapping out syllabi and lesson plans, forced me to structure my thoughts. I love teaching. Its the most exciting and rewarding job Ive ever had. I always look forward to entering the classroom and seeing the work my students produce.

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