Praise for Stay Awhile and Listen
A fascinating behind-the-scenes look at the storied history and development of Diablo and the early days of Blizzard Entertainment. Dr. Ray Muzyka , co-founder of BioWare
Stay Awhile and Listen shows that there was a potent mixture of talent , opportunity , and personality that drove the meteoric rise of Blizzard Entertainment from its earliest days. Julian Gollop , creator of X-COM: UFO Defense
David Craddock's Stay Awhile and Listen masterfully retells the tale of the game development Camelot created by the founders of Blizzard Entertainment. David's book offers a rare glimpse into the mystery of how such a company is built , and tells the story in a playful style worthy of the playful products Blizzard is known for. -Richard "Lord British" Garriott , creator of Ultima
Stay Awhile and Listen is a rare and intriguing look into the people and experiences behind some of my favorite video games of all time. Randy Pitchford , co-founder of Gearbox Software
For gamers that also happen to have a love of technology and a passion for computers and programming , the book works double-dutynot only recounting the stories of late-night inspiration gaming sessions , but of the struggles of day-to-day development tasks. For others , it provides insight and perspective into an industry that can be as mysterious as the catacombs below Tristram. Bakuenryu! gaming blog
Stay Awhile and Listen weaves the words of the creators of Diablo into a compelling narrative and opens a window into the strange and wild world of the games biz. Reading this tale reminded me why I decided to leave the games business , and why I had to get back in. Glenn Wichman , co-creator of Rogue
As the company that ushered American gamers into the age of the Internet , Blizzard has a history worth knowing. Steven Kent , author of The Ultimate History of Video Games
If you are a fan of any of the incredible works Blizzard has published , this series is a must-have. GamingTrend.com
Stay Awhile and Listen flows almost like a documentary film. During the narrative parts , it's easy to imagine a group of young developers hunched in front of faintly glowing screens. During the quotations , you can picture the older and wiser industry veterans sitting in front of a camera and explaining those early days with smiles on their faces. Slashdot.org
David Craddock's Stay Awhile and Listen is able to enchant any reader with its short and clearly written passages , genuine and involving storytelling , and an abundance of facts and information straight from the source. DiabloFans.com
Stay Awhile and Listen is an entertaining , detail-packed , and well written book that reads like a really fun novel. The writing is breezy and draws a reader in , like a bunch of friends sitting around and listening to a good story. Writer's Digest Self-Published e-Book Awards
Stay Awhile and Listen tells how passion , maxed-out credit cards , and sleepless nights spawned a gaming phenomenon and unearths the game design secrets that made Diablo an enduring classic. Tristan Donovan , author of Replay: The History of Video Games
Craddock takes his time introducing each person , and by the time he explains their contribution , I felt like I knew them as human beings , not as developerswhat they were like as kids , where they came from , and what their aspirations were. Venture Beat
Framing a fast-paced narrative around personal anecdotes shared by the developers responsible for shaping the foundation of the WarCraft and Diablo franchises , David L. Craddock establishes a fireside chat-type atmosphere to tell a tale as engaging as it is informative. Lorne Lanning , co-creator of the Oddworld series
Not only does Stay Awhile and Listen give us insight into one of the industry's biggest juggernauts , it also sheds light on the harsh reality of game development in a way that feels like a novel rather than a quote filled biography. Video Game Writers
Stay Awhile and Listen succeeds in evoking the sense of excitement , possibility and camaraderie game developers enjoyed in the game industry's early years. Awesome Out of 10
Craddock presents his prose in the form of freely flowing text interwoven with quotes from a plethora of people related to Condor Games and Blizzard Entertainment. Readers gain insight into the thought processes that were going through the developers' heads. -Gamnesia.com
Stay Awhile and Listen:
Book II
Heaven, Hell,
and
Secret Cow Levels
By David L. Craddock
Copyright
Stay Awhile and Listen: Book II Heaven, Hell, and Secret Cow Levels
Text copyright 2019 David L. Craddock
Editing services provided by Andrew W. Magrath and Amie C. E. Kline
Cover copyright Lili Ibrahim
All images copyright their respective owners
Most of the items and products in this book , including characters depicted on the cover , may be covered by various copyrights , trademarks , and logotypes. Their use herein is for identification purposes only. All rights are reserved by their respective owners.
All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means , electronic or mechanical , including , but not limited to , photocopying , recording , or by any information storage and retrieval system without the express written permission of the publisher , except for the use of brief quotations in a book review.
Published in the United States of America.
ASIN: B07ZQQRWS9
Digital Monument Press , LLC
www.dmpressbooks.com
Table of Contents
Introduction
Chapter 1: Inside Out
Chapter 2: Wild West
Chapter 3: Kicking and Screaming
Chapter 4: Bases
Chapter 5: Orcs in Space
Chapter 6: Cowboy Development
Chapter 7: Hubris or Fear
Chapter 8: A Business-Like Approach to Showers
Chapter 9: Lay of the Land
Chapter 10: Full Disclosure
Chapter 11: Shifts
Chapter 12: Settling In
Chapter 13: In Dave We Trust
Chapter 14: Solidarity
Chapter 15: Ghosts and Ashes
Chapter 16: Blood and Fire
Chapter 17: Vantage Points
Chapter 18: Hell Unleashed
Chapter 19: Battles and Battle.net
Chapter 20: Separate Ways
Chapter 21: The Seventy-Percenters
Chapter 22: X Factors
Chapter 23: Shadows on the Wall
Chapter 24: Axes and Cyclones
Chapter 25: Bluffing
Chapter 26: The Bosses
Chapter 27: The End of Everything
Epilogue
Side Quests
Acknowledgments
Notes and Citations
About the Author
To Amie Christine
My pretty moon , my partner , my heart , my flip.
Thank you for everything.
To Ben Boos (2011) and Alan Ackerman (2018)
"My duty here is done."
About the Author
David L. Craddock lives with his wife, Amie KlineCraddock, in Canton, Ohio. He is the author of several books including the bestselling Stay Awhile and Listen trilogy, Arcade Perfect , and the critically acclaimed Gairden Chronicles series of epic fantasy novels for young adults. Follow David online at davidlcraddock.com, facebook.com/davidlcraddock, and @davidlcraddock on Twitter. Stay up-to-date on Davids latest releases by signing up for his newsletter.
If you enjoy Stay Awhile and Listen: Book II , please consider leaving a review on Amazon and Goodreads .
Introduction: Wait Awhile and Listen
B LIZZARD NORTH AND Blizzard Entertainment published Diablo in late 1996 or early 1997, depending on when boxed copies landed on store shelves in your area. Nearly four-and-a-half years later, Diablo II followed suit. Eleven years and eleven months after that, Diablo III appeared.
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