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Philipp O. J. Scherer - Computational Physics

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Philipp O. J. Scherer Computational Physics
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Part I
Numerical Methods
Springer International Publishing AG 2017
Philipp O.J. Scherer Computational Physics Graduate Texts in Physics
1. Error Analysis
Philipp O. J. Scherer 1
(1)
Physikdepartment T38, Technische Universitt Mnchen, Garching, Germany
Philipp O. J. Scherer
Email:
Several sources of errors are important for numerical data processing:
Experimental uncertainty: Input data from an experiment have a limited precision. Instead of the vector of exact values Picture 1 the calculation uses Picture 2 , with an uncertainty Picture 3 . This can lead to large uncertainties of the calculated results if an unstable algorithm is used or if the unavoidable error inherent to the problem is large.
Rounding errors: The arithmetic unit of a computer uses only a subset of the real numbers, the so called machine numbers Picture 4 . The input data as well as the results of elementary operations have to be represented by machine numbers whereby rounding errors can be generated. This kind of numerical error can be avoided in principle by using arbitrary precision arithmetics or symbolic algebra programs. But this is unpractical in many cases due to the increase in computing time and memory requirements.
Truncation errors: Results from more complex operations like square roots or trigonometric functions can have even larger errors since series expansions have to be truncated and iterations can accumulate the errors of the individual steps.
1.1 Machine Numbers and Rounding Errors
Floating point numbers are internally stored as the product of sign, mantissa and a power of 2. According to the IEEE754 standard [1] single, double and quadruple precision numbers are stored as 32, 64 or 128 bits (Table ).
Table 1.1
Binary floating-point formats
Format
Sign
Exponent
Hidden bit
Fraction
Precision Picture 5
Float
s
Computational Physics - image 6
Computational Physics - image 7
Computational Physics - image 8
Double
s
Computational Physics - image 9
Computational Physics - image 10
Computational Physics - image 11
Quadruple
s
Computational Physics - image 12
Computational Physics - image 13
Computational Physics - image 14
The sign bit s is 0 for positive and 1 for negative numbers. The exponent b is biased by adding E which is half of its maximum possible value (Table The value of a number is given by
Computational Physics - image 15
(1.1)
The mantissa a is normalized such that its first bit is 1 and its value is between 1 and 2
12 Table 12 Exponent bias E Decimal value Binary value - photo 16
(1.2)
Table 1.2
Exponent bias E
Decimal value
Binary value
Hexadecimal value
Data type
Picture 17
Computational Physics - image 18
$ 3F
Single
Computational Physics - image 19
Computational Physics - image 20
$ 3FF
Double
Computational Physics - image 21
Computational Physics - image 22
$3FFF
Quadruple
Since the first bit of a normalized floating point number always is 1, it is not necessary to store it explicitly (hidden bit or J-bit). However, since not all numbers can be normalized, only the range of exponents from Computational Physics - image 23 is used for normalized numbers. An exponent of Picture 24 signals that the number is not normalized (zero is an important example, there exist even two zero numbers with different sign) whereas the exponent Picture 25 is reserved for infinite or undefined results (Table ).
Table 1.3
Special double precision numbers
Hexadecimal value
Symbolic value
$ 000 0000000000000
Picture 26 0
$ 080 00000000000000
$ 7FF 0000000000000
Picture 27 inf
$ FFF 0000000000000
-inf
$ 7FF 0000000000001 Picture 28 7FF FFFFFFFFFFFFF
NAN
$ 001 0000000000000
Min_Normal
$ 7FE FFFFFFFFFFFFF
Max_Normal
$ 000 0000000000001
Min_Subnormal
$ 000 FFFFFFFFFFFFF
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