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Landau Rubin H. - Computational Physics

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Related Titles Paar HH An Introduction to Advanced Quantum Physics 2010 - photo 1
Related Titles

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Computational Physics
Problem Solving with Python

3rd completely revised edition

Rubin H. Landau

Manuel J. Pez

Cristian C. Bordeianu

Authors Rubin H Landau Oregon State University 97331 Corvallis OR United - photo 2
Authors

Rubin H. Landau

Oregon State University
97331 Corvallis OR
United States

Manuel J. Pez
Universad de Antioquia
Departamento Fisica
Medellin
Colombia

Cristian C. Bordeianu

National Military College tefan cal Mare
Campulung Moldovenesc
Romania

All books published by Wiley-VCH are carefully produced. Nevertheless, authors, editors, and publisher do not warrant the information contained in these books, including this book, to be free of errors. Readers are advised to keep in mind that statements, data, illustrations, procedural details or other items may inadvertently be inaccurate.

Library of Congress Card No.:
applied for

British Library Cataloguing-in-Publication Data:

A catalogue record for this book is available from the British Library.

Bibliographic information published by the Deutsche Nationalbibliothek

The Deutsche Nationalbibliothek lists this publication in the Deutsche Nationalbibliografie; detailed bibliographic data are available on the Internet at http://dnb.d-nb.de.

2015 WILEY-VCH Verlag GmbH & Co. KGaA,
Boschstr. 12, 69469 Weinheim, Germany

All rights reserved (including those of translation into other languages). No part of this book may be reproduced in any form by photoprinting, microfilm, or any other means nor transmitted or translated into a machine language without written permission from the publishers. Registered names, trademarks, etc. used in this book, even when not specifically marked as such, are not to be considered unprotected by law.

Print ISBN 978-3-527-41315-7

ePDF ISBN 978-3-527-68466-3

ePub ISBN 978-3-527-68469-4

Mobi ISBN 978-3-527-68467-0

To the memory of Jon Maestri

Table of Contents
Guide
List of Illustrations
  1. 1 Introduction
  2. 2 Computing Software Basics
  3. 3 Errors and Uncertainties in Computations
  4. 4 Monte Carlo: Randomness, Walks, and Decays
  5. 5 Differentiation and Integration
  6. 6 Matrix Computing
  7. 7 Trial-and-Error Searching and Data Fitting
  8. 8 Solving Differential Equations: Nonlinear Oscillations
  9. 9 ODE Applications: Eigenvalues, Scattering, and Projectiles
  10. 10 High-Performance Hardware and Parallel Computers
  11. 11 Applied HPC: Optimization, Tuning, and GPU Programming
  12. 12 Fourier Analysis: Signals and Filters
  13. 13 Wavelet and Principal Components Analyses: Nonstationary Signals and Data Compression
  14. 14 Nonlinear Population Dynamics
  15. 15 Continuous Nonlinear Dynamics
  16. 16 Fractals and Statistical Growth Models
  17. 17 Thermodynamic Simulations and Feynman Path Integrals
  18. 18 Molecular Dynamics Simulations
  19. 19 PDE Review and Electrostatics via Finite Differences and Electrostatics via Finite Differences
  20. 20 Heat Flow via Time Stepping
  21. 21 Wave Equations I: Strings and Membranes
  22. 22 Wave Equations II: Quantum Packets and Electromagnetic
  23. 23 Electrostatics via Finite Elements
  24. 24 Shocks Waves and Solitons
  25. 25 Fluid Dynamics
  26. 26 Integral Equations of Quantum Mechanics
List of Tables
  1. 1 Introduction
  2. 2 Computing Software Basics
  3. 3 Errors and Uncertainties in Computations
  4. 4 Monte Carlo: Randomness, Walks, and Decays
  5. 5 Differentiation and Integration
  6. 6 Matrix Computing
  7. 7 Trial-and-Error Searching and Data Fitting
  8. 8 Solving Differential Equations: Nonlinear Oscillations
  9. 10 High-Performance Hardware and Parallel Computers
  10. 12 Fourier Analysis: Signals and Filters
  11. 13 Wavelet and Principal Components Analyses: Nonstationary Signals and Data Compression
  12. 18 Molecular Dynamics Simulations
  13. 19 PDE Review and Electrostatics via Finite Differences and Electrostatics via Finite Differences
  14. Appendix A: Codes, Applets, and Animations
Pages
Preface

Seventeen years have past since Wiley first published Landau and Pezs Computational Physics and twelve years since Cristian Bordeianu joined the collaboration for the second edition. This third edition adheres to the original philosophy that the best way to learn computational physics (CP) is by working on a wide range of projects using the text and the computer as partners. Most projects are still constructed using a computational, scientific problem-solving paradigm:

(0.1) Our guiding hypothesis remains that CP is a computational science which means - photo 3

Our guiding hypothesis remains that CP is a computational science, which means that to understand CP you need to understand some physics, some applied mathematics, and some computer science. What is different in this edition is the choice of Python for sample codes and an increase in the number of topics covered. We now have a survey of CP which is more than enough for a full-years course.

The use of Python is more than just a change of language, it is taking advantage of the Python ecosystem of base language plus multiple, specialized libraries to provide all computational needs. In addition, we find Python to be the easiest and most accessible language for beginners, while still being excellent for the type of interactive and exploratory computations now popular in scientific research. Furthermore, Python supplemented by the Visual package (VPython) has gained traction in lower division physics teaching, and this may serve as an excellent segue to a Python-based CP course. Nevertheless, the important aspects of computational modeling and thinking transcends any particular computer language, and so having a Python alternative to our previous use of Fortran, C and Java may help promote this view (codes in all languages are available).

As before, we advocate for the use of a compiled or interpreted programming language when learning CP, in contrast to a higher level problem-solving environment like Mathematica or Maple, which we use in daily work. This follows from our experiences that if you want to understand how to compute scientifically, then you must look inside a programs black box and get your hands dirty. Otherwise, the algorithms, logic, and the validity of solutions cannot be ascertained, and that is not a good physics. Not surprisingly, we believe all physicists should know how to read programs how to write them as well.

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