First published in Great Britain in 2017 by Osprey Games (part of Osprey Publishing),
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This electronic edition published in 2017 by Bloomsbury Publishing Plc
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2017 Robert A. Faust and Andrew N. Davies
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ISBN: 978-1-4728-1926-0 (HB)
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ISBN: 978-1-4728-1927-7 (ePDF)
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CONTENTS
IN THE BEGINNING AGAIN
Generations ago our Ancestors ruled this planet with God-like power. They were reaching for the stars when the Earth was shattered by their hubris and Technology. The synthetic Gods they trusted with the care and safety of their own planet turned upon one another, and in a jealous rage, two of these Gods murdered the world.
Amidst the chaos of that time, our forebears had seen fit to prepare for such an event. They knew the precepts of our Craft could rebuild the better parts of their world from the ruins of the past. And so, while the terraforming event twisted man and beast, and the nuclear fire turned the world to ash, our Worthy Brethren did sequester themselves in their Grand Lodge to wait out the holocaust.
Much time had passed before the world had calmed and our Worthy Brethren could once again build new temples and restore that Tech which was Lost. And so began our Great Undertaking; to rebuild the best parts of Ancient Mans civilization in an age determined to see it remain a specter of the past. With the wisdom we keep within our sacred order, we will raise this world from death, to build a place where TruMan and NuMan can live in harmony amidst this hellish landscape.
Be ever vigilant, lest the foes of civilization rend you asunder as they have so many of our Order before us. Others will be seeking the same Lost Tech as we; be they servants of the Machine Goddess, mutated reavers of the wastelands, or mercenary bands seeking to sell to the highest bidder, all will threaten our progress in rebuilding a better world. When encountered, dispatch them with haste.
And so now you enter, Apprentices, to aid your Lodge Masters in recovering Lost Tech from the ashes of our world, and in doing so diligently, help to further advance our most Noble Enterprise. Survive, and perhaps one day you will be raised to the illustrious degree of Master Architech and preside over a Lodge of your own.
Excerpt from the Triple Helix Lecture given to initiates by Architech Historians, Anno Lucis 6373
Models by Reaper, Armorcast, Spartan Games and Wargames Tournaments.
FOREWORD
Welcome to the bleak and perilous world of Scrappers. This skirmish wargame is set three and a half centuries into our future, after a global catastrophe forever altered or destroyed what we call Earth today.
This book is divided into three distinct parts: Places and Personnel covers everything needed to learn about the Scrappers setting, building your Scrapper Crews, and equipping them for battle. The Rules of Engagement are all of the rules needed to play games of Scrappers. Finally, The Campaign has all rules for Scrappers Missions and narrative play over multiple games.
HOW TO USE THIS BOOK
Scrappers contains everything needed to play Post-Apocalyptic skirmish wargames. The rules are designed for Campaign play but may also be used for standalone battles.
Players may also opt to play without some of the Factions or Lifeform types that are tied to the setting, and use these rules to play Post-Apocalyptic skirmish wargames in other settings of their choosing.
FALL OF THE ANCIENTS
Earth in the year 2223 was a technological paradise. Humanitys problems of scarcity and resource management were largely a thing of the past. Overpopulation was the most pressing issue of the day with billions of inhabitants occupying massive, self-sufficient arcologies around the globe. The time had come to fully colonize other worlds and give the Human race room to grow.
The governing bodies of Earth created five artificial intelligences to manage the key functions of their overpopulated world. Of these five, the Astronomical, Research, Exploration & Survey (ARES) AI was responsible for the greatest advance in terraforming the world had ever seen: the Triple Helix Effect. This protocol would alter other planets biospheres to make them habitable for human life.
Jealous that ARES was in love with the Automated Terrestrial Habitat Encroachment Negation Array (ATHENA), the AI controlling the Geological, Agricultural, and Infrastructure Automata (GAIA) secretly sabotaged the Triple Helix device and made it appear as if ARES had malfunctioned and set the terraforming program against Earth itself.
The results were catastrophic. Hundreds of millions died as the process forcefully re-engineered people and places across the globe. Those not killed by the effect were either riddled with mutations or were somehow unaffected. The landscape and atmosphere were twisted and tainted killing millions more. And as predicted by GAIA, the remaining governments of Earth destroyed the ARES AI.
ATHENA was so profoundly stricken with grief at her beloveds death, that she turned all of her weapon systems toward the planet, and began raining hell upon the murderous organics
THE AFTERMATH
Nearly a century and a half has passed since the holocaust. Earth is a torn remnant of its former glory. The very essence of the planet has changed as the Triple Helix Effect was further altered by nuclear fallout and poisons released in the final conflict with ATHENA. Mankind has either mutated into something unrecognizable from its former image, or shrugged off the mutagens to become the fittest specimen of Homo sapiens.