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Collins - Childrens Party Games

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Collins Childrens Party Games
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    Childrens Party Games
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Ever faced a crowd of fifteen 5-year olds and quaked? Well, here is your chance to bring order and calm to the party proceedings. Just consult your Gem and you can prepare for those half forgotten games such as Musical Bumps, Simon Says and Blind Mans Buff. Collins Gem Childrens Party Games provides clear advice and instructions on the most popular family and party games. It is an invaluable guide for organizing childrens and family parties, for wet weekends, Christmas family holidays as well as train or car journeys. The clear instructions also include: Number and age of participants How long the game lasts What equipment is required How to prepare for the game For hours of family games and entertainment look no further than this Gem.

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An essential ingredient for any family get-together, or party, is a good selection of games to play. With a little thought and planning, games can help to provide amusement for all concerned, and provide a welcome break during the proceedings.

Collins Gem Childrens Party Games is a fascinating, highly illustrated guide to almost 150 games and activities, most of which can be played by children over the age of five, and by adults of any age. Each game details the minimum age group, the optimum number of players, the aim of the game, any preparation required, and the various stages in the game itself. With each activity there are step-by-step instructions and clear, accurate diagrams showing techniques and methods that are easy to follow. The games are arranged under specific categories, such as action, musical, racing, dice or spoken word games, and include old favourites such as Hide and Seek, Pin the Tail on the Donkey, and Tongue-twisters, as well as newer activities such as Aggression, Botticelli and Telegrams. Additionally, to make finding the right game easy, this book includes indexes of games by appropriate age and games defined by a certain number of players, plus sections on organising games and useful equipment.

Collins Gem Childrens Party Games is an attractive companion volume to Gem Card Games.

At the best parties everything seems to be spontaneous and fun. Invariably, such parties have been carefully planned and prepared.

As a general rule, the younger the party-goers, the less planning you have to do. Very young children up to five years old dont need much more than a few simple games to keep them happy. Five to 10-year-olds are more demanding and will expect a variety of games and activities. For the over-l0s you will need to choose games and activities imaginatively. Young people are often self-conscious and easily embarrassed.

Choose the games you want to play well in advance, and make sure that you have the equipment you need for each game. It is important to select a good mix of games, bearing in mind the ages and characters of your guests. Try to avoid playing too many active games one after the other mix active games with quiet games or quizzes to give the guests a chance to recuperate.

Prepare more games than you think you will need, and have a good supply of prizes. If you are planning some outdoor games, remember to prepare extra indoor games in case the weather is against you. Many games, such as Musical Bumps, need to have someone in charge to control the music and settle disputes. And games involving rough and tumble may need supervision to stop them getting out of hand.

HANDY RULES
  • Give clear instructions to everyone before each game.
  • Dont let any one game go on too long.
  • Have plenty of space if players need to move about.
  • Consolation prizes for losers are often a good idea.
  • Boisterous games are best played before any meal.

The equipment required is specified at the beginning of each game. Some of the games require specific equipment, such as dice, spellicans or tiddlywinks, but most of the other things you will need can be found around the house. Each category of game uses similar equipment, but in general the following will be handy.

  • A scarf to serve as a blindfold.
  • Pencils (one for each player with a few in reserve) and plenty of paper.
  • Wrapping paper, blank postcards.
  • A cassette player or musical instruments.
  • A selection of different-sized balls.
  • String and rope.
  • Plenty of balloons are essential for any childrens party, and some of the games make use of them.
MY LITTLE BIRD

Age 3+

Players Group

This game is played in countries all over the world. Other names for it include Flying High and Birds Fly.

PLAY

  • One player is the leader and the others stand in a row in front of him. Alternatively, everyone sits around a table.
  • The leader starts by saying My little bird is lively, is lively, and then goes on to name something followed by the word flyfor example, he might say eggs fly.
  • If whatever he names can flyfor example, cockatoosthe players raise their arms and wave them about. If it cannot flyas with eggsthe players should remain still.
  • A player who makes a mistake is out. The last player left in the game wins.
DEAD LIONS

Age 3+

Players Group

AIM

The player staying still the longest is the winning dead lion.

PREPARATION

The organiser gets all the players to lie motionless on the ground or floor.

PLAY

  • The organiser disqualifies every player who moves until only one dead lion is left lying. This last player is the winner. All disqualified players try to make the others move without actually touching them.
CHARADES

Age 7+

Players Teams

Charades is probably the best-known and most popular of all games involving acting.

AIM

For one team to guess a word with several syllables, or the title of a book or film, that are acted out in mime by another team.

EQUIPMENT

Some dressing-up clothes will add to the fun but are not absolutely necessary.

PREPARATION

It is probably a good idea to prepare some good subjects beforehand if children are involved. Good examples include words such as Bandage, Carpet, Earring and Knapsack, or film and book titles.

PLAY

  • The first team chooses its title or word and indicates the type of subject using one of the set mimes shown here.

The team then indicates how many words and syllables the title contains by holding up fingers. It then acts out each word or syllable separately, or the whole word or title together. There are several ways of giving clues, such as indicating a short word, the word the, the word of the title sounds like the one being mimed.

  • The second team tries to guess what the word or title is.
  • The game is played in turn by the teams, with the team with most correct guesses the winner.
HIDE AND SEEK

Age 7+

Players Group

One of the best-loved and most enduring of all childrens games.

AIM

To get home without being touched.

PLAY

  • One player is made seeker and covers his or her eyes and counts to 40 while the others go and hide.
  • The seeker then has to try to find players and touch them.
  • The players must try to reach home without being touchedbetter still, without being seen by the seeker. The players who are caught are out.
  • The last player to be caught is the winner and can take the place of the seeker.
HUNT THE THIMBLE

Age 5+

Players Group

This very popular game is usually played with a thimble, but any other small object will do just as well.

PLAY

  • All the players but one leave the room while the player left behind hides the thimble somewhere in the room or on his or her person. He then calls the other players back into the room to look for it.
  • The game is won by the first player to find the thimble and take it to the player who hid it. The finder then has a turn at hiding the thimble.
TREASURE HUNT

Age 5+

Players Group

PREPARATION

Considerable preparation is required because the host has to write a story about buried treasure. The story should not be too long and should contain a number of clues as to where the treasure can be found. For example, a reference in the story to the beach could be a clue to a sandpit in the garden. The treasure may be any item and may be hidden indoors or out.

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