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Sean Callery - Party Games

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Sean Callery Party Games
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This one-stop practical guide will show you how to organise and play over 200 party games for all ages. To make your progress easier, it comes in a handy format with colour photos and expert advice throughout. This book clearly explains and illustrates over 200 games for every occasion, so youll never quibble over rules or be lost for inspiration again. It includes appropriate games for all ages and numbers, whether its a holiday, car journey, childrens party, Christmas family gathering or just a rainy afternoon. For each of over 200 games, the book gives you its: rules; age range; number of participants; preparation; equipment required; duration of game.

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First published in 2006 by Collins an imprint of HarperCollins Publishers 7785 - photo 1

First published in 2006 by Collins an imprint of HarperCollins Publishers 7785 - photo 2

First published in 2006 by Collins

an imprint of

HarperCollins Publishers

7785 Fulham Palace Road

London W6 8JB

www.harpercollins.co.uk

Collins is a registered trademark of HarperCollins Publishers Ltd

Sean Callery, 2006

All rights reserved under International and Pan-American Copyright Conventions. By payment of the required fees, you have been granted the nonexclusive, nontransferable right to access and read the text of this e-book on-screen. No part of this text may be reproduced, transmitted, downloaded, decompiled, reverse-engineered, or stored in or introduced into any information storage and retrieval system, in any form or by any means, whether electronic or mechanical, now known or hereinafter invented, without the express written permission of HarperCollins e-books.

Produced by Lyra Publications

Managing editor: Emma Callery

Editor: Gillian Haslam

Designer: Bob Vickers

Photographer: Nikki English

For Collins

Series design: Mark Thomson

Source ISBN: 9780007247462
Ebook Edition NOVEMBER 2013 ISBN: 9780007563487
Version: 2013-12-11

HarperCollins Publishers has made every reasonable effort to ensure that any picture content and written content in this ebook has been included or removed in accordance with the contractual and technological constraints in operation at the time of publication.

Contents

Games are fun. They give an opportunity for people of different characters and ages to mix, provide mental and social stimulation for all, and the lively games offer young ones a chance to let off some steam. Participants need to cooperate and communicate, encouraging them to get to know each other. However, above all, games are a fantastic way for families to get together and have a good time.

How this book works

This book describes more than 300 family games. You can dip into it when you need a few ideas for games for your own family, or if youre going to spend time with another family or if you are organizing a childrens party. It also has ideas for larger gatherings of extended families and friends.

The games are divided into sections, but on page 60 you will also find listings of game by type, such as ice-breakers, those suitable for large groups or the very young, and outdoor games.

Text on each game includes the equipment and preparation needed and the lowest age for the game (e.g. 6+), plus clear playing instructions and ideas for variations.

Heres a simple checklist to help you choose and run the games:

Whos coming?

Picture 3How many will there be?

Picture 4Do they know each other? If not, name labels mightbe helpful, and plan in some ice-breaker games.

Picture 5Consider the age range of the people who will be there and choose some games that work well across the generations (older people may be more comfortable with acting and pencil and paper games than, say, relay races).

Who will help run and supervise the games Games are a great way to get - photo 6Who will help run and supervise the games?

Games are a great way to get people of different generations mixing and having - photo 7

Games are a great way to get people of different generations mixing and having fun together.


must know

Safe and sound

Safety must be a priority:

Picture 8Set clear rules for youngsters about where they are allowed to go.

Picture 9Be aware of choking hazards for young and old.

Picture 10Bare feet or shoes are safer to run in than socks.

Picture 11Wipe up spills and breakages immediately.


Where?

Make sure theres enough room for the games plus space for those who prefer to watch rather than participate.

If you are going to be outside, check safety and security and have a plan B for bad weather.


must know

A planning checklist

Invitations Choose the games (see Order of play, below) Food or snacks and drinks Decoration Clear the game-playing space of anything breakable or dangerous, and ensure any pets are out of harms way.


When?

Some senior adults like to rest during the afternoon but are more perky in the evening, and others prefer the opposite. Children, in particular, can get very excited during games and it can be hard to calm them down after a series of lively activities. They may go to sleep better having calmed down following an afternoon of games rather than at the end of a hectic evening.

What else is happening?

Picture 12Are you feeding a large group?

Picture 13Are the games part of a larger celebration, like a wedding anniversary?

Order of play

Prepare a list of the games to be played and in what order. If players dont know each other, start with some ice-breaker games that encourage them to talk and get to know each other (). Alternate lively and quieter games to maintain interest and prevent things getting too hectic.

If food is being served, have a couple of calm, restful games afterwards to aid digestion.

Consider numbers, age ranges and how active most people will want to be.

Equipment

Some simple equipment, such as pencils and paper, balloons, etc., is required for some games. Check you have it and put it out ready.

Helpers

If its a large gathering that youre planning, set up helpers specifically to:

Picture 14Supervise games to keep them safe and fair.

Picture 15Hand out and gather equipment.

Picture 16Keep an eye out for anyone who needs a little special attention, young or old.

Running a game

Picture 17Politely ensure that everyone who needs to follow instructions is listening. Give clear instructions and get one person to demonstrate any actions that are important to the game.

Picture 18Mix up the teams so that they are equal in both age and ability.

Picture 19Have a clear signal for the start and finish.

Picture 20Dont let one game go on too long.

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