Waiting Games and Amusements for Families
Anna Hallett
Acquinicum Press / MIDDLETOWN
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To Michael, Derek, and Jack and to my parents for teaching me how to have fun while I wait.
CONTENTS
{ 1 }
Forward
Next time you are in a waiting room, line or eating out, look around you. How many people do you see buried in electronic devices? How many family members do you see ignoring one another in favor of cell phones and tablets? How many in your family are mesmerized by their electronics or the television in the corner of the restaurant?
Like so many families, when we go out, I feel we are battling the draw of videos, electronic games, and cell phones. When my boys look back at their youth, I hope they remember the fun we had togetherplaying games, talking, and laughingand not a collage of computer generated images. On our recent trip to a major amusement park, much of the fun and valuable memories are the games we played as we waited to get on the next ride. I treasure the memory of playing Operator with my brother and sister-in-law, my nephew, my sister, her boyfriend, my mother, and my two sons as we waited for a broken ride to be repaired. I am convinced my nephew will be a great writer someday because he kept us laughing at his wonderful and amusing stories. I also remember waiting with my sons and husband for our food to arrive at a local restaurant and we struggled to keep our laughter to a reasonable volume as we played seated charades.
The inspiration for this book came as we planned for our trip to a major amusement park. While we eagerly discussed which rides we definitely wanted to try, we did wonder how we would pass the time in the inevitable lines. We soon realized that we actually had a fairly good repertoire of waiting games and thought it would be fun to come up with a few more and, ultimately, share our ideas with others.
Some of our games may seem so simple and obvious you will wonder why we bothered to include them. I envision this book being used as a go-to list of ideas when you and your family and/or friends are waiting. You can scan down the list and look for something appealing to everyone at that moment. I have put the recommended ages, number of players, noise levels, occasions, and supplies at the beginning of every game so you will know right away if you have the ingredients you need to play. When one game gets boring, you move on to the next. Some of the games also include variations and I wanted to set the stage with the original version. It is all about keeping the boredom at bay. These games may require your imagination, your wit, and sometimes a pencil and paper.
I have organized the book around the type of game offered, but there may be some cross-over. While there is a section dedicated to games requiring pencil and paper, some of the other games and amusements may require them as well. But if you are anything like me, I always carry a pack of pre-sharpened pencils in my purse or backpack. Paper is usually any little scrap I can find, but if you plan ahead, a small pad of paper can easily be carried as well. The section I have titled Amusements is less about competitive games than discussion starters and silly activities. Throughout the book, I have focused on games and amusements that are easy to stop and start when your time limit is unknown. Any of the activities included in this book would be lots of fun during your family game night as well.
Waiting does not need to include electronics and does not need to be boring. Waiting can be the start of a great family memory. Enjoy it.
Yes, going to amusement parks, out to dinner, and on long car rides is about riding roller coasters, eating, and getting to grandmas house. But it is also a wonderful time to be together and have lots of fun. We hope that these games keep you patient, amused, and help you create fond memories of waiting for.
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Word Games
Concentration
Ages: 5+ | Players: 2+ | Noise Level: Loud |
Occasion: Lines Restaurants Car rides (not for the driver) | Supplies: None |
This is a game I remember playing as a kid in my fifth grade class. It is a game of categories and hand motions. Depending upon the difficulty of the categories, it can be used for a wide range of ages.
Instructions:
For the hand motions, each person slaps his or her thighs twice, claps twice, and snaps once with each hand (or as close to a snap as the little ones can get). As you do the hand motions, you say, Concentration, concentration, keep the rhythm, keep the rhythm in your mind. Names of [category]. During the next round of hand motions the first person names an item from the chosen category in between the snaps of each hand. For example, if the category is animals you will: slap thighs, slap thighs, clap, clap, snap right hand, bear, snap left hand. Play then moves on to the next person. If you cant name anything or name something that has already been said you are out. The last person left is the winner.
Categories
Ages: 9+ (Younger children can join the team of an older player) | Players: 2+ (When you have more than five players, it is easier to create teams) | Noise Level: Quiet |
Occasion: Restaurants Waiting rooms Airports Family Game Night | Supplies: Pencil Paper Timer |
My mother is really good at this game so we played it a lot when I was growing up. This requires multiple writing utensils and paper. It is best for times when you are seated and waiting in a restaurant and, possibly a doctors office. It is also great for Family Game Night. This is more suitable for older kids as it requires writing and a certain amount of knowledge about the world. But if you have enough players you can have adults or older kids team up with younger children.
We have a funny family story about this game. When my youngest son was three, we went to visit my parents and we, of course, decided to play Categories. Jack was reluctant and began to get teary. When we asked why, he explained that he would not be able to play because he could not spell. This seemed an amusing concern from a child who could not read or write either. But he and I played as a team and all was well. We actually did quite well, even if we still could not beat my mother.
Instructions:
Each player or team receives a pen/pencil and a sheet of paper. Each player draws a grid on the paper with five rows and five columns. Players take turns choosing a letter which will go at the top of each column. Players also take turns choosing categories for each row. The columns and rows are labeled accordingly. A timer is set for 2 to 8 minutes. Five minutes is standard. The time is really up to you. The players then complete the grid with words that fit the category of the row and begin with the letter in the column. When the timer goes off, all play stops.
Players/teams receive ten points for a correct answer not guessed by others, five points for a correct answer shared by others, and zero points for a blank. The player with the highest total points wins the game.
Example: 3 players
Player: Anna | B | S | T | D | M |
Animals | Bear (5 points) | Snake (5 points) | Tiger (10 points) | Deer (10 points) | Monkey (10 points) |
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