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Rex A. Barzee - Programming Fundamentals in JavaScript

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Rex A. Barzee Programming Fundamentals in JavaScript
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Programming Fundamentals in JavaScript

Published by Maia L.L.C.
Idaho, U.S.A.
maiaco.com

ISBN 978-0-9962463-2-3

Copyright 2017 by Rex A. Barzee. All rights reserved. Exceptas permitted under the Copyright Act of 1976, no part of thispublication may be reproduced, stored in a retrieval system, ortransmitted, in any form or by any means, electronic, mechanical,photocopying, recording, or otherwise, without the prior writtenpermission of the author.

The author and publisher of this book have used their best efforts inpreparing this book, and the information contained in this book isbelieved to be reliable. These efforts include the development,research, and testing of the theories and computer programs in this bookto determine their correctness. However, because of the possibility ofhuman or mechanical error, the author and publisher make no warranty ofany kind, expressed or implied, with regard to these programs or thedocumentation or information contained in this book. The author andpublisher shall not be liable in any event for incidental orconsequential damages in connection with or arising out of thefurnishing, performance, or use of these programs.

Contents
iii
  • Chapter 1.
  • Chapter 2.
  • Chapter 3.
  • iv
    Chapter 4.
  • Chapter 5.
  • Chapter 6.
    1. v
  • Chapter 7.
  • Chapter 8.
    1. vi
  • Chapter 9.
  • Chapter 10.
  • vii
    Chapter 11.
  • Chapter 12.
  • Appendix A.
  • Appendix B.
Physical Book Page Numbers
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Preface
ix

Learning to program a computer is a frustrating task for manystudents. In my teaching experience, I have found that much of thisfrustration comes because students are not shown enough programmingexamples. All of us learn by watching others, so why shouldlearning to program a computer be any different? I wrote this bookwith minimal text but filled with computer programming examples and manyhands on exercises to help beginning students learn computer programmingmore efficiently and thoroughly and with less frustration.

How to Use This Book

You can use this book as a tutorial or a reference. When usingit as a tutorial, you will find it helpful to step through the examplecode line by line as if you were a computer. Doing this issometimes called a desk check because you arechecking the code on paper or at your desk instead ofrunning it on a computer. To aid you in desk checking the example code,I have provided desk check locations throughout the book. Each deskcheck location includes a list of all the variables found in thecorresponding example code and values for the input variables. Toperform a desk check, step through the code as if you were the computerand change the value of each variable just as the computer would.

Conventions

Within the text of this book the following fonts and font styles areused.

  • Bolded text is used to highlight an important term.
  • Italicized text emphasizes certain words that might bemissed by casual reading.
  • Underlined text indicates a hyperlink to a website.
  • Fixed width font is used to show computer code.
  • Menu font shows the words that appearin a computer menu or on a computer button.

Chapters 512 include JavaScript code templates that use thesefonts and symbols.

  • Fixed width font is used for JavaScript keywordsthat you must type exactly as they are shown in the template.
  • Italicized text is used for words that you should replacewhen you write code.
  • Any part of a template that is written in gray text is optional.

For example within the following template,var is a JavaScript keyword,name, name2 , and name3 should be replaced by namesthat you choose, and name2 and name3 are optional.

var name , name2, name3 ;

Several locations in this book use brackets and parentheses tospecify an interval or range of numbers, like this [0, 25). Abracket means that end of the interval is inclusive, or in other wordsincludes the listed number. A parenthesis means that end of the intervalis exclusive, or in other words excludes the listed number. For example,in this interval: [0, 25), 0 is included, but 25 is excluded.

x

To aid in your learning, this book contains different types oflearning tools such as

  • example code and tables to desk check that code
  • review questions
  • programming assignments

Locations within this book where you should write or do an exerciseare marked in the margin with a pencil icon like thisPicture 1

Acknowledgments

I am grateful to Michael McLaughlin for our many discussions onpedagogy and student learning. I thank my wife for her support andproofreading of this book. I am also grateful to my students whohave used this book and given me valuable suggestions, such as AdamMartin, one of my teaching assistants, who gave me valuable suggestionsabout the chapter on functions.

Review This Book

Please rate this book or write a review atwww.amazon.com/dp/B00TEO4IVU.Your comments and suggestions help the author and publisher producebetter books.

Chapter 1. Computer Hardware
Chapter Outcome

By the end of this chapter, you will have a basic understanding ofcomputer hardware so that you can begin to program computers.

Semiconductors

Many of the parts of a computer, including the CPU and main memory,are composed of millions or billions of microscopic semiconductors thatare etched in silicon. The word semiconductor means these microscopicparts partially conduct or sometimes conduct electricity. There are manydifferent types of semiconductors, and each type fulfills a specificpurpose. Below is a list of common semiconductors and their purpose.

  1. Figure 1 Photographs of common semiconductors a capacitor b diode c - photo 2
    Figure 1: Photographs of common semiconductors: a) capacitor, b) diode, c) light emitting diode,d) resistor, and e) transistor.
    Capacitor a semiconductor that temporarily storeselectricity.
  2. Diode a semiconductor that allows electricity to flow inonly one direction.
  3. LED acronym for light emitting diode; a diode that emitslight when electricity is flowing through it.
  4. Resistor a semiconductor that resists the flow ofelectricity. A resistor is often used to protect other parts of acomputer from surges in electricity.
  5. Transistor a semiconductor with two inputs and oneoutput called the drain. A small current on the center wire of thetransistor controls a larger current that flows on the two outerwires. A transistor can be used as an amplifier or an automatedswitch with the small electric current input controlling the largerinput and output current.
  6. Integrated circuit a circuit composed of many (possiblybillions) semiconductors etched on a small piece of silicon;sometimes called a computer chip.
Parts of a Computer

A modern computer is an electronic machine that is composed of twomajor parts: hardware and software. Computer hardware is the physicalparts of a computer, such as the keyboard, mouse, CPU, hard drive,memory, monitor, and printer. An easy mnemonic to help you remember thathardware is the physical parts of a computer is that the physical partsare hard. If someone threw a piece of computer hardware at you, and ithit you, it would hurt. Of course, each part of a computer has its ownspecific purpose. Here is a list of common computer hardware parts.

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