Mastering SFML Game Development
Copyright 2017 Packt Publishing
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First published: January 2017
Production reference: 1240117
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.
ISBN 978-1-78646-988-5
www.packtpub.com
Credits
Author Raimondas Pupius | Copy Editor Safis Editing |
Reviewer Maxime Barbier | Project Coordinator Kinjal Bari |
Commissioning Editor Amarabha Banerjee | Proofreader Safis Editing |
Acquisition Editor Reshma Raman | Indexer Mariammal Chettiyar |
Content Development Editor Amrita Noronha | Graphics Kirk D'Penha |
Technical Editor Sneha Hanchate | Production Coordinator Arvindkumar Gupta |
About the Author
Raimondas Pupiusis a game development enthusiast from Lithuania, currently working towards getting a degree in software engineering, as well as a few projects of his own. Having started his unofficial education in this field at the age of 9 and being introduced to video games even prior to that has guided him to this particular career choice, which was only strengthened by the experience earned from his first book SFML Game Development By Example. The ultimate dream is, of course, starting a company of his own and making professional games for a living. His other interests include web development, which was his primary interest before game development, music and linguistics.
First, I would like to express my deepest thanks to Prachi Bisht for offering me the opportunity to write another book and bringing me on board. In addition to that, I would like to thank Amrita Noronha, Mamata Walkar, and all of the reviewing staff for being so great to work with and handling the production duties.
Lastly, I would like to thank my mom, my grandmother and my beautiful wife, as well as her entire family for showing me endless love and support throughout this entire ordeal. I wouldnt be where I am today without your kindness, understanding, and patience during my late night binge-writing. This book is dedicated to you!
About the Reviewer
Barbier Maximeis a software engineer at Rennes in France. He loves programming crazy things or experiments, and shares them to the open source community on Github since 2010, and really like game programming. As his favorite technology is C++ he has become an expert with it. He has also developed severals libraries and games with this language. Game programming is a hobby for him, and he really likes the challenges involved by such project. He also loves sharing his knowledge with other people, that was the main reason of it's activity on the open source community.
He had wrote the book SFML Blueprints and has comments others such as SFML Game Development and Getting Started with OUYA.