Frahaan Hussain - Learn OpenGL: Beginners guide to 3D rendering and game development with OpenGL and C++
Here you can read online Frahaan Hussain - Learn OpenGL: Beginners guide to 3D rendering and game development with OpenGL and C++ full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2018, publisher: Packt Publishing, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:
Romance novel
Science fiction
Adventure
Detective
Science
History
Home and family
Prose
Art
Politics
Computer
Non-fiction
Religion
Business
Children
Humor
Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.
- Book:Learn OpenGL: Beginners guide to 3D rendering and game development with OpenGL and C++
- Author:
- Publisher:Packt Publishing
- Genre:
- Year:2018
- Rating:4 / 5
- Favourites:Add to favourites
- Your mark:
Learn OpenGL: Beginners guide to 3D rendering and game development with OpenGL and C++: summary, description and annotation
We offer to read an annotation, description, summary or preface (depends on what the author of the book "Learn OpenGL: Beginners guide to 3D rendering and game development with OpenGL and C++" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.
A step-by-step instructional guide to understanding the fundamentals of game development with OpenGL. Right from the setup to the important features, well get a better understanding of games and the engines behind them.
Key FeaturesLearn OpenGL is your one-stop reference guide to get started with OpenGL and C++ for game development. From setting up the development environment to getting started with basics of drawing and shaders, along with concepts such as lighting, model loading, and cube mapping, this book will get you up to speed with the fundamentals.
You begin by setting up your development environment to use OpenGL on Windows and macOS. With GLFW and GLEW set up using absolute and relative linking done, you are ready to setup SDL and SFML for both the operating systems.
Now that your development environment is set up, youll learn to draw using simple shaders as well as make the shader more adaptable and reusable. Then we move on to more advanced topics like texturing your objects with images and transforming your objects using translate, rotate and scale.
With these concepts covered, well move on to topics like lighting to enable you to incorporate amazing dynamic lights in your game world.
By the end of the book, youll learn about model loading, right from setting up ASSIMP to learning about the model class and loading a model in your game environment. We will conclude by understanding cube mapping to bring advance worlds to your game.
What you will learnThis book is targeted towards anyone and everyone who is interested in creating games, learning how game engines work and most importantly for anyone who is interested in learning OpenGL. The ideal reader for this book would be anyone with a passion for learning game development or looking out for an OpenGL reference guide. The skills that youll learn in this book will be applicable to all your game development needs. Youll require a strong foundation in C++ to understand and apply the concepts of this book.
Frahaan Hussain: author's other books
Who wrote Learn OpenGL: Beginners guide to 3D rendering and game development with OpenGL and C++? Find out the surname, the name of the author of the book and a list of all author's works by series.