Robert Green - Beginning Android 4 Games Development (Beginning Apress)
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- Book:Beginning Android 4 Games Development (Beginning Apress)
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- Year:2011
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The potential user base and the wide array of available high-performance devices makes Android an attractive target for aspiring game developers. Do you have an awesome idea for the next break-through mobile gaming title? Beginning Android 4 Games Development will help you kick-start your project.
The book will guide you through the process of making several example games for the Android platform, and involves a wide range of topics:
The fundamentals of Android game development targeting Android 1.5-4.0+ devices
The Android platform basics to apply those fundamentals in the context of making a game
The design of 2D and 3D games and their successful implementation on the Android platform
What youll learn
- How to set up and use the development tools for developing your first Android 4 or earlier version game app
- The fundamentals of game programming in the context of the Android platform
- How to use the Androids APIs for graphics, audio, and user input to reflect those fundamentals
- How to develop two 2D games from scratch, based on the Canvas API and OpenGL ES
- How to create a full-featured 3D game
- How to publish your games, get crash reports, and support your users
- How to complete your own playable 2D OpenGL games
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