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Misra - Learning Unreal Engine Android game development : tap into the power of Unreal Engine 4 and create exciting games for the Android platform

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Misra Learning Unreal Engine Android game development : tap into the power of Unreal Engine 4 and create exciting games for the Android platform
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Tap into the power of Unreal Engine 4 and create exciting games for the Android platform

About This Book
  • Dive straight into making fully functional Android games with this hands-on guide
  • Learn about the entire Android pipeline, from game creation to game submission
  • Use Unreal Engine 4 to create a first-person puzzle game
Who This Book Is For

If you are a game developer, designer, artist, or a beginner in the gaming industry and want to make Android games with Unreal Engine 4 efficiently, this book is ideal for you.

What You Will Learn
  • Install, build, and compile UE4 and prepare it for Android development
  • Understand the process of creating an Android game and its requirements
  • Import assets into your game and set their properties
  • Familiarize yourself with classes and how to use them
  • Script using Blueprint, an easy-to-use scripting tool
  • Use Matinee to create cinematics, set pieces, and scripted events
  • Package your game for Android devices and port it to the Google Play Store
In Detail

Have you ever wanted to create games that will get users hooked to their phones? Unreal Engine 4, with all its tools and power, will help make your dreams come true! Designed to get you working with Unreal Engine 4 from the very first page, this book will quickly guide you through the basics in the first two chapters. Once you get the hang of things, we will start developing our gameBloques!

Bloques is a puzzle game with four rooms. Each room will be more challenging than the previous, and as you develop, you will graduate from movement and character control to AI and spawning. Once youve created the game, you will learn how to port and publish your game to the Google Play Store.

In addition to building an Android game from start to finish, you will also discover how to generate revenue, and how to optimize game performance using the tools and functionalities the engine provides. With this book, you will be inspired to come up with your own great ideas for your future game development projects.

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Learning Unreal Engine Android Game Development

Table of Contents
Learning Unreal Engine Android Game Development

Learning Unreal Engine Android Game Development

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: June 2015

Production reference: 1250615

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78439-436-3

www.packtpub.com

Credits

Author

Nitish Misra

Reviewers

David Pol

Steve Santello

Nicola Valcasara

Commissioning Editor

Edward Bowkett

Acquisition Editors

Ruchita Bhansali

Rebecca You

Content Development Editor

Shweta Pant

Technical Editor

Namrata Patil

Copy Editors

Puja Lalwani

Merilyn Pereira

Project Coordinator

Sanjeet Rao

Proofreader

Safis Editing

Indexer

Tejal Soni

Production Coordinator

Melwyn D'sa

Cover Work

Melwyn D'sa

About the Author

Nitish Misra wanted a career in the game industry ever since he was a child. In late 2014, he was one step closer to realizing that dream after he completed his BA (Hons) in game design and production management from Abertay University. He is currently working in a start-up based in New Delhi, designing games on mobiles and working toward breaking into the game industry.

His areas of interest include concept development, systems design, and level design. With 3 plus years of experience in Unreal Development Kit, Unreal Engine 4 was the most logical go-to option for him, and he has been using it for the past 1 year, experimenting with the various features offered by UE4, to see what can be achieved using it.

First of all, I would like to thank my parents for supporting me in writing this book. Juggling both work and the book was no easy task, and their support really motivated me. I would like to thank my friends who helped me while writing the book.

I would like to thank my tutors from the university. It was their guidance that gave me the confidence and knowledge to write this book.

Finally, I would like to thank Packt Publishing for giving me the opportunity to author this guide. Writing this book was a great experience.

About the Reviewers

David Pol is a seasoned game programmer who started working in the industry in 2008. What began as a hobby, when he was a little kid programming games in his bedroom, became a full-time job even before he graduated with a master's degree in computer science. While working with several game studios, he has shipped over a dozen games on many platforms.

He enjoys sharing his knowledge with the community whenever possible. He is currently working as a freelance programmer, helping studios and individuals realize their digital dreams.

You can follow David at http://www.davidpol.com.

Steve Santello is a well-seasoned educator and veteran of the game industry from Chicago, IL, USA. His cross-disciplinary study in art, design, programming, and project management has allowed him to explore every facet of game development. As an educator, he has used his passion to teach others about game development, which has populated the game industry with many talented developers over the years. Steve has worked on over 15 different titles as a 2D and 3D artist for the Chicago game developer, Babaroga. With Babaroga, he worked as one of four artists on many mobile titles published by EA, such as Spore Origins , The Godfather Game , and Pictionary: The Game of Quick Draw . He has also worked on many mobile titles published by Disney Interactive, such as Hannah Montana In Action and Meet the Robinsons . He and his development team have developed a number of original IPs, such as Babaroga Eats Children and BEES!

Steve has been a university professor since 2006. He helped pioneer the Digital Entertainment and Game Design program at ITT Technical Institute in St. Rose, LA, USA, as well as the Game and Simulation Programming program at DeVry University in Addison, IL, USA. He has served as an adjunct professor at the Illinois Institute of Art, Chicago, where he taught game prototyping as a team manager and acting producer. On the side, Steve develops game and simulation prototypes and is planning to release his first two independent games, which are being developed with Unreal Engine 4, sometime in 2015. Steve has made contributions to Game Development Essentials: Game Interface Design, 2nd Edition . In it, he wrote about the past, present, and future of user interface in games, which included breaking down the HUD in games, such as Deadspace , and talked about how he and his team designed the user interface in Spore Origins.

Steve is currently working toward tenure as a CIS Gaming Instructor at the College of DuPage in Glen Ellyn, IL, USA. Although he is very proud of his success, he knows that all of his combined experiences played a major role to where he is today.

I would like to thank the Illinois Institute of Art in Chicago, where I earned a bachelor of fine arts degree in game art and design, and the talented professors who helped me break into the industry as an artist. I would also like to thank DePaul University, where I earned a master's degree in computer science and the professors who helped him become a great programmer and independent developer. Last but not least, I would like to thank Babaroga for immersing me in the world of game development and giving me the strong work ethic that I have today.

Nicola Valcasara is a freelance game developer and cofounder of Deuxality Games Ltd. He is an expert programmer, specializing in mobile development, with a strong passion for games and technology. He started working in the game industry in 2012, after winning the first prize at the Microsoft Rapid2D competition for young developers.

He works at Deuxality Games Ltd., an indie game company that started in 2014 with the dream of becoming the new mobile market success story. Having developed and published five products in less than 8 months, DeuXality is now starting to confirm its place in the industry, participating actively at the 2015 GDC in San Francisco.

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