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Cogut V. - Unity 5 for Android Essentials

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Packt Publishing, 2015. 200 p. ISBN-10: 1784399191, ISBN-13: 978-1-78439-919-1.
.Unity is a very popular and effective technology for creating 2D and 3D games and applications. Unity 5 is a great starting point for game developers looking to develop stunning and robust games.This book begin by explaining how to set up the Android SDK on Windows and Mac OS X and configure Unity 5 settings for the Android platform. As you progress through the chapters, you will learn to implement new and improved features of the Unity 5 engine with the aid of real-world examples. You will explore how to render high-quality graphics with physically-based shaders and global illumination to enhance your projects performance. Building on this, you will then learn to transform your native C# and JavaScript code into Unity scripts. Best practices to improve your Android games will also be discussed to help you create games fast and efficiently. Finally, putting together all these concepts, you will learn to create your own Android game from scratch. This book will teach you how to harness the benefits of different tools to become proficient at game design and development processes.What You Will Learn:
Discover tips and tricks to optimize Unity scripts;
Create Java and native C plugins for the Android platform;
Access Android features and sensors inside the Unity 5 engine;
Render high-quality graphics and optimize Cg shaders;
Play Legacy and Mecanim animations in Unity 5;
Download new assets and code behavior while your game is running on an Android device in order to expand your game in real time;
Debug your games and applications on Android devices using the Unity Profiler tool.Design beautiful effects, animations, physical behaviors, and other different real-world features for your Android games and applications.
Optimize your project and any other real-world projects for Android devices.
Follows a tutorial-based approach to learning the best practices for accessing Android. functionality, rendering high-end graphics, and expanding your project using Asset Bundles.Who This Book Is For:
This book is perfect for game developers who want to learn how to develop, optimize, and publish games for Android devices in a quick and easy manner using Unity
5. This book assumes a basic knowledge of game design concepts and/or some experience with other game technologies such as Unreal Engine 4, CryEngine, or GameMaker.A fast-paced guide to building impressive games and applications for Android devices with Unity 5. iPAD Amazon Kindle, PC , Cool Reader, Calibre, Adobe Digital Editions

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Unity 5 for Android Essentials

Unity 5 for Android Essentials

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2015

Production reference: 1310715

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78439-919-1

www.packtpub.com

Credits

Author

Valera Cogut

Reviewers

Todd Bello

Robbyn Blumenschein

Ali Raza

Joe Whitehouse

Commissioning Editor

Amarabha Banerjee

Acquisition Editor

Vinay Argekar

Content Development Editor

Samantha Gonsalves

Technical Editor

Faisal Siddiqui

Copy Editor

Charlotte Carneiro

Project Coordinator

Kinjal Bari

Proofreader

Safis Editing

Indexer

Tejal Soni

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Author

Valera Cogut is an independent professional software and video game developer who has worked in the game industry since 2008 and has more than 12 years of programming experience. He is a passionate software and game developer with different areas of expertise. Before diving into the game industry 6 years ago, Valera created websites and applications with PHP, the Yii framework, the Zend framework, Relational Database Management Systems, Apache and Nginx, C#, C++, C, Objective-C, Java, Python, UML, and many other technologies. Having a mathematical background (analytical geometry, linear algebra, logic, statistics and probability, differential equations, graph theory, and mathematical analysis), he finally realized that game development was his mission. Reusable designs, optimized algorithms, clean code, and elaborated workflowsthese things make him happy.

Valera has had the opportunity to produce titles for multiple platforms, including Windows Phone, Android, iOS, PC, and Mac. Today, he continues to produce fun and original games, participate in game jams, and author books. He was a technical reviewer for Unity Android Game Development by Example Beginner's Guide , Packt Publishing .

Currently, Valera has a contract as a Unity3D C# developer for Kaufcom GmbH, a well-known games and apps producer from Switzerland http://www.kauf.com (Android games: https://play.google.com/store/search?q=kaufcom).

First of all, thanks to Vinay Argekar, Melita Lobo, Samantha Gonsalves, and the Packt Publishing team for creating this book plus many others, thereby helping the Unity community grow and mature. A special thanks goes to my family for the love, education, and freedom they gave me. I would also like to thank my best friends, Paul Kofmann, Alexander Kofmann, and Vitaly Shapovalov. Thanks to the Kaufcom company. Of course, no progress of mine could have been achieved without the support and love of my wife, Irina.

About the Reviewers

Todd Bello is a software engineer at Microsoft working on 3D Maps for Bing and Windows. He graduated from Rochester Institute of Technology in 2013 with a BS in game design and development. He has reviewed a few MSDN articles and the free e-book Machine Learning Using C# Succinctly by James McCaffery.

I'd like to thank my friend Leigh Raze.

Robbyn Blumenschein comes from a humble background. She was raised in a military family. Then, she joined the military, but she has always been interested in creating games. She worked for Cryptic Studios, Electronic Arts, I-Play, Kunomi, Aeria Games, and finally, started her own business, 2 Bee Soft LLC.

I always think about my mentor and teacher, Patrick Downey, who passed away in 2007. I will never give up on my dream.

Ali Raza has over 8 years of international industry experience working with companies from US, UK, Australia, Norway, and Brazil in almost every major field of design and development. He has developed applications and games for Windows, Mac, iOS, Android, BlackBerry, and web platforms. He has been a part of social networks, healthcare IT, gaming, industrial automation, business and finance, media, and e-learning, which have enabled him to grow into a versatile developer with a diverse skill set.

He is currently working as a UI/UX program development lead architect in a US-based healthcare IT company, which specializes in cross-platform IT healthcare products.

In addition to that, Ali is also the founder of a start-up company, where he works with the aid of a self-trained team on various cross-platform applications for international clientele in Norway, Brazil, and Italy.

Ali is an Adobe Training Partner and Microsoft Certified Trainer in enterprise, desktop, and web development. He has held several nationwide exclusive official and custom-based training camps on core design methodologies and programming languages at companies, universities, and government organizations.

Ali is a published author and has contributed to key international magazines, books, and examination aides in a wide area of IT topics, including gaming, data visualization, and web technologies. He has authored dozens of articles for Flash & Flex Developer Magazines, Software Development Journal, and Packt Publishing.

Furthermore, Ali also technically reviews IT-based books and publications from time to time.

You can reach him at <>.

I would like to thank Melita Lobo and Kinjal Bari from Packt Publishing for giving me the opportunity to be part of the technical reviewing team. I am also indebted to my long time friend, Sadia Suhail, who helped me with the reviewing process.

Thank you! God bless you all!

Joe Whitehouse has been playing video games since he was a very young child. Growing up, he became more and more fascinated with how they worked or could be broken down. For years, he enjoyed searching for exploits and was one of those to discover the Halo Super Bounce. Many years later, this curiosity and interest in breaking games led to triOS College's video game design and development course. Here, he was taught by Christopher Coey and graduated with distinction. During his time at triOS College, Joe interned at a gaming studio, Little Guy Games, working as a programmer but took on more of a role as a technical tester, finding and fixing bugs. He has also created many video game prototypes using XNA, Unity 2D and 3D, Android, and HTML5 Games.

More recently, he went back to triOS college for their video game design technologies, a course taught by Rocco Commisso. Joe is now learning to create all the visuals in video games so that he can reach another goal: to create more games outside of school with a small team.

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