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Finnegan T. - Learning Unity Android Game Development

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Finnegan T. Learning Unity Android Game Development
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Packt Publising, 2015. 338 p. ISBN-10: 1784394696, ISBN-13: 978-1-78439-469-1.
Unity 5 is a revolution in developing great games for Android that provides a great integration platform that works seamlessly with Unity 5, which means that games can be developed quicker and easier than ever before.Packed with a lot of examples, this book starts by helping you to understand all the great features that Unity 5 and Android have to offer. You will then create great games like Tic-Tac-Toe and the Monkey Ball game and also learn to enhance them. You will then expand the games environment with lights and a skybox and learn to create enemies in a tank battle game. You will then explore the touch and tilt controls with the creation of a Monkey Ball clone.With the recreation of a game similar to Angry Birds, you will delve into configuring physics and options for a 2D game experience. Finally, you will get a complete experience by learning the optimization techniques needed to keep your games running smoothly.What You Will Learn:
Set up the development environment when working with both Unity and Android;
Import and work with the basic blocks of a game such as meshes, materials, and animations;
Utilize particles and sound effects to provide feedback to the player;
Adjust camera effects and game logic to create 2D games;
Interface with touch and tilt inputs to create custom control systems;
Create custom graphical interfaces and control elements;
Leverage pathfinding to get intelligently moving characters;
Illuminate scenes dynamically using lightmaps.Leverage the new features of Unity 5 for the Android mobile market with hands-on projects and real-world examples.
Create comprehensive and robust games using various customizations and additions available in Unity such as camera, lighting, and sound effects.
Precise instructions to use Unity to create an Android-based mobile game.Who This Book Is For:
If you are an Android developer who wants to learn how to build games with Unity for the Android platform, then this book is ideal for you. Some prior knowledge of C# and JavaScript would be helpful. iPAD Amazon Kindle, PC , Cool Reader, Calibre, Adobe Digital Editions

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Learning Unity Android Game Development

Learning Unity Android Game Development

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: April 2015

Production reference: 1240415

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78439-469-1

www.packtpub.com

Credits

Author

Thomas Finnegan

Reviewer

Ryan Watkins

Commissioning Editor

Ashwin Nair

Acquisition Editor

Harsha Bharwani

Content Development Editor

Ajinkya Paranjape

Technical Editor

Faisal Siddiqui

Copy Editors

Dipti Kapadia

Jasmine Nadar

Project Coordinator

Harshal Ved

Proofreaders

Safis Editing

Lauren E. Harkins

Indexer

Hemangini Bari

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Author

Thomas Finnegan graduated from Brown College in 2010, and he now works as a freelance game developer. Since 2010, he has worked on everything from mobile platforms to web development, and he has even worked with experimental devices. His past clients include Carmichael Lynch, Coleco, and Subaru. His most recent project is Battle Box 3D, a virtual tabletop. Currently, he teaches game development at the Minneapolis Media Institute in Minnesota.

I would like to thank my fiance for kicking me back into gear whenever I become distracted. I would also like to thank my parents for always supporting me. Without my friends and family, my life would be dismal.

About the Reviewer

Ryan Watkins sometimes enjoys Black Forest cake. You can find Ryan on LinkedIn at www.linkedin.com/in/ryanswatkins.

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Preface

In this book, we explore the ever-expanding world of mobile game development. Using Unity 3D and Android SDK, we learn how to create every aspect of a mobile game while leveraging the new features of Unity 5.0 and Android L. Every chapter explores a new piece of the development puzzle. By exploring the special features of development with mobile platforms, every game in the book is designed to increase your understanding of these features. We will finish the book with a total of four complete games and all of the tools that you need to create many more.

The first game that we will make is Tic-Tac-Toe. This game functions just like the classic paper version. Two players take turns filling a grid with their symbols and the first to make a line of the same three symbols wins. This is the perfect game for us to explore the graphical interface options that we have in Unity. By learning how to add buttons, text, and pictures to the screen, you will have all the understanding and the tools that are needed to add any interface that you might want to any game.

The next game that we will create is the Tank Battle game. In this game, the player takes control of a tank to drive around a small city and shoot targets and enemies. This game spans three chapters, allowing us to explore the many key points of creating games for the Android platform. We start it by creating a city and making the player's tank move around by using the controls about which we learned when we made the Tic-Tac-Toe game. We also create and animate the targets at which a player will shoot. In the second part of this game, we add some lighting and special camera effects. By the end of the chapter, the environment looks great. In the third part of the game's creation, we create some enemies. Using the power of Unity, these enemies chase the player around the city and attack them when they are close.

The third game is a simple clone of a popular mobile game. Using the power of Unity's physics system, we are able to create structures and throw birds at them. Knock down the structures to gain points and destroy the target pigs to win the level. We also explore some of the specific features of a 2D game and Unity's 2D pipeline, such as a parallax scrolling background and the use of sprites. We complete the chapter and the game with the creation of a level-selection menu and the saving of high scores.

Finally, we will create a Monkey Ball-style game. This game involves using the special inputs of a mobile device to control the movement of the ball and the player's interaction with the world. When a player's device is tilted, they will be able to guide the monkey around the level. When they touch the screen, they can do damage and eventually collect bananas that are scattered throughout the game. This game also shows you how to include the special effects that are necessary to complete the look of every game. We create explosions when bananas are collected and dust trails when our monkey moves around. We also add in sound effects for touching and exploding.

We wrap up the book by taking a look at optimization. We explore all the great features of Unity and even create a few of our own to make our game run as best it can. We also take a little bit of time to understand some things that we can do to minimize the file size of our assets while maximizing their look and effect in the game. At this point, our journey ends, but we will have four great games that are just about ready for the market.

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