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John P. Doran - Unity 2017 Mobile Game Development

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Unity 2017 Mobile Game Development: summary, description and annotation

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Unity has established itself as an overpowering force for developing mobile games. If you love mobile games and want to learn how to make them but have no idea where to begin, then this book is just what you need. This book takes a clear, step-by-step approach to building an endless runner game using Unity with plenty of examples on how to create a game that is uniquely your own.
Starting from scratch, you will build, set up, and deploy a simple game to a mobile device. You will learn to add touch gestures and design UI elements that can be used in both landscape and portrait mode at different resolutions. You will explore the best ways to monetize your game projects using Unity Ads and in-app purchases before you share your game information on social networks. Next, using Unitys analytics tools you will be able to make your game better by gaining insights into how players like and use your game. Finally, youll learn how to publish your game on the iOS and Android App Stores for the world to see and play along.

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Unity 2017 Mobile Game Development Build deploy and monetize games for - photo 1
Unity 2017 Mobile Game Development
Build, deploy, and monetize games for Android and iOS with Unity
John P. Doran

BIRMINGHAM - MUMBAI Unity 2017 Mobile Game Development Copyright 2017 Packt - photo 2

BIRMINGHAM - MUMBAI

Unity 2017 Mobile Game Development

Copyright 2017 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author(s), nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: November 2017

Production reference: 1281117

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78728-871-3

www.packtpub.com

Credits

Author

John P. Doran

Copy Editor

Dhanya Baburaj

Reviewer

Francesco Sapio

Project Coordinator

Ritika Manoj

Commissioning Editor

Smeet Thakkar

Proofreader

Safis Editing

Acquisition Editor

Larissa Pinto

Indexer

Rekha Nair

ContentDevelopmentEditor

Arun Nadar

Graphics

Jason Monteiro

Technical Editor

Harshal Kadam

Production Coordinator

Nilesh Mohite

About the Author

John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Redmond, Washington. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design.

For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development.

In addition to teaching, John is also a part of DigiPens Research and Development team. Prior to his present ventures, he was an award-winning videographer.

About the Reviewer

Francesco Sapio received his Master of Science in Engineering in Artificial Intelligence and Robotics degree from Sapienza University of Rome, Italy, a couple of semesters in advance, graduating summa cum laude; he is currently a PhD researcher at the same university.

He is a Unity 3D and Unreal expert, skilled game designer, and experienced user of major graphics programs. He developed Game@School (Sapienza University of Rome), an educational game for high-school students to learn concepts of physics, and the Sticker Book series (Dataware Games), a cross-platform series of games for kids. In addition, he worked as a consultant for the (successfully funded by Kickstarter) game Prosperity Italy 1434 (Entertainment Game Apps, Inc.) and for an open online collaborative ideation system, titled Innovoice (Sapienza University of Rome). He has also been involved in different research projects such as Belief-Driven Pathfinding (Sapienza University of Rome), which is a new technique for path-finding in video games that was presented as a paper at the DiGRAFDG Conference 2016, and perfekt.ID (Royal Melbourne Institute of Technology), which included developing a recommendation system for games.

Francesco is an active writer on the topic of game development. Recently, Recently, he authored the book Getting Started with Unity 5.x 2D Game Development (Packt Publishing) that takes your hand and guide you through the amazing journey of game development, the successful Unity UI Cookbook (Packt Publishing), which has been translated also in other languages, that teaches readers how to develop exciting and practical user interfaces for games within Unity, and a short e-guide What do you need to know about Unity (Packt Publishing). In addition, he co-authored the book Unity 5.x 2D Game Development Blueprints (Packt Publishing), and the video course Unity 5.x Game Development Projects (Packt Publishing). Furthermore, he has also been a reviewer for the following books: Game Audio Development with Unity 5.x (Packt Publishing), Game Development Patterns and Best Practices (Packt Publishing), Game Physics Cookbook (Packt Publishing), Mastering Unity 5.x (Packt Publishing), Unity 5.x by Example (Packt Publishing), and Unity Game Development Scripting (Packt Publishing); as well as for the following video courses: Building an FPS Game with Unity and UFPS (Packt Publishing), Enhancement with Unity UI Advanced (Packt Publishing), and Making Sense of Data with Java (Packt Publishing).

Francesco is also a musician and a composer, especially of soundtracks for short films and video games. For several years, he worked as an actor and dancer, where he was a guest of honor at the Teatro Brancaccio in Rome. In addition, he has volunteered as a children's entertainer at the Associazione Culturale Torraccia in Rome. Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video gamesthanks to his passion for game designing and programming.

I'm deeply thankful to my parents for their infinite patience, enthusiasm and support throughout my life. Moreover, I'm thankful to the rest of my family, in particular to my grandparents, since they have always encouraged me to do better in my life with the Latin expressions "Ad maiora" and "Per aspera ad astra".
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