Unity 2017 Mobile Game Development
Build, deploy, and monetize games for Android and iOS with Unity
John P. Doran
BIRMINGHAM - MUMBAI
Unity 2017 Mobile Game Development
Copyright 2017 Packt Publishing
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First published: November 2017
Production reference: 1281117
Published by Packt Publishing Ltd.
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ISBN 978-1-78728-871-3
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Credits
Author John P. Doran | Copy Editor Dhanya Baburaj |
Reviewer Francesco Sapio | Project Coordinator Ritika Manoj |
Commissioning Editor Smeet Thakkar | Proofreader Safis Editing |
Acquisition Editor Larissa Pinto | Indexer Rekha Nair |
ContentDevelopmentEditor Arun Nadar | Graphics Jason Monteiro |
Technical Editor Harshal Kadam | Production Coordinator Nilesh Mohite |
About the Author
John P. Doran is a passionate and seasoned Technical Game Designer, Software Engineer, and Author who is based in Redmond, Washington. His passion for game development began at an early age. He later graduated from DigiPen Institute of Technology with a Bachelor of Science in Game Design.
For over a decade, John has gained extensive hands-on expertise in game development working in various roles ranging from game designer to lead UI programmer working in teams consisting of just himself to over 70 people in student, mod, and professional game projects including working at LucasArts on Star Wars: 1313. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development.
In addition to teaching, John is also a part of DigiPens Research and Development team. Prior to his present ventures, he was an award-winning videographer.
About the Reviewer
Francesco Sapio received his Master of Science in Engineering in Artificial Intelligence and Robotics degree from Sapienza University of Rome, Italy, a couple of semesters in advance, graduating summa cum laude; he is currently a PhD researcher at the same university.
He is a Unity 3D and Unreal expert, skilled game designer, and experienced user of major graphics programs. He developed Game@School (Sapienza University of Rome), an educational game for high-school students to learn concepts of physics, and the Sticker Book series (Dataware Games), a cross-platform series of games for kids. In addition, he worked as a consultant for the (successfully funded by Kickstarter) game Prosperity Italy 1434 (Entertainment Game Apps, Inc.) and for an open online collaborative ideation system, titled Innovoice (Sapienza University of Rome). He has also been involved in different research projects such as Belief-Driven Pathfinding (Sapienza University of Rome), which is a new technique for path-finding in video games that was presented as a paper at the DiGRAFDG Conference 2016, and perfekt.ID (Royal Melbourne Institute of Technology), which included developing a recommendation system for games.
Francesco is an active writer on the topic of game development. Recently, Recently, he authored the book Getting Started with Unity 5.x 2D Game Development (Packt Publishing) that takes your hand and guide you through the amazing journey of game development, the successful Unity UI Cookbook (Packt Publishing), which has been translated also in other languages, that teaches readers how to develop exciting and practical user interfaces for games within Unity, and a short e-guide What do you need to know about Unity (Packt Publishing). In addition, he co-authored the book Unity 5.x 2D Game Development Blueprints (Packt Publishing), and the video course Unity 5.x Game Development Projects (Packt Publishing). Furthermore, he has also been a reviewer for the following books: Game Audio Development with Unity 5.x (Packt Publishing), Game Development Patterns and Best Practices (Packt Publishing), Game Physics Cookbook (Packt Publishing), Mastering Unity 5.x (Packt Publishing), Unity 5.x by Example (Packt Publishing), and Unity Game Development Scripting (Packt Publishing); as well as for the following video courses: Building an FPS Game with Unity and UFPS (Packt Publishing), Enhancement with Unity UI Advanced (Packt Publishing), and Making Sense of Data with Java (Packt Publishing).
Francesco is also a musician and a composer, especially of soundtracks for short films and video games. For several years, he worked as an actor and dancer, where he was a guest of honor at the Teatro Brancaccio in Rome. In addition, he has volunteered as a children's entertainer at the Associazione Culturale Torraccia in Rome. Finally, Francesco loves math, philosophy, logic, and puzzle solving, but most of all, creating video gamesthanks to his passion for game designing and programming.
I'm deeply thankful to my parents for their infinite patience, enthusiasm and support throughout my life. Moreover, I'm thankful to the rest of my family, in particular to my grandparents, since they have always encouraged me to do better in my life with the Latin expressions "Ad maiora" and "Per aspera ad astra".
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