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Mike Geig - Unity 2018 Game Development in 24 Hours

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Unity 2018 Game Development in 24 Hours: summary, description and annotation

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In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This books straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment
techniques. Every lesson builds on what youve already learned, giving you a rock-solid foundation for real-world success.

Step-by-step instructions carefully walk you through the most common Unity game development tasks.
Practical, hands-on examples show you how to apply what you learn.
Quizzes and exercises help you test your knowledge and stretch your skills.
Notes and Tips point out shortcuts and solutions

Learn how to

  • Get up and running fast with the Unity 2018 game engine and editor
  • Work efficiently with Unitys graphical asset pipeline
  • Make the most of lights and cameras
  • Sculpt stunning worlds with Unitys terrain and environmental tools
  • Script tasks ranging from capturing input to building complex behaviors
  • Quickly create repeatable, reusable game objects with prefabs
  • Implement easy, intuitive game user interfaces
  • Control players through built-in and custom character controllers
  • Build realistic physical and trigger collisions
  • Leverage the full power of Unitys Animation and new Timeline systems
  • Integrate complex audio into your games
  • Use mobile device accelerometers and multi-touch displays
  • Build engaging 2D games with Unitys 2D tools and Tilemap
  • Apply the finishing touches and deploy your games

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Mike Geig

SamsTeachYourself

Unity 2018

Game Development

Unity 2018 Game Development in 24 Hours - image 1

Unity 2018 Game Development in 24 Hours - image 2 800 East 96th Street, Indianapolis, Indiana 46240 USA

Sams Teach Yourself Unity 2018 Game Development in 24 Hours

Copyright 2018 by Pearson Education

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, request forms, and the appropriate contacts within the Pearson Education Global Rights & Permissions Department, please visit www.pearsoned.com/permissions/. No patent liability is assumed with respect to the use of the information contained herein. Although every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions. Nor is any liability assumed for damages resulting from the use of the information contained herein.

ISBN-13: 978-0-13-499813-8
ISBN-10: 0-13-499813-8

Library of Congress Control Number: 2018902432

01 18

Trademarks

All terms mentioned in this book that are known to be trademarks or service marks have been appropriately capitalized. Sams Publishing cannot attest to the accuracy of this information. Use of a term in this book should not be regarded as affecting the validity of any trademark or service mark.

Warning and Disclaimer

Every effort has been made to make this book as complete and as accurate as possible, but no warranty or fitness is implied. The information provided is on an as is basis. The author and the publisher shall have neither liability nor responsibility to any person or entity with respect to any loss or damages arising from the information contained in this book.

The Unity name, logo, brand, and other trademarks or images featured or referred to within this book are licensed from and are the property of Unity Technologies. Neither this book or the publisher is affiliated with, endorsed by, or sponsored by Unity Technologies.

All images herein of the Unity editor are provided courtesy of Unity Technologies. 201718 Unity Technologies

Microsoft and/or its respective suppliers make no representations about the suitability of the information contained in the documents and related graphics published as part of the services for any purpose all such documents and related graphics are provided as is without warranty of any kind. Microsoft and/or its respective suppliers hereby disclaim all warranties and conditions with regard to this information, including all warranties and conditions of merchantability, whether express, implied or statutory, fitness for a particular purpose, title and non-infringement. In no event shall Microsoft and/or its respective suppliers be liable for any special, indirect or consequential damages or any damages whatsoever resulting from loss of use, data or profits, whether in an action of contract, negligence or other tortious action, arising out of or in connection with the use or performance of information available from the services.

The documents and related graphics contained herein could include technical inaccuracies or typographical errors. Changes are periodically added to the information herein. Microsoft and/or its respective suppliers may make improvements and/or changes in the product(s) and/or the program(s) described herein at any time. Partial screen shots may be viewed in full within the software version specified.

Microsoft Windows, and Microsoft Office are registered trademarks of the Microsoft Corporation in the U.S.A. and other countries. This book is not sponsored or endorsed by or affiliated with the Microsoft Corporation.

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Editor-in-Chief

Mark Taub

Acquisition Editors

Laura Lewin

Malobika Chakraborty

Development Editor

Michael Thurston

Managing Editor

Sandra Schroeder

Project Editor

Mandie Frank

Copy Editor

Kitty Wilson

Indexer

Erika Millen

Proofreader

Gill Editorial Services

Technical Editor

Michael Wu

Editorial Assistant

Courtney Martin

Designer

Chuti Prasertsith

Compositor

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Contents at a Glance
Table of Contents
Preface

The Unity game engine is an incredibly powerful and popular choice for professional and amateur game developers alike. This book has been written to get readers up to speed and working in Unity as fast as possible (in about 24 hours, to be exact) while covering fundamental principles of game development. Unlike other books that cover only specific topics or spend the entire time teaching a single game, this book covers a large array of topics while still managing to contain four games. Talk about a bargain! By the time you are done reading this book, you wont have just theoretical knowledge of the Unity game engine. You will have a portfolio of games to go with it.

About the Author

Mike Geig is the global head of evangelism content at Unity Technologies, where he helps democratize game development by developing and delivering high-impact learning resources. Mike has experience as an indie game developer, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets. Hi, Mom!

Dedication

Kara, I decided to wait until the third edition to dedicate this book to you so that later, when you say, You never dedicated a book to me, I can respond with, Guess again! Thank you for continuing to be my foundation.

Acknowledgments
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