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Calabrese - Unity 2D Game development

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Calabrese Unity 2D Game development
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Combine classic 2D with todays technology to build great games with Unitys latest 2D toolsAbout This Book
  • Build a 2D game using the native 2D development support in Unity 4.3
  • Create a platformer with jumping, falling, enemies, and a final boss
  • Full of exciting challenges which will help you polish your game development skills
Who This Book Is For

This book is ideal for anyone who wants to learn how to build 2D video games or wants to expand their knowledge of the Unity game engine. To get the most from this book, having knowledge of C# and Unity is important, however, if you are less experienced in these areas, this book still gives you all the necessary tools to create your own game.

What You Will Learn
  • Create a 2D game using Unity 4.3s native 2D technologies
  • Control collisions using layered collision management
  • Manage events using basic timed sequencing specifically, a boss battle
  • Discover how to track the score and game state
  • Design the development and deployment of state systems for object management
  • Use C# events and delegates to pass information between objects
  • Understand the usage of Unitys tag system
  • Make 2D sprites make other 2D sprites explode with extreme prejudice
In Detail

Prepare yourself to travel back to the 90s and build a game like they used to make, using todays technology. Thats right; were talking about making 2D games using Unity!

This book will help you build 2D games in Unity using the engines 2D technologies added in Version 4.3. Youll learn the basics of importing assets and building foundation technology all the way up to full combat and boss battles! With the books straightforward and practical approach, each chapter takes you a step closer to the final game. We will wrap things up by looking into the basic aspects of the games UI.

Once you reach the end and have integrated a final boss battle, you can go back to the challenges included in each chapter and use them to improve the game and your 2D game development skills!

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Unity 2D Game Development

Unity 2D Game Development

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: March 2014

Production Reference: 2100414

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-256-4

www.packtpub.com

Cover Image by Dave Calabrese (<>)

Credits

Author

Dave Calabrese

Reviewers

Greg Copeland

Frtna zbalk

Karin Rindevall

Jack O. Snowden

Acquisition Editor

Rebecca Pedley

Luke Presland

Content Development Editor

Sruthi Kutty

Technical Editors

Akashdeep Kundu

Neha Mankare

Faisal Siddiqui

Copy Editors

Roshni Banerjee

Mradula Hegde

Project Coordinator

Mary Alex

Proofreader

Paul Hindle

Indexer

Tejal Soni

Production Coordinator

Sushma Redkar

Cover Work

Sushma Redkar

About the Author

Dave Calabrese is an independent professional video game developer who has worked in the industry since 2002. Starting as an intern and working his way up to running his own small studio, Cerulean Games, he strives to produce fun and quality entertainment while also inviting others to learn from his experience and mistakes. Dave has had the opportunity to work on branded projects for top names and produce titles for multiple platforms, including Xbox 360, iOS, PC, and Mac. Today, he continues to produce fun and original games, participate in game jams, and author books.

Special thanks to my fiance Kelly Myers for always putting up with my shenanigans.

About the Reviewers

Frtna zbalk is an enthusiast of video games and game development tools. He is experienced in various game engines, including the Unreal Development Kit, Source Engine, Ogre3D, and Unity 3D. Additionally, he has studied open source physics engines such as Box2D in order to achieve a greater understanding of game mechanics. He has published several game mods and trainers and is a long-term contributor to several game development communities and GitHub. His latest project is a plugin to enhance the usability of the 2D physics of the Unity3D engine.

Frtna is currently employed by a British billing company as a core developer. Previously, he worked for a visual effects company, specializing in production tools development. He graduated from the University of Bath in the United Kingdom, earning a degree with honors in Computer Science. He maintains a tiny garden in his London flat's balcony.

I would like to thank my parents: Sonay and Erdoan zbalk, my sister Goncagl, as well as Chelsea for their support in me being a reviewer.

Karin Rindevall is a Swedish animator and game artist with six years of experience in the gaming industry. She has worked with the Unity engine on several games released on various platforms. Her first Unity 3D title was MilMo (2008), the first 3D action adventure MMO played on a web browser. Today, she makes animation and art assets for 2D and 3D games released on PC and mobile devices at Hello There, a game studio in Gothenburg, Sweden. Their most recent game titles are Avicii | Gravity and Khaba. When Karin isn't creating games, she runs half marathons and creates comics.

Jack O. Snowden presently works for Wargaming of America, researching best practices for game development and game design. This includes environment design and modeling, texturing, object modeling, and game design.

He has worked at Electronic Arts Canada, Edmark (Riverdeep), spent a long extended time with Nintendo Software Technology, and finally as an academic director at the Seattle Art Institute, where he ran the gaming and animation departments.

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Preface

Howdy and welcome! Take a seat and grab a drink. There you go. So, you say you want to learn all about this old-fashioned 2D stuff in that new-fangled Unity game engine? Well, you've come to the right place. Er, book. This here book? It's all about using those awesome 2D updates that Unity added in v4.3 to make an entire game. Yup, a whole, basic platformer, complete with parallax scrolling, enemy logic, UI, and a boss battle. Pretty sweet deal, eh?

What this book covers

, Introduction to the 2D World of Unity , covers the basics of getting Unity up and running for 2D games and setting up a simple, animated, sprite-based player character.

, It Lives! , is all about camera control, 2D triggers, player death and resurrection, firing a weapon, and a bit about state machines for good measure.

, No Longer Alone , adds enemies! Shoot them, get killed by them, and watch them patrol. It's a party where everyone wants to kill you!

, Give It Some Sugar , shows you how to build dynamic, endless enemy generation and a bigger game world, introduces parallax scrolling, and adds a scoring system.

, The Ultimate Battle of Ultimate Destiny , lets you know that the enemies have a friend, and he's angry! In this chapter, you will build an entire boss battle.

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