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Buttfield-Addison Paris - Mobile Game Development with Unity

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Buttfield-Addison Paris Mobile Game Development with Unity

Mobile Game Development with Unity: summary, description and annotation

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Do you want to build mobile games, but lack game development experience? No problem. This practical guide shows you how to create beautiful, interactive content for iOS and Android devices with the Unity game engine.

Authors Jon Manning and Paris Buttfield-Addison (iOS Swift Game Development Cookbook) provide a top-to-bottom overview of Unitys features with specific, project-oriented guidance on how to use them in real game situations. Over the course of this book, youll learn hands-on how to build 2D and 3D games from scratch that will hook and delight players. If you have basic programming skills, youre ready to get started.

  • Explore the basics of Unity, and learn how to structure games, graphics, scripting, sounds, physics, and particle systems
  • Use 2D graphics and physics features to build a side-scrolling action game
  • Create a 3D space combat simulator with projectile shooting and respawning objects, and learn how to manage the...
  • Buttfield-Addison Paris: author's other books


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    Praise for Mobile Game Development with Unity

    If you want to build any kind of game for mobile platforms, youve got to take a look at Unity. This book is an excellent, thorough, and seriously fun guide to putting together gameplay in one of the best game engines out there for indie developers.

    Adam Saltsman, Creator of Canabalt and Overland at Finji

    The best way to learn how to use a game engine is by getting your hands dirty and building your own projects. In this book, Paris and Jon guide you through the creation of two radically different games, giving you invaluable hands-on experience with a wide range of Unitys features.

    Alec Holowka, Lead Developer of Night in the Woods and Aquaria at Infinite Ammo

    This book changed my life. I now feel inner peace, and Im pretty sure I can see through time.

    Liam Esler, Game Developers Association of Australia

    Mobile Game Development with Unity

    by Jon Manning and Paris Buttfield-Addison

    Copyright 2017 Jonathon Manning and Paris Buttfield-Addison. All rights reserved.

    Printed in Canada.

    Published by OReilly Media, Inc. , 1005 Gravenstein Highway North, Sebastopol, CA 95472.

    OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com/safari). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com .

    • Editor: Rachel Roumeliotis
    • Development Editor: Brian MacDonald
    • Production Editor: Justin Billing
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    • Proofreader: Sonia Saruba
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    • Interior Designer: David Futato
    • Cover Designer: Karen Montgomery
    • Illustrator: Rebecca Demarest
    • August 2017: First Edition
    Revision History for the First Edition
    • 2017-07-31: First Release

    See http://oreilly.com/catalog/errata.csp?isbn=9781491944745 for release details.

    The OReilly logo is a registered trademark of OReilly Media, Inc. Mobile Game Development with Unity, the cover image, and related trade dress are trademarks of OReilly Media, Inc.

    While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

    978-1-491-94474-5

    [TI]

    Preface

    Welcome to Mobile Game Development with Unity! In this book, well take you from nothing all the way up to building two complete games, and teach you both beginning and advanced Unity concepts and techniques along the way.

    The book is split into four parts.

    explores some of the more advanced features of Unity, including lighting, the GUI system, extending the Unity editor itself, the Unity asset store, deploying games, and platform-specific features.

    If you have any feedback, please let us know! You can email us at .

    Resources Used in This Book

    Supplemental material (art, sound, code examples, exercises, errata, etc.) is available for download at http://secretlab.com.au/books/unity.

    Audience and Approach

    This book is designed for people who want to build games but dont have any previous game development experience.

    Unity supports a few different programming languages. Well be using C# in this book. We will assume that you know how to program in a relatively modern language, but it doesnt have to be recent programming experience as long as youre somewhat comfortable with the basics.

    The Unity editor runs on both macOS and Windows. We use macOS, so the screenshots shown throughout the book are taken from there, but everything we cover is identical on Windows, with one small exception: building iOS games with Unity. Well explain when we get to it, but you cant do it on Windows. Android works fine on Windows though, and macOS can build for both iOS and Android.

    The book takes the approach that you need to understand the basics of game design, as well as Unity itself, before you build some games, so we teach you that in we follow up with all the other Unity features that you should know about.

    We will assume that youre fairly confident and comfortable navigating your operating system, and using your mobile devices (whether they be iOS or Android).

    We wont be covering the creation of art or sound assets for your games, although we do supply assets for the two games you build through this book.

    Conventions Used in This Book

    The following typographical conventions are used in this book:

    Italic

    Indicates new terms, URLs, email addresses, filenames, and file extensions.

    Constant width

    Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, statements, and keywords.

    Constant width bold

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    Using Code Examples

    Supplemental material (code examples, exercises, errata, etc.) is available for download at http://secretlab.com.au/books/unity.

    This book is here to help you get your job done. In general, if example code is offered with this book, you may use it in your programs and documentation. You do not need to contact us for permission unless youre reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD-ROM of examples from OReilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your products documentation does require permission.

    We appreciate, but do not require, attribution. An attribution usually includes the title, author, publisher, and ISBN. For example: Mobile Game Development with Unity by Jonathon Manning and Paris Buttfield-Addison (OReilly). Copyright 2017 Jon Manning and Paris Buttfield-Addison, 978-1-491-94474-5.

    If you feel your use of code examples falls outside fair use or the permission given above, feel free to contact us at .

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