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K. Aava Rani - Learning Unity Physics

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K. Aava Rani Learning Unity Physics
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    Learning Unity Physics
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Learning Unity Physics: summary, description and annotation

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Learn to implement Physics in interactive development using the powerful components of Unity3DAbout This Book
  • Learn how to utilize the robust features of Unity3D to develop physics-based interactive applications and games
  • Optimize your application performance while using physics in Unity3D
  • An easy-to-follow guide accompanied by examples, which will help developers to learn and apply physics to games
Who This Book Is For

If you are familiar with the fundamentals of Physics and have basic experience of unity game development, but have no knowledge of using the two together, then this book is for you.

What You Will Learn
  • Discover the use of Physics in interactive development
  • Explore the built-in Physics components of Unity3D
  • Get to grips with the uses and types of different colliders in Unity3D
  • Define the collision shape of objects in scenes, explaining the Collision Matrix
  • Learn in detail the uses and types of different Rigidbodies in Unity3D
  • Get to know more about Joints and their types with examples
  • Make use of Unity3D Physics components for animation
In Detail

Unity is a powerful game development engine that provides rich functionalities to create 2D and 3D games. Developers get the opportunity to build cross-platform mobile and desktop games from scratch. With the increasing interest in using Physics in interactive development, Unity3D offers a cutting-edge platform for simulation, game development, and application development through a user-friendly interface. You will learn the fundamentals of Physics in game development. The book starts by providing a quick introduction on how we can use Physics for interactive development. Furthermore, it provides a detailed description on the uses of Physics material in Unity3D and how we can use different colliders for interaction. The book also focuses on Rigidbodies and Joints, its types and properties. There is also a dedicated section on how we can optimize applications and games if we use Physics in Unity3D. By the end of this book, you will be capable of successfully developing Physics-based simulations, games, and applications.

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Learning Unity Physics

Table of Contents
Learning Unity Physics

Learning Unity Physics

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: October 2014

Production reference: 1221014

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78355-369-3

www.packtpub.com

Credits

Author

K. Aava Rani

Reviewers

Subbu (L BalaSubbaiah)

Bryan Wai-ching CHUNG

Thuan Do The

Jacob Williams

Commissioning Editor

Akram Hussain

Acquisition Editor

Llewellyn Rozario

Content Development Editor

Prachi Bisht

Technical Editors

Pankaj Kadam

Nikhil Potdukhe

Copy Editors

Deepa Nambiar

Rashmi Sawant

Project Coordinator

Sageer Parkar

Proofreaders

Maria Gould

Ameesha Green

Paul Hindle

Indexers

Mariammal Chettiyar

Tejal Soni

Graphics

Disha Haria

Production Coordinators

Arvindkumar Gupta

Conidon Miranda

Cover Work

Conidon Miranda

About the Author

K. Aava Rani is a cofounder of CulpzLab Pvt Ltda software company with 10 years of experience in game technologies. She is a successful blogger and technologist. She switched her focus to game development in 2004. Since then, she has produced a number of game titles and has provided art and programming solutions to Unity developers across the globe. She is based in New Delhi, India. Aava Rani has been the recipient of several prestigious awards, including Game Technology Expert (2012) from Adobe and recognition from SmartFoxServer for her articles. She has experience in different technologies.

Aava has also reviewed the book, Creating E-Learning Games with Unity , David Horachek , Packt Publishing .

I would like to extend my appreciation to the people at Packt Publishing for their wholehearted support in producing my book.

My thanks go to Prachi Bisht, the content development editor, for making the revision process work like a well-oiled machine; Llewellyn Rosario, the acquisition editor, for his advice on shaping the book. I want to thank the board of advisors who contributed with their feedback throughout the process.

I specifically want to thank Anil Kumar Sah for providing support and guidance; Dr. Sunil Kumar Sah, a Computer Science lecturer at TM University, who taught me how to love technology; Shova Saha, who is a teacher and has a Master's degree in Computer Applications, for supporting me throughout my book; Vinod Gupta, my husband, who supported me; and my newly born son's love and twinkling eyes, which give me energy and dedication.

Finally, I would like to express my greatest gratitude to my father, RK Rajanjan, who has helped and supported me throughout my life to be a better person and achieve great heights in my career.

About the Reviewers

Subbu has 5 years of experience in Unity3D. He has developed Physics games, puzzle games, challenge games, fighting games, and so on. His games can be found on iOS, Android, Facebook, and the Web.

He has been working at Credencys Solutions Inc. since September 2013 as a game tech lead. He is very happy to work there since all his team members are very good supporters and the work environment too is awesome.

Subbu has also written blogs on Unity3D tutorials.

I would like to thank Nihal Rama for her support, help, and valuable suggestions while I was reviewing this book.

Bryan Wai-ching CHUNG is an interactive media artist and design consultant. His artworks have been exhibited at World Wide Video Festival, Multimedia Art Asia Pacific, Stuttgarter Filmwinter festival, Microwave International New Media Arts Festival, and China Media Art Festival. In World Expo 2010 Shanghai, he provided interactive design consultancy to various industry leaders in Hong Kong and China. Chung studied Computer Science in Hong Kong, Interactive Multimedia in London, and Software Art in Melbourne. He also develops software libraries for the popular open source programming language, Processing. He is the author of the book, Multimedia Programming with Pure Data , Packt Publishing . Currently, he is an assistant professor at the Academy of Visual Arts, Hong Kong Baptist University, where he teaches subjects on Interactive Arts, Computer Graphics, and Multimedia. His website is http://www.magicandlove.com.

Thuan Do The is a passionate self-taught senior Flash developer who fell in love with programming in the age of MS-DOS and Turbo Pascal. He inadvertently discovered the beauty and power of Flash, started to learn 2D animation and ActionScript, and then got his first professional job in 2007.

During his career, he has built numerous interactive websites, media players, galleries, and rich Internet applications and started several open source projects on http://github.com/thienhaflash.

Thuan started to play with Unity when Unity 2.6 was released and never looked back. Being attracted by the power of the Unity platform, he stopped working on Flash to completely focus on Unity games. Right now, besides being a Unity team leader at his full-time job, Thuan is also an Asset Store author with some best-selling editor extensions such as Hierarchy2, Inspector2, and NGUI Depth.

I would like to give a special thanks to my wife, Toky, for supporting me so much in all my life.

Jacob Williams is a freelance software developer who has specialized in game development. He has been a Unity developer for over 6 years and has been a very active part of the independent game development community. He lives with his wife and two kids in rural Alabama and can usually be found in the middle of the night in front of his computer, working on personal projects and tech demos. You can read more about Jacob at his personal blog, cheapdevotion.com.

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