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Emanuele Feronato - Box2D for Flash Games

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Emanuele Feronato Box2D for Flash Games
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Physics games are getting more and more popular, and Box2D is the best choice if you are looking for a free, stable and robust library to handle physics. With Box2D you can create every kind of 2D physics game, only coding is not the fun part, but the game itself.
Box2D for Flash Games will guide you through the process of making a Flash physics game starting from the bare bones and taking you by hand through complex features such as forces, joints and motors. As you are learning, your game will have more and more features, like the physics games you are used to playing.The book analyzes two of the most played physics games, and breaks them down to allow readers to build them from scratch in a step-by-step approach.
By the end of the book, you will learn how to create basic primitive bodies as well as complex, compound bodies. Motors will give life to cars, catapults and siege machines firing bullets, while a complete collision management will make your game look even more realistic.
What you will learn from this book :
Create a physics world with gravity
Manage materials assigning physics properties
Interact with physics bodies using mouse or keyboard
Build vehicles with joints and motors
Handle every kind of collision
Add forces and impulses to bodies
Turn your graphic assets into physics bodies
Fire bullets and destroy bodies

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Box2D for Flash Games

Box2D for Flash Games

Copyright 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: November 2012

Production Reference: 1161112

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84951-962-5

www.packtpub.com

Cover Image by Artie Ng (<>)

Credits

Author

Emanuele Feronato

Reviewers

Joseph Hocking

Ali Raza

Acquisition Editor

Mary Jasmine Nadar

Commissioning Editors

Priyanka Shah

Shreerang Deshpande

Technical Editor

Manmeet Singh Vasir

Copy Editor

Laxmi Subramanian

Project Coordinator

Shraddha Bagadia

Proofreaders

Maria Gould

Cecere Mario

Indexer

Hemangini Bari

Graphics

Aditi Gajjar

Production Coordinator

Prachali Bhiwandkar

Cover Work

Prachali Bhiwandkar

About the Author

Emanuele Feronato has been studying programming languages since the early 1980s, with a particular interest in game development. He taught online programming for the European Social Fund (ESF) and founded a web development company in Italy.

As a Game Developer, he has developed Flash games sponsored by the biggest game portals and his games have been played more than 70 million times, and he is now porting most of them on mobile platforms.

As a writer, he has worked as a Technical Reviewer for Packt Publishing and published the book Flash Game Development by Example , Packt Publishing .

His blog, www.emanueleferonato.com, is one of the most visited blogs about indie programming.

First of all I would like to give a big thank you to Erin Catto, the guy who developed Box2D, and to Boris the Brave for porting it to AS3.

A thank you also goes to Shraddha Bagadia and the entire Packt Publishing team for believing in this project, as well as to the reviewers for dealing with my drafts and improving the book.

The biggest thank you obviously goes to my blog readers and to my Facebook fans for appreciating my work, giving me the will to write more and more.

I also want to thank my wife Kirenia for being patient while I was writing rather than helping her to paint the house. Awesome job Kirenia!

About the Reviewers

Joseph Hocking is an interactive media developer living in Chicago. He has spent many years developing Flash games for various companies and freelance clients, and currently works for Synapse Games developing games such as Tyrant and Skyshard Heroes. His development skills include programming web-based games in AS3/Flash, using JavaScript in web pages, writing Python for both client and server applications, and building iPhone games using Lua/Corona SDK.

In addition, Joe also teaches at schools such as the Game Development program at Columbia College. Besides graphics programming, he has a great deal of training and experience in digital arts, including 3D animation. A portfolio of his work can be viewed at www.newarteest.com.

Ali Raza has a master's degree in Computer Science, and more than 8 years of experience as a Designer and Developer. He is also an Adobe Certified Instructor (ACI) and a Microsoft Certified Trainer (MCT).

He is currently working with a UK-based social networking startup as a Senior Developer (Flash Platform), and as a Consultant with a US-based firm ProContent, LLC (team behind Advanced Flash Components). In the past, he has worked with different national and international advertising, telecommunication, and IT firms.

In his free time, Ali enjoys designing and developing cross-platform desktop and mobile applications using Adobe technologies.

Ali has technically reviewed books on Adobe Flash, gaming, and HTML5. He has also published exam aids on Adobe Flex 3 and 4. He was also appointed as a Contributing Editor for Flash & Flex Developer's Magazine in 2011. He can be reached at <>.

I would like to express my gratitude to Packt Publishing and the author for bringing about such a wonderful title.

I would also like to thank Priyanka Shah and Shraddha Bagadia for giving me the opportunity to review this amazing book on Box2D.

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I want to dedicate this book to my little daughter Kimora. I am sure she will love to read this book although at the moment she prefers Disney's picture books.

I love you "atuncita".

Preface

If you look at the most successful Flash games, most of them use physics to add realism and features, which would not have been possible otherwise. This book will guide you through the creation of physics games using Box2D, a free open source physics engine, which is the most used one among game developers. Throughout the book, you will learn how to use Box2D while you create real games.

What this book covers

, Hello Box2D World , introduces what is Box2D, what you can do with it, how to include it in your Flash projects, and your first Box2D world.

, Adding Bodies to the World

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