• Complain

Steffen Itterheim - Learn IPhone 5 and IPad 2 Cocos2D Game Development

Here you can read online Steffen Itterheim - Learn IPhone 5 and IPad 2 Cocos2D Game Development full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2011, publisher: Apress, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Steffen Itterheim Learn IPhone 5 and IPad 2 Cocos2D Game Development

Learn IPhone 5 and IPad 2 Cocos2D Game Development: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Learn IPhone 5 and IPad 2 Cocos2D Game Development" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Create compelling 2D games with Learn cocos2d Game Development with iOS 5. This book shows you how to use the powerful cocos2d game engine to develop games for iPhone and iPad with tilemaps, virtual joypads, Game Center, and more. It teaches you: The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Best of all, Learn cocos2d Game Development with iOS 5 will have you making games right from the very start. It guides you step-by-step through the creation of sample games. These fun examples are modeled after popular App Store games and teach you key concepts of the cocos2d game engine and relevant tools like TexturePacker (texture atlas), PhysicsEditor (physics collision shapes), Particle Designer (particle effects), Glyph Designer (bitmap fonts), and others. This book offers a rock-solid introduction to creating games made entirely with cocos2d and little or no iOS 5 SDK and OpenGL code. It also details alternative implementations, identifies the best free and commercial tools for cocos2d game development, features coverage of the authors improved cocos2d game engine (Kobold2D), and even helps you enhance your games marketability on the App Store. What youll learn The process and best practices of mobile game development, including sprite batching, texture atlases, parallax scrolling, touch and accelerometer input. How to enhance your games using the Box2D and Chipmunk physics engines and other cocos2d-related tools and libraries. How to add UIKit views to cocos2d and how to add cocos2d to UIKit apps. The ins and outs of the Kobold2D development environment for cocos2d and its preconfigured libraries, including cocos3d and Lua. Who this book is for The book is aimed at beginning game developers looking for an easier and even more powerful way to create compelling 2D graphics using OpenGL and Objective-C. It is assumed that the reader will have some knowledge of object-oriented programming and the Apple and iPhone/iPad developer environment. Table of Contents Introduction Getting Started Essentials Your First Game Game Building Blocks Sprites In-Depth Scrolling with Joy Shoot em Up Particle Effects Working with Tilemaps Isometric Tilemaps Physics Engines Pinball Game Game Center Best Tools for cocos2D Development Kobold2D Fundamentals Out of the Ordinary

Steffen Itterheim: author's other books


Who wrote Learn IPhone 5 and IPad 2 Cocos2D Game Development? Find out the surname, the name of the author of the book and a list of all author's works by series.

Learn IPhone 5 and IPad 2 Cocos2D Game Development — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Learn IPhone 5 and IPad 2 Cocos2D Game Development" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Learn cocos2D Game Development with iOS 5 Copyright 2011 by Steffen Itterheim - photo 1

Learn cocos2D Game Development with iOS 5

Copyright 2011 by Steffen Itterheim and Andreas Lw

All rights reserved. No part of this work may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system, without the prior written permission of the copyright owner and the publisher.

ISBN-13 (pbk): 978-1-4302-3813-3

ISBN-13 (electronic): 978-1-4302-3814-0

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

President and Publisher: Paul Manning
Lead Editor: Steve Anglin
Development Editor: Chris Nelson
Technical Reviewer: Boon Chew
Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Jonathan
Gennick, Jonathan Hassell, Michelle Lowman, Matthew Moodie, Duncan Parkes, Jeffrey
Pepper, Frank Pohlmann, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft,
Matt Wade, Tom Welsh
Coordinating Editor: Kelly Moritz
Copy Editors: Kim Wimpsett
Compositor: MacPS, LLC
Indexer:SPi Global
Artist: SPi Global
Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media, LLC., 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com, or visit www.springeronline.com.

For information on translations, please e-mail rights@apress.com, or visit www.apress.com.

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/info/bulksales.

The information in this book is distributed on an as is basis, without warranty. Although every precaution has been taken in the preparation of this work, neither the author(s) nor Apress shall have any liability to any person or entity with respect to any loss or damage caused or alleged to be caused directly or indirectly by the information contained in this work.

The source code for this book is available to readers at www.apress.com and www.learn-cocos2d.com/store/book-learn-cocos2d.

To Gabi, the one and only space ant.
Sometimes alien, often antsy, always loved.
(Steffen)

To Saskia ' Renate for making it possible to
spend my time with things I love most.
(Andreas)

Contents at a Glance

Picture 2

Picture 3

Picture 4

Picture 5

Picture 6

Picture 7

Picture 8

Picture 9

Picture 10

Picture 11

Picture 12

Picture 13

Picture 14

Picture 15

Picture 16

Picture 17

Picture 18

Picture 19

Contents

Picture 20

Picture 21

Picture 22

Picture 23

Picture 24

Picture 25

Picture 26

Picture 27

Picture 28

Picture 29

Picture 30

Picture 31

Picture 32

Picture 33

Picture 34

About the Authors Steffen Itterheim has been a game dev - photo 35

About the Authors Steffen Itterheim has been a game development enthusiast - photo 36

About the Authors Steffen Itterheim has been a game development enthusiast - photo 37

About the Authors

Steffen Itterheim has been a game development enthusiast since the early 1990s - photo 38Steffen Itterheim has been a game development enthusiast since the early 1990s. His work in the Doom and Duke Nukem 3D communities landed him his first freelance job as a beta tester for 3D Realms. He has been a professional game developer for more than a decade, having worked most of his career as a gameplay and tools programmer for Electronic Arts Phenomic. His first contact with cocos2d was in 2009, when he cofounded an aspiring iOS games start-up company called Fun Armada. He loves to teach and enable other game developers so that they can work smarter, not harder. Occasionally you'll find him strolling around in the lush vineyards near his domicile at daytime, and the desert of Nevada at night, collecting bottle caps.

Andreas Lw has been a computer feak since he the age of 10 when he got is first - photo 39

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Learn IPhone 5 and IPad 2 Cocos2D Game Development»

Look at similar books to Learn IPhone 5 and IPad 2 Cocos2D Game Development. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Learn IPhone 5 and IPad 2 Cocos2D Game Development»

Discussion, reviews of the book Learn IPhone 5 and IPad 2 Cocos2D Game Development and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.