Learn cocos2D Game Development with iOS 5
Copyright 2011 by Steffen Itterheim and Andreas Lw
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ISBN-13 (pbk): 978-1-4302-3813-3
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To Gabi, the one and only space ant.
Sometimes alien, often antsy, always loved.
(Steffen)
To Saskia ' Renate for making it possible to
spend my time with things I love most.
(Andreas)
Contents at a Glance
Contents
About the Authors
Steffen Itterheim has been a game development enthusiast since the early 1990s. His work in the Doom and Duke Nukem 3D communities landed him his first freelance job as a beta tester for 3D Realms. He has been a professional game developer for more than a decade, having worked most of his career as a gameplay and tools programmer for Electronic Arts Phenomic. His first contact with cocos2d was in 2009, when he cofounded an aspiring iOS games start-up company called Fun Armada. He loves to teach and enable other game developers so that they can work smarter, not harder. Occasionally you'll find him strolling around in the lush vineyards near his domicile at daytime, and the desert of Nevada at night, collecting bottle caps.